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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun May 25, 2003 6:38 pm    Post subject:  Random Questions Reply with quote  Mark this post and the followings unread

First the random screenshots thread and now the random questions #Tongue

Green Building
Was this meant to be GDI's version of pavement or something

RPG addon
Doesnt use its recoil anim, any way to enable it

Green LAT
Should this really be allowborrowing=true

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun May 25, 2003 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't the greenbuilding grass? If so then i doubt it was meant to be pavement.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun May 25, 2003 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes but it has all the attributes to be built by GDI and it doesnt allow subterranean submergance

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun May 25, 2003 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm.......maybe then, does it appear in any of the missions? It might be mission specific.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun May 25, 2003 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

no all it is is TooTile= and its the green lat

its not used in missions but is present on i would say every temperate map as a terrain type

heres the odd code that accompanies it

Code:
; green lat (not used)
[GAGREEN]
Name=Green Building
Image=null
Strength=150
Prerequisite=GAPILE
High=yes
Armor=concrete
TechLevel=-1
Adjacent=3
Sight=0
Selectable=no
Insignificant=yes
Nominal=yes
Owner=GDI,Nod
Cost=100
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0   ; This value MUST be 0 for all building addons
ToTile=Green01

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon May 26, 2003 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Answer to your second question: the recoilanim is only avalable on voxel turrets.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon May 26, 2003 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

well the RPG turret is SHP

and has a special set of frames just for recoil anim. I know recoil is typically only on voxels but this is either a feature that WW didnt develope yet made the graphics (like 3rd damage stage) or theres still a way to get it working

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon May 26, 2003 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you try to add the recoil stuff in art.ini? if so, and it still doesn't work, then probably WW didn't enable it...

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon May 26, 2003 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

recoil stuff ?

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed May 28, 2003 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

What is

"arrow.shp"

&

"cellsel.shp"

in the conquer mix, what are they used for ?

P.S. Oh and Ship.shp Razz
no u dont have to answer that one

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed May 28, 2003 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

ok im answering my own questions here but i think cellsel.shp could possibly be from the official Westwood map maker, look at this screenshot



See the little graphic, exactly like in the cellsel.shp

but its only a guess, i do know however that is the official WW map editor which is interesting

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Wed May 28, 2003 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Westwood doesn't have an official map maker for TS...

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed May 28, 2003 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

sorry i didnt mean released

internally they had a map maker, obviously to make all the mission and skirmish maps

i didnt mean a released public version Wink

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Wed May 28, 2003 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that scrin ship the same one as in the game? It looks like it's in better condition... as in... not wrecked.

If so, that screenshot could help a lot in restoring it.... if anyone wanted to...

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Wed May 28, 2003 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

my gawd Shocked .... after years of playing TS and only now did I realise that the Scrin ship is shaped that way, the whole ship is just that..lol.. And I thought in one of those missions I played that was only some parts of the ship... Confused

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Wed May 28, 2003 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Whats that number 23 at the top left of the screen?

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed May 28, 2003 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
recoil stuff ?


Yeah I just mean the obvious stuff in art.ini... search for recoil in the comments at the top of the original art.ini...

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed May 28, 2003 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

all i get is
Recoilless = Does the building NOT have recoil anim even though it might have a turret

anyway ill look into it

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Fri May 30, 2003 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I got my own random question. You know the bug that when you make a unit deployable and buildlimit=1, you can build more of him after he deploys? Well, I came up with a fix for that, but I just realized, an even better fix is to just download the latest patch. It makes the problem go away. How is this? And more importantly, why?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 30, 2003 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

2.03 ?

doesnt fix it with me

and i dont know why it would as by default there is no units in TS that are BuildLimit=1
and are deployers :S

so they would be fixing a bug, which doesnt actually effect the game in anyway (there version)

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri May 30, 2003 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I have a question that retains to the RPG I've notice (not sure if it's been fixed) that the RPG will shoot from the side instead of it's barrel.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 30, 2003 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Hellfire that is so strange

i only recently noticed this and thought that SeaMan had caused it Oops! at first

anyway it wasnt him, and the fault doesnt always occur, just sometimes (unless its been fixed in retro by accident)

anyway im looking into it thats for sure

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri May 30, 2003 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

oh I've never actually seen one shoot from the right direction but if you fix it please fill me in.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 30, 2003 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

well i also thought SeaMan fixed it too

so until proven otherwise i say he has lol

anyway as i said ill look into it more

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Fri May 30, 2003 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

yea i got that RPG bug b4 but only on Snow maps though...weird, i cant find a fix for it Sad

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 30, 2003 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

so it wasnt just me

it happened to me on a snow map too
thanks, i didnt want to say it as it sounded kinda dumb and could have been coincidence

but that has narrowed it down alot

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri May 30, 2003 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Well mine still on all types. #Tongue

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 30, 2003 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

bah

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri May 30, 2003 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, this is one of those stupid WW faults... sometimes it shoots with the right direction (like it's comming out of the holes) and sometimes it doesn't...

-Well now i hope this doesn't sound too much like something else Wink Wink Wink Oops!

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Fri May 30, 2003 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

lol...holes...

And weirdly I've never seen my RPG shoot from the right direction on snow maps b4! Shocked

My goodness I found whats causing the error.. on GACTWR_C.shp (RPG tower SHP) it has different frames facing than the one on GTCTWR_C.shp...
take a look yourself..

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 30, 2003 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks FS

btw check your email

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jun 03, 2003 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is ZShapePointMove on the NAREFN

is it how the Harvester enters the refinary or something

i cant see it as this line isnt on the Tiberium Weed facility

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PostPosted: Tue Jun 10, 2003 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remember the mobile sensor for the nod, it was made with the gdi colour a a very little of remappable color,

but the mamouth tank (heavy tank) have on all his vxl, remappable color, i think you should add grey color for the metal, and a little remappable color, like normal units ...

check with smiffgig screen:



i think it will be better than Smile

i know that even in the C&C Dawn and ra1 he had already remappable color all on the vxl, but i think it sucks like that

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jun 10, 2003 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

FS is already on the case Wink

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Tue Jun 10, 2003 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

TSR is really what Tiberian Sun should have been Smile

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PostPosted: Tue Jun 10, 2003 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

SeaMan wrote:
TSR is really what Tiberian Sun should have been Smile


i love this sentence Very Happy

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jun 10, 2003 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

But it's true... at least for me, Retro is really promosing...

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jun 10, 2003 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

that sentance is what the whole basis of the mod revovles around Wink

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Wed Jun 11, 2003 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

heh..

BTW here's what I've currently did for the Mammoth Tank, IMO it still needs a lot of touching up and adding details, I think I might as well do a new chassis for it, if only I have a good Mammoth Render, kinda like ingame pic of the mammoth from renegade, then it would help me alot...



4tnk.gif
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4tnk.gif



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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Wed Jun 11, 2003 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

FS, it's ok, but the re-map looks a little... sketchy...

Could you maybe do some of that streaky remap like you did on the Swedish "S Tank"? You know, that cammo effect you did?

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Wed Jun 11, 2003 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fan render..



render23[1].jpg
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render23[1].jpg



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PostPosted: Wed Jun 11, 2003 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

FireStorm wrote:
heh..

BTW here's what I've currently did for the Mammoth Tank, IMO it still needs a lot of touching up and adding details, I think I might as well do a new chassis for it, if only I have a good Mammoth Render, kinda like ingame pic of the mammoth from renegade, then it would help me alot...



mhhh yeah need a lot of touch

The best render is probably the one from RA1, it rocks

i hope that those pictures will help you Smile



render28.jpeg
 Description:
fan render

the fan render that i posted was took from the website www.artofgaming.net copyright
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render24.jpeg
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another fan render
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render24.jpeg



redalert_007.jpg
 Description:
mamouth tank sovietic
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redalert_007.jpg



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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jun 11, 2003 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

suggestions

remap ring around the turret

remap rings around the barrels

a little more texture needed like Dropship, Disruptor and orca tran etc and abit darker gold (see gdi war fact in PPM forum banner above for quick example)

Wink

EDIT: Possibly put GDI logo on the side panels, now that would look cool Very Happy

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Thu Jun 12, 2003 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

remap rings?? you want them remap joined from left to right? I get the barrel part but the Turret part? :S

Oh nice renders guys, thanx, that would help me..

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Thu Jun 12, 2003 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

few renders of renegade one with w3d viewer



mammyfront.jpg
 Description:
front side
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mammyfront.jpg



mammyrear.jpg
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rear side
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mammyrear.jpg



mammyside.jpg
 Description:
side
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mammyside.jpg



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PostPosted: Thu Jun 12, 2003 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

ah yes better, i prefer this render Smile good textures

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