its not used in missions but is present on i would say every temperate map as a terrain type
heres the odd code that accompanies it
Code:
; green lat (not used)
[GAGREEN]
Name=Green Building
Image=null
Strength=150
Prerequisite=GAPILE
High=yes
Armor=concrete
TechLevel=-1
Adjacent=3
Sight=0
Selectable=no
Insignificant=yes
Nominal=yes
Owner=GDI,Nod
Cost=100
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
ToTile=Green01
and has a special set of frames just for recoil anim. I know recoil is typically only on voxels but this is either a feature that WW didnt develope yet made the graphics (like 3rd damage stage) or theres still a way to get it working _________________ QUICK_EDIT
my gawd .... after years of playing TS and only now did I realise that the Scrin ship is shaped that way, the whole ship is just that..lol.. And I thought in one of those missions I played that was only some parts of the ship... QUICK_EDIT
Ok, I got my own random question. You know the bug that when you make a unit deployable and buildlimit=1, you can build more of him after he deploys? Well, I came up with a fix for that, but I just realized, an even better fix is to just download the latest patch. It makes the problem go away. How is this? And more importantly, why? _________________ Over and out,
~FinalMoon QUICK_EDIT
I have a question that retains to the RPG I've notice (not sure if it's been fixed) that the RPG will shoot from the side instead of it's barrel. _________________
All hail me
QUICK_EDIT
Yeah, this is one of those stupid WW faults... sometimes it shoots with the right direction (like it's comming out of the holes) and sometimes it doesn't...
-Well now i hope this doesn't sound too much like something else QUICK_EDIT
And weirdly I've never seen my RPG shoot from the right direction on snow maps b4!
My goodness I found whats causing the error.. on GACTWR_C.shp (RPG tower SHP) it has different frames facing than the one on GTCTWR_C.shp...
take a look yourself.. QUICK_EDIT
Remember the mobile sensor for the nod, it was made with the gdi colour a a very little of remappable color,
but the mamouth tank (heavy tank) have on all his vxl, remappable color, i think you should add grey color for the metal, and a little remappable color, like normal units ...
check with smiffgig screen:
i think it will be better than
i know that even in the C&C Dawn and ra1 he had already remappable color all on the vxl, but i think it sucks like that QUICK_EDIT
BTW here's what I've currently did for the Mammoth Tank, IMO it still needs a lot of touching up and adding details, I think I might as well do a new chassis for it, if only I have a good Mammoth Render, kinda like ingame pic of the mammoth from renegade, then it would help me alot...
FS, it's ok, but the re-map looks a little... sketchy...
Could you maybe do some of that streaky remap like you did on the Swedish "S Tank"? You know, that cammo effect you did? _________________ Over and out,
~FinalMoon QUICK_EDIT
BTW here's what I've currently did for the Mammoth Tank, IMO it still needs a lot of touching up and adding details, I think I might as well do a new chassis for it, if only I have a good Mammoth Render, kinda like ingame pic of the mammoth from renegade, then it would help me alot...
mhhh yeah need a lot of touch
The best render is probably the one from RA1, it rocks
i hope that those pictures will help you
render28.jpeg
Description:
fan render
the fan render that i posted was took from the website www.artofgaming.net copyright
a little more texture needed like Dropship, Disruptor and orca tran etc and abit darker gold (see gdi war fact in PPM forum banner above for quick example)
EDIT: Possibly put GDI logo on the side panels, now that would look cool _________________ QUICK_EDIT
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