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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Mar 29, 2008 7:36 pm    Post subject:  Bored Reply with quote  Mark this post and the followings unread

I am making mt very own YR mod, RA2: Moscow's vengeance. An alternate sequel to the original Red alert that will join the C&C storyline that was so callously cut up by fate and EA (fate first, it isn't all EA's fault, circumstances and the human condition contributed more than than them).

Anyways, a few things in a list. Read through if you wish, feel free to answer one, all or none of the questions.

1) Everyone loves Tesla stuff, right? It's staying, but it's getting a bigger price tag ansd a bigger Zap; got any ideas how to implement it Aside from the obvious coil, Tank and shock trooper? the Trooper and coil are in but a tesla "tank" might be counter productive, I'd need a cool idea for it to stay.

2) I have a few Unit ideas for both sides, they're below. What do you think?
- Two man MG/AT missile teams, on the move they have a standard rifle attack but deploy into either a long ranged tank killer or a rapid fire MG that scatters bullets at a very high rate (using a ballistic projectile with flakscatter). They'd be expensive, but would they be overpowered, even if they had minimum ranges, the AT one was infantry vulnerable and the MG one was vulnerable to tanks?

- Katyusha style unit for the soviets instead of artillery, firing 12 innacurate ballistic fre-flight rockets, taking a while to reload and reloading all 12 instead of 1 at a time. Good or bad?

- Cyborgs for the soviets, moving them towards more volkov like creations (not like APB's volkov who is made of metal but instead a kind of Man and mchine, human but robotic, the two mixed but with a human brain in control. Still a human, but only just). Ickus this one was inspired by you and your desire to see the soviets as transhumans/cyberpunks, I'm not going that far but I'm going a little bit down that route.

- More complex Sub hunting of more expensive subs. E.g. Sub costs $10000 but can only be detected through seeing where it fires from/if it gets close and possibly airdropped sonar bouys.

- More serious feel. THE FIRST SOVIET BRIEFING IN RA1 WAS ABOUT HOW LONG IT TOOK POISIN GASS TO WIPE OUT A VILLAGE FULL OF WOMEN AND CHILDREN FOR F*CK'S SAKE! And as such RA1 was ment to have a bit of a dark, brutal feeling, I shall be encouraging this...

Now it's up to you, feel free to post your own suggestions, just read first and nothing stupid/very RA2 inspired (ok they're the same thing) for example Chrono mid controlled Prism Whales.

Get thinking guys, this place is a powerhouse of ideas, I just hope I hit the right switch. Wink

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Mar 29, 2008 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now you're talkin!!.....Now the Ideas for your mods...oh units! Very Happy

I suggest the soviets should be more missile based like in RA1
SAMs for soviets and AA-guns for Allies.

And yes! I want the agressive briefing style back!
and yes bring back volkov.

BM-21 is your closest katyusha based artillery system today.
and remember to add the FROG-7 scud missile too..

For ground units...

RA1 heavy tank (T-80x2 barrel) (for russia only)
RA1 medium tanks (M1A1) (for america only)
T-80U
BMP-3
ZSU-23-4
M-163 VADS (AA/AG unit)
mobile GAP-generator
Bradley fighting vehicle (RA1 light tank)
Humvee (recon unit)
Russan GAZ (recon unit)
M-110 Artillery (allies)

For Navy units...

Battleship (allies)
Kirov Class BattleCrusier (wiki it for pics) (soviets)
Subs ????
Missile Subs (soviets) (this cool sub needs to come back)
Destroyer (allies)
AEGIS missile destroyer (allies)
Aircraft carrier (allies/soviets)

For airforce unit...

Soviets need their airforce back (IMO)
Allies need more air units...

F-15E Eagle
F-14D (Carrier based)
B-52 stratofortress
AV-8 harrier
Mig-27 Flogger
Mig-29 Fulcrum
Tu-16 Badger bomber
Su-33D (Carrier based)

Ok thats enough ideas I can think of, if you want to use some of my voxels PM me Very Happy

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Mar 29, 2008 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not doing real stuff, all my stuff is "inspired" By real world military hardware circa 1950-1980.

And after the GWWII the soviet union lays in ruins, it no longer has the massive industrial plants needed to churn out the heavy tanks, instead hardware is buit split up, piecemeal, like spitfres in WWII after the germans bombed the supermarine aircraft factory.

Therefore they go for cheap bulk, it has power, but it's a little "rough around the edges" They still have supremacy tank for tank but soviet armour no longer rules the field.

The Standard soviet tank costs $900 and is availale with just a warfac, standard allied tank (light tank) costs 750 and only needs a warfac.

Heavy allied tank= MBT, costs 1500 and needs warfac and radar, soviet heavy=XM65 Mammoth (in my mind the mammoth goes XM64=RA1 XM65=RA2 XM66=TD) costs $2500 and has FAR more power

Standard soviet tank=T54/55 style thing, more powerful than a light tank but an allied MBT will turn it into scrap easily.
Support tank (need to artillery-ify it to ram home the point it's a SUPPORT tank, not a heavy tank substitute)= JS3

I am familiar with the Kirov cruisers thankyou, for the submarines I have one I made, it's ok and it's based off of the "victor" class subs that actually exist.

Russia's special, I was thinking tesla but I've toyed with the heavy and might use it...

Check the mod announcement for some of the units I have. I've already killed off flak and a missile is the soviet's best friend again.

Voxels aren't much of a problem, I can deal with those, I need SHPs and someone who can make terrain if I give them a sample (e.g. a plain square of it, then it gets sloped/blended etc)

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Mar 30, 2008 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm so bored I've started with a fresh rules.ini and will re-code my whole mod to be as error free as possible...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Mar 30, 2008 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Rather focusing about soviets directly invading Europe, what about them helping out other communist revolutions around the world? I can pictue freedom fighters and angry mobs helping out the cause. It would be pretty cool to have like a unit that looks like a civilian walking around and then when he goes to fight, he whips out the ak, or cocktail. I'm think a the spy disguise logic combined with a rebel looking guy. And angry mobs are just cool.

For high tech stuff, google "fail military experiments", thats what ra1 was based off of in the first place.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Mar 30, 2008 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeh, I like the "Angry Mob" idea, that's one of the few original ideas in ZH and therefore I'm "liberating" it from that bad attempt to make C&C another "modern warfare" game.

Also the freedom fighters sound pretty cool...
I don't know who to give them too, Soviet rebels, Che guevara style sound pretty cool but they also seem a little brotherhood-like and that's where they may end up...
But they won't be able to attack infantry because of their disguise, unless it is possible to have "mirage infantry" then they can be ambush units...

Imagine it, "WTF!? The bushes are throwing molotovs at my tanks!!!!!"

I'm trying to make the tech link with TD so unfortunately there will be slightly less zany stuff, but only slightly because there are laz0r obelisks and swing-jet VTOL aircraft with no wings... So expect something hinting at an orca, maybe, possibly.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Mar 30, 2008 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

how about an iron curtain tank, something like the "Iron Dragon" maybe;
The Iron Dragon is the Soviets first attempt to recreate their irn curtain technology in a mobile platform, it has a large generator that can cause it to be invincible for an almost unlimited amount of tme, however the generator was so large there was no more room on the vehicle for a standard ballistic weapon system, therefore the Iron Dragon has to rely on an experiemtn energy weapon - the laser. This has caused another problem though, as the power requirerments for the generator are so demanding, the commander must choose between using the generators to power the defenses or power the weapon.

Also, could the freedom fighter deploy, use his disguise weapon, and then undeploy to shoot infantry? And Maybe he could just be found a mercenary post?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Mar 30, 2008 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Iron dragon sounds too high tech, the soviets got the sh*t pounded out of them, most of their hardware is built in garages and small factories that used to make small cars and toasters...

What little high tech industry they have left is renovating mammoths (old GWWII chassis+composite armour and new guns, justifies extra power) and building aircraft. They have MiGs and Hinds (just made a stopgap Hind, it'll do for a while...)

I quite like the experimental laser idea, I was considering making the spysat a spyplane style aircraft with an extremely high altitude and immunity to A guns/missiles, so maybe a laser building that can guard important installations from cruise missiles and prying allied eyes would be cool... Just say it doesn't have sufficient power to attack aircraft, it makes sense.

A kind of "Tech mercenary post" hmmm... make it a hand of Nod esque building (Ickus if you're reading this it's another one of your ideas), I don't think the deploy/undeploy thing works that way, you could make him so normally he disguises and then he deploys to shoot (like that weird "Spy defender" unit some mods have) Actually I'm liking this.

Got any thoughts on any of my Ideas above nigel? (I know who you are!!!! Yeah, I'm Josh. Nice to meet you)

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Mar 30, 2008 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread


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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 30, 2008 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
http://www.cracked.com/article_15983_10-most-bizarre-military-experiments.html

I heard of some of those things... lol at Iceberg Carrier!

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Sun Mar 30, 2008 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about the Mi-24, its heavy and it could add to the aircraft. You could make it fly like a harrier because of the fact that it cant hover(its too heavy).
What about giving the soviets brutal gun emplacements instead of tesla coils(250mm?) because of technological slump. You could still have tesla coils via ruined/abandoned bases(easily done with RequiredHouse=) but you would have to give the allies a good counterpart. By now though, wouldnt they of realized that direct assaults dont work/ They should start getting some hit & run vehicles.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 30, 2008 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Might I suggest the use of Ekranoplan's as transport or as long range raid bombarding runs? Fly onto range, fire away, turn around and run. Or drop the troops... though - is it possible to make it have to turn around alike spy plane (Without going to the side)?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Mar 31, 2008 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, yes. If you tell me what an Ekranoplan is...
If you mean aeroplane then I already have a MiG and an allied jet but there will be more.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Mar 31, 2008 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tesla-Mig. 'nuff said.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Mar 31, 2008 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
Ok, yes. If you tell me what an Ekranoplan is...
If you mean aeroplane then I already have a MiG and an allied jet but there will be more.

Use the bloody google!

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Mar 31, 2008 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

No chiel, missile mig... ok gufu, I'll google it...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Mar 31, 2008 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

What cheil said, only not, maybe. How about using tesla coils as a way to distribute energy? Rather than having a plane need to refule, it could have electric engines poweref by the stream of electricity that the coil can shoot at it. A plane could stay in the air virtually forever with out needed to refuel. Heck, with one giant coil distributer in the middle of your base, ALL you vehicles can be powered by it, thus greatly lowering the cost of having to buy fuel, but make sure you don't lose power...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Mar 31, 2008 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

How to implement it though, you can only have one powered unit per structure (I think), and it sounds a bit zany for a more dark and real Post RA1/pre-TD mod.

So maybe a tesla powered unit of sorts, like the robot taank.

And the ekranoplan concept does sound interesting, a high-speed, radar invisible , ultra low level, "wingless aeroplane" for troop transport... I like it Very Happy nice one gufu, perhaps a hovercraft substitute with extreme speed, low flight level "helicopter" only able to "land" on beaches...
Just thinking over the logics. They still need a slower, more vulnerable 'phib for tanks/ mass transport though.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Apr 01, 2008 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've just read through this again and have a summary of ideas I like:
1)lasers as Sattelite/missile defences
2)Soviet Hit & run vehicles ((have a BMP styled vehicle ATM and may ad an armoured car)
3)Ekranoplans

And will someone please tell me what they think of the ideas at the top with the -s before them?!?!

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Apr 01, 2008 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

cyborg infantry yet they can't afford new tank technology? The subs sound like they are gonna require alot of defensive micromanagement. The two man squads are good, however, how would you implement them? Same as the cyborg leg losing thing from TS, or will they both die at once? The artillery unit sounds ok, just a different type of artillery. Althoug, send a dog at it, it fires ALL of it's missiles, and then it's a sitting duck to the onciming tank.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Apr 02, 2008 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Let me clear the situation for the reds for you
in the 50s they got UB3RPWNSED by the allied forces.

In the two decades since rebuilding and research has been going along slowly due to the puppet governmnt set up by the allies and widespread corruption.

Then in 1969 the puppet government is overthrown and a communist leader once again sits in the kremlin. for a few years the soviet union pushes ahead at breakneck speed. Although their basic hardware (katyushas, AKs and T54 look-alikes) is built in small, split up industrial units (garages, machine shops etc) they do have some high-tech production facilities. For instance the famous stalingrad tractor plant now turns out Removated mammoths and the Ural mountains factories are doing similar things, as well as advanced and morally unthinkable research, in the usual soviet style.

And the katyushamust be manually ordered to fire, and anyone who doesn't escort them is a fool.

And yeah, the ASW thing might be pushing it.

Yes, most probably the two-man gun crews will have the cyborg commando logic.

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