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GDI Tiberium Wars Units [RA2]
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TksSdo
Medic


Joined: 01 Mar 2008
Location: Blue Zone B-1

PostPosted: Sun Mar 30, 2008 1:03 am    Post subject:  GDI Tiberium Wars Units [RA2] Reply with quote  Mark this post and the followings unread

Hi everyone, I make this pack with the CnC3 Tiberium Wars GDI Units (A hard Work Cool), the pack contains 1 SHP and 11 Voxels; I hope you like it, Enjoy!

[Edited at March 24, 2009 - New Pack including Kane's Wrath Units, coming Soon]

List:
SHP:
-Juggernaut Walker (With Code)

VXLs:
Ground:
-Pitbull
-Predator Tank
-Armored Personel Carrier (APC)
-GDI Tiberium Main Harvester
-Rig Pack
-Surveyor
-Mammoth Tank Mk. III

Air:
-Orca VTOL Fighter Mk III
-Firehawk AA/AG Bomber
-V35 OX Transport

Navy:
-Aircraft Carrier

The GDI's Tiberium Wars Ground Arsenal


Allieds and GDI together in a Epic Naval Battle


Have trouble?, we're sending the reinforcement



TWGDI_Units.rar
 Description:
GDI Tiberium Wars Pack v2 - v3 coming soon.-

Download
 Filename:  TWGDI_Units.rar
 Filesize:  1.48 MB
 Downloaded:  1636 Time(s)


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Last edited by TksSdo on Tue Mar 24, 2009 11:07 pm; edited 3 times in total

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Sun Mar 30, 2008 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Excellent!

Did you convert the max models to vxl or did you do these from scratch with the voxel editor? If with the voxel editor, even the more impressive!

Only one thing I saw not quite right, and it's minor, is the wingtips on the Orca. They should tilt up toward the outside.

Regardless, they look excellent and I plan on using them asap.

Now all you need to do is the units from Kane's Wrath. Wink Especially the GDI units....I'm a GDI fan. lol

I'd say SPOTLIGHT....they are very accurate...

Cheers,

Rebelmoon

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Mar 30, 2008 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

No Nod? How sad, but this is LOVELY!!

Spotlight this homie. Just a few units missing that you might wanna get next time... The GDI ORCA Fighter from TS and the GDI Hovercraft.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 30, 2008 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
-Survivor

-Surveyor

Anyway, great job!

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Mar 30, 2008 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Perfect for use in RA2! This deserves a spotlight.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun Mar 30, 2008 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

YES! I download this two hours ago and I love the AircraftCarrier.
Spotlight=yes!

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azri_apoc
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Joined: 29 May 2007
Location: Malaysia

PostPosted: Sun Mar 30, 2008 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

freaking cool, you could use my Cameo if you want Wink . Spot on!!!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Mar 30, 2008 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Just add screenshots.

And did you make these by scratch?

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TksSdo
Medic


Joined: 01 Mar 2008
Location: Blue Zone B-1

PostPosted: Sun Mar 30, 2008 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you all guys!!

For now I' workng on he SHP of the Avatar and soon I'll upload the Nod pack, so be patient! O_n
Maybe I'll make those Units (TS Orca and Hovercraft) that I missed in the GDI Pack

Note: When I'm done with that, I'll start with the Annihilator Tripod..

Thanks again! (also for the Surveyor correction xD)

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Mar 30, 2008 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

EDIT: When are normals fixed. #Tongue

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Last edited by partyzanPaulZy on Mon Mar 31, 2008 1:38 pm; edited 3 times in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Mar 30, 2008 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woah, nice!
*requesting spotlight here!*

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Mar 30, 2008 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

ugh, guys, a spotlight requires an ingame SS.

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sun Mar 30, 2008 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can someone post screenshots? I am in no position to view these files at the moment.

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TksSdo
Medic


Joined: 01 Mar 2008
Location: Blue Zone B-1

PostPosted: Sun Mar 30, 2008 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Screenshots ready in the first post.

I'm fixig the APC VXL, cause it caused a glitsh.
Wait a moment for the fix. ^^U

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Sun Mar 30, 2008 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the Predator is slightly smaller than it should be compared to the rest, but i still agree these are fantastic!

Cheers,

Rebelmoon

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 30, 2008 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...it seems like the normals are ruining some portions of the voxels, and overall such converted models tend to loose quality when resized to fit RA2/TS.

Nonetheless, they are among the finest of TW unit conversions. Good job!

EDIT: Not sure why this happens, but the Juggernaut grows and shrinks while it's walking/firing!

Oh, and, you may not know that all SHP units need to have their firing frames backwards. The game runs them from the last frame to the first frame. (at least TS does so)

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Last edited by Crimsonum on Sun Mar 30, 2008 4:03 pm; edited 1 time in total

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TksSdo
Medic


Joined: 01 Mar 2008
Location: Blue Zone B-1

PostPosted: Sun Mar 30, 2008 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I'm fixed the APC, Surveyor and the Predator's Size.

@Yuri 08, i put the juggernaut code in the juggernaut folder (Rules and Art), search the gritsh in the art.ini, for me work well.

Maybe a post the Nod Pack next week




Fixed.rar
 Description:
APC, Surveyor and the Predator's Size Fixed

Download
 Filename:  Fixed.rar
 Filesize:  94.49 KB
 Downloaded:  690 Time(s)


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Mar 30, 2008 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

As said, normals f*ck it up a bit... Can't you try to fix those?

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Mar 30, 2008 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Normals, black spots and over-detailness. If you fix those, these would really be spotlight worthy.

Though I must say, even atm they are quite useable.

Would also help if the screenshots are .png instead of .jpg, to better show their quality.

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Sun Mar 30, 2008 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

The textures are just too detailed for TS/RA2. When I have time I'm going to use VXLSEIII to add more workable textures that will cut down on those problems.

Doesn't change the fact that these are a welcome edition to the Voxel section and should be spotlighted so they don't get lost. Wink

@TksSdo. Keep em coming!

Cheers,

Rebelmoon

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TksSdo
Medic


Joined: 01 Mar 2008
Location: Blue Zone B-1

PostPosted: Mon Mar 31, 2008 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

@Rebelmoon, can you realy fix that?, if so, i can work in the nod pack to upload tomorrow.

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Rebelmoon
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Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Mon Mar 31, 2008 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

TksSdo wrote:
@Rebelmoon, can you realy fix that?, if so, i can work in the nod pack to upload tomorrow.


IMHO I believe that is most of the problem. I've already started on the Predator. Once I get a more TS/RA2 style texture, I'll check it ingame. Then I can see better what needs to be done with the normals.

The original 3D textures just have way too many color variations for a voxel. So while they look pretty good in the viewer, they don't ingame as much.

My work week is about to start, so it won't be quick, but I will be working on them as I can.

Others might want to help, if they feel like it, so you can upload the Nod pack whenever you're ready.

Cheers,

Rebelmoon

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Mar 31, 2008 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

BTW, those icons looks also fine, they fits to RA2. Rolling Eyes
Will you upload them Question

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Mar 31, 2008 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why does the juggernaut's head keep resizing as it walks and fires? #Tongue

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Mar 31, 2008 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, I noticed that as well. Could you convert the Juggernaut as a walking voxel like the Mammoth Mark 2 in Tiberian Sun perhaps?

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Tue Apr 01, 2008 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 08 wrote:
EDIT: Not sure why this happens, but the Juggernaut grows and shrinks while it's walking/firing!


Noticed this too. At first I thought it was just a perspective thing with the 'head' portion, but upon closer inspection the whole damn thing zooms in, legs included. It's a shame because it really detracts from a nice conversions.

Also, in one unit, I want to say the second version of the Surveyor, the wheels have pink dots on the backsides in Ra2 palette. Make sure you convery with Ra2 palette since it works on either game, but TS palette doesn't work in in Ra2 all the time...

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Tue Apr 01, 2008 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 08 wrote:
EDIT: Not sure why this happens, but the Juggernaut grows and shrinks while it's walking/firing!



Yeah, and it's 400 frames of shrinking & growing viewed in the shp builder. I've never worked with shps so that is more than I want to tackle.

Cheers,

Rebelmoon

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Guest





PostPosted: Tue Apr 01, 2008 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you going to do the GDI battleship?. And Nod ones?

I reallly like to see those ships firing shots each other.

Any chances to turn this a mod for RA2?

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TksSdo
Medic


Joined: 01 Mar 2008
Location: Blue Zone B-1

PostPosted: Tue Apr 01, 2008 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Juggernaut's Walk is not a problem, "he walk", the sequence is from the original Juggernaut from CnC3, I transform it from the max file.

The Attack is the problem, i will fix that.

I add the mini Orca and recolored the Aircraft Carrier in this pack, and other things.

[Edited at march 24, 2009 - All stuff en the first post. A new version of the units coming soon]



TWGDI_Units.rar
 Description:
GDI Units from CnC3 TW

Download
 Filename:  TWGDI_Units.rar
 Filesize:  1.48 MB
 Downloaded:  810 Time(s)


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Last edited by TksSdo on Tue Mar 24, 2009 10:59 pm; edited 1 time in total

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Apr 02, 2008 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

its mainly the over detailness, normal issues which spoil it to be honest, making it much harder to scheme them into mods (its unlikely anyone makes TW for ra2/yr)

If you can fix texture is usable.

For example made by raminator, edited by Apollo



also please use some picture format which doesn't cause reduction in image quality e.g. PNG.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Apr 02, 2008 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sometimes it's better to fill voxel and finish normals manually (those inside) or use normalization tool (convertor doesn't create filled voxel) .

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Rebelmoon
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Joined: 23 Jun 2006
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PostPosted: Wed Apr 02, 2008 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:


For example made by raminator, edited by Apollo





Not disagreeing with your post but just to clarify for others, that particular mammoth voxel in the pic is not a CnC3 model conversion but one he was the 1st to make from scratch. Inspired me on the one I made from scratch actually. He also made a Predator and some other units I believe.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Apr 02, 2008 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Once again, nice to see the mini ORCA in game. By far my favorite TW unit.

Really, your work is lovely, the only thing hindering it is the textures, but if you could fix that, these would be an awesome resource for RA2 or TS modding.

ps, If you ever get the chance, like, one day, could you release some of the TW models with textures as audiodesk .3ds or .W3D(not MAX please!)? Its a nightmare to find models as is, and SDK doesn't support KW yet. But it would be very nice (and handy) to have access to all of the models for projects without waiting for EA to shit out a half assed Art Pack with only like 3 units per team?

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Thu Apr 03, 2008 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I apoligize for the momentary highjack

Mei Ling wrote:

ps, If you ever get the chance, like, one day, could you release some of the TW models with textures as audiodesk .3ds or .W3D(not MAX please!)? Its a nightmare to find models as is, and SDK doesn't support KW yet. But it would be very nice (and handy) to have access to all of the models for projects without waiting for EA to shit out a half assed Art Pack with only like 3 units per team?


Like these, Mei Ling? Minus the textures I should say. This is the problem with the model format in TW/KW. Or maybe the extraction/conversion process. The only models that seem to keep their elements in the correct position are the Formation Previews. But they have no texture coordinates. The game models do but the elements are, most of the time, mixed up. So you have to either apply new texture coordinates on the FPs or try and straighten out the textured meshes. I could convert all the models into 3ds, but don't have time to do the other stuff that's needed.

Cheers,

Rebelmoon



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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Apr 03, 2008 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Well thats a shame, really. Though it does show the quality of the EA models.

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Thu Apr 03, 2008 5:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, nicely done. Any chance of TS versions of these voxels though? ;d

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Apr 03, 2008 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

yep made from scratch but the even that model has coloring issues i.e. brick color issues hence even further editing, normalisation by Apollo.

not meaning to diss 3d to voxel conversions but its a simple process if you dont include any major editing.

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KORHAL
GDI Hacker


Joined: 16 Apr 2008
Location: Germany

PostPosted: Thu Dec 18, 2008 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I search a download of all Scrin Units and all Kanes Wrath

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