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New Tool: TS/RA2 SHP Radar Colour Editor
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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sun Mar 30, 2008 11:26 pm    Post subject:  New Tool: TS/RA2 SHP Radar Colour Editor
Subject description: No more hex editing your SHPs!
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Original idea: IcySon55
Programmed by: Nyerguds
GUI design by: IcySon55


This handy tool allows you to quickly change the radar colours of SHP files, to prevent them from showing up as black on the in-game radar. This is useful for fixing tiberium, ore, gems, bridges, rocks, and any other overlay type.

Features:
-Drag & Drop interface allows very quick opening of files
-Colour picker for faster colour selection
-Three save modes:
* Saving the current colour to the current frame
* Saving the current colour to the first or last 50% of the frames (Useful to ignore shadow frames on some SHPs)
* Saving the current colour to all frames
-The "Store Colours" and "Save Stored" functions allow quick copying of all colour values from one SHP file to another. This is especially handy for fixing tiberium, since blue triberium looks odd if you don't use the original colour values.

Notes:
-Requires the .NET Framework 2.0 to run
-Based on a tutorial by Bittah Commander



Download
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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Mar 31, 2008 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Yay! Now Icy can colour his bridges in TAKTICS #Tongue

Oh, also thanks to Banshee for the note on identifying TS SHP files Smile
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Mar 31, 2008 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Does it change the innards of the game files? Or is it possible to implement as a MOD-only change?
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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Mar 31, 2008 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

...please read this before asking silly questions...
http://www.ppmsite.com/forum/viewtopic.php?p=145241

And mind the fact that reading all the information in the first post here and looking at the picture should make it very clear that this program edits SHP files.
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Mar 31, 2008 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Sweet! Just what the SHP artists needs. #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Mar 31, 2008 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh yeah! No more black veinholes!
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TS is abysmal to play, unless you're just casually city building in it.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Mar 31, 2008 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, a tool that is very usefull! Great job IcySon55 and Nyerguds Very Happy

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Mar 31, 2008 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 08 wrote:
Oh yeah! No more black veinholes!


I wouldn't be too sure about that... the radar colour of the veinhole SHP is actually brown, so it seems that the blackness isn't caused by that...
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Siberian GRemlin
Grenadier


Joined: 13 Aug 2004
Location: Russia

PostPosted: Tue Apr 01, 2008 4:23 pm    Post subject: Re: New Tool: TS/RA2 SHP Radar Colour Editor Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
-Requires the .NET Framework 2.0 to run

Bad idea!
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Apr 01, 2008 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
Yuri 08 wrote:
Oh yeah! No more black veinholes!


I wouldn't be too sure about that... the radar colour of the veinhole SHP is actually brown, so it seems that the blackness isn't caused by that...


Hmm...it might have been a modified veinhole SHP the last time I checked.
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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Tue Apr 01, 2008 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Siberian GRemlin wrote:
IcySon55 wrote:
-Requires the .NET Framework 2.0 to run

Bad idea!

It was written in C#, what did you expect?

I really couldn't care less about your like or dislike for any given programming language or runtime package. We wrote this tool to be useful, end of story. If the user doesn't want the .NET Framework, too ztyping bad. They're lucky they even have the opportunity to use this program.
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Last edited by IcySon55 on Wed Apr 02, 2008 8:40 pm; edited 1 time in total

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Apr 02, 2008 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

@Yuri 08: I tested it ingame... no changes I made to the SHP changed the veinhole's radar colour ingame. It stayed black no matter what I did. It might have something to do with the fact it's a kind of building or something, and has an owner... like the civ buildings are grey...

@Siberian GRemlin: What should I use then? I tried VC++, but it's one big mess and I have no idea how to use any of it.
The only thing I've done in C++ were simple DOS programs. This stuff with .h and .cpp files is totally confusing me. What's the purpose of the .h files and why does my GUI appear in one of these?

At least in Java, all files are just .java classes, with the same rules & formatting. Confused
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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Sat May 10, 2008 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks man, this is really useful.Wink
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 10, 2008 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm, forgot to check post date did we?
I know this is a good tool but don't bump please man.
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat May 10, 2008 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

As far as I see his post was a comment that motivates the makers of this tool to keep making great tools and stuff, not a spam, duwd... Please don't whine if some of us bumps the topics with good reasons like these...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 10, 2008 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, sorry but usually if people bump a few weeks to say:
"Thanks Very Happy really good"
it tends to wind people up, strange how it didn't here.
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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat May 10, 2008 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

This post may have been caused by the fact I just put a link back here from Bittah's tutorial.

I should really repost this topic in the C&C tools section too though, so people can easily find it...
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