Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed May 13, 2026 12:15 pm
All times are UTC + 0
I was bored... it led to Apocalypse...
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [23 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Chronosheep
Soldier


Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Thu Apr 03, 2008 4:38 pm    Post subject:  I was bored... it led to Apocalypse...
Subject description: ... the tank, that is.
Reply with quote  Mark this post and the followings unread

With my mod project on hold while waiting for information on the C&C 3 KW mod SDK, I've been really bored lately #Sleep
...So while looking through some old concept art from the previous games in the series, I came across this picture of the Apocalypse tank.
Feeling a bit nostalgic, I decided to utilize my recently obtained ability of making 3d models to make a 3d model of it Rolling Eyes.

Being a C&C 3 modder, I decided to keep the poly (vertex) count at a level suitable for C&C 3... there isen't really any good reason for this since I'm not planning on making a RA 2 mod, but by doing so I at least have the option to eventually just put it into the game and reap havoc with it Very Happy. The model isen't completely done, but I don't think there will be any major changes.
I might texture it some day, depending on the level of boredom...


_________________

Back to top
View user's profile Send private message
partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Thu Apr 03, 2008 5:01 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Looking nice. Approved

_________________

Don't blame the others if you haven't checked your own (in)ability in the first case.

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Apr 03, 2008 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, this isn't bad Smile

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Apr 03, 2008 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

except the fact that the apoc has on its missile sites 4 launchers whilst yours has 7.
But still:very nice model.

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Apr 03, 2008 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope, it has a little bundle as chronosheep has done.

Shut it, or get your facts right. Either one is good Smile

Nice Apoc Chronosheep, it's not often I wish someone got bored more often...

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Apr 03, 2008 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
With my mod project on hold while waiting for information on the C&C 3 KW mod SDK, I've been really bored lately


From what I saw on C&C3 forums there will be no KW SDK, they just don't have time or care to work on C&C3 any more... There spending all there time on RA3 now...

_________________
MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.)

Back to top
View user's profile Send private message Skype Account
Chronosheep
Soldier


Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Thu Apr 03, 2008 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
except the fact that the apoc has on its missile sites 4 launchers whilst yours has 7.
But still:very nice model.

Like Lt Albrecht pointed out: If you look at the sketch I linked to, it looks more like 7 (atleast to me) Wink

Quote:
From what I saw on C&C3 forums there will be no KW SDK, they just don't have time or care to work on C&C3 any more... There spending all there time on RA3 now...

The only thing I've seen is that a new mod SDK has not been planned yet. In other words, I've seen no statement that says there will be no SDK, only that it's uncertain whether or not it will be made, and that it's not likely to be released any time soon.

Anyway, the model was made quite fast (it's so much easier with a good concept to work with Smile), and I'm still working on optimizing it, allowing me to add some more detail without getting too high vertex count.
Any suggestions for improvement are of course appreciated, though the biggest improvement would be a texture (most of the models used in my mod looked quite dull without a texture).

_________________

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Apr 03, 2008 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I suggest a closed driver's hatch on the front and a commander's cupola on the top of the turret near the front, possiblu offset to the side.

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
Chronosheep
Soldier


Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Thu Apr 03, 2008 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I suggest a closed driver's hatch on the front and a commander's cupola on the top of the turret near the front, possiblu offset to the side.

I'm afraid there's not much room for a driver's hatch, however more details on top of the turret (like a commander's cupola) isen't a bad idea. I might make that later, but for the moment, I'm trying to make it look closer to the sketch.

Small update: Added more detail, and optimized parts of the model (removed unseen polygons and vertexes). Vertex count only slightly higher than before.



Apocalypse2.png
 Description:
 Filesize:  870.19 KB
 Viewed:  3987 Time(s)

Apocalypse2.png



_________________

Back to top
View user's profile Send private message
Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Thu Apr 03, 2008 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Id suggest making the front-rams abit more massive by raising their height Smile

Very nifty, Chronosheep. Just as nice as your banner Very Happy

_________________
audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size!

Back to top
View user's profile Send private message
Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Thu Apr 03, 2008 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah very nice makes me wish i could drive an apoc Cool

_________________

Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger Account AIM Address
Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Apr 04, 2008 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

That's awesome! You own at modeling, keep up the good work. Smile (whether it be from boredom or not #Tongue)

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Apr 04, 2008 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, I see you added a ball-mount for an MG, I think I prefer that to a driver's hatch. It sums up the soviet philosophy about their vehicles "why have an exit when you can have a gun?" It shows their firepower obsession in a neat little way. Just adding a tiny bit more to the two huge guns and missile pods.

I'm quite liking it, when you're done will you do a 3ds2vxl one? please? Laughing nah, only if you want to...

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Apr 04, 2008 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

or at least the model.

*works on skin*

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Apr 04, 2008 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

get off it! you'll just screw up rebelmoon's work, let the master do it Cool.

(Waits for chronosheep to get bored again...)

_________________
Yes, work on MV continues. It is not forgotten.

Last edited by Lt Albrecht on Fri Apr 04, 2008 12:01 pm; edited 1 time in total

Back to top
View user's profile Send private message Skype Account
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Apr 04, 2008 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

*Droolz* Ah well.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Sat Apr 05, 2008 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, now all we need to do is make it a little rounder, give it an RA3 style Soviet skin, and we have a replacement for the excuse that EA calls an Apocalypse! #Tongue APOC said that he would pass on the word (make that a 16 page hate topic on the EA forums) to the RA3 art team.

_________________

Back to top
View user's profile Send private message Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Apr 06, 2008 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

They better not change the EA Apocalypse... So sick of EA bending to take it from the community. Enough ztyping Mammoth Tank clones. God forbid we have something NEW.

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Chronosheep
Soldier


Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Sun Apr 06, 2008 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Ah, now all we need to do is make it a little rounder, give it an RA3 style Soviet skin, and we have a replacement for the excuse that EA calls an Apocalypse! #Tongue APOC said that he would pass on the word (make that a 16 page hate topic on the EA forums) to the RA3 art team.
Yeah, I really hope EA does something to their apocalypse. In my opinion, the model from the screenshots they've released so far looks quite hideous Rolling Eyes. The first time I saw it, I thought it would just be a simple heavy tank with the turret from the Generals overlord, so when I heard it was actually an apocalypse, I was really quite shocked ...

Anyway; thanks for the nice comments so far. I'm now more or less done optimizing the model, and have now started unwrapping it. I shortened the turret slightly, and made the front rams a bit more massive. The current (and maybe final) vertex count (this is what matters in C&C 3) is at 1977. I don't think I'll add any more details by modeling - additional details can be added by texture. Since I'm quite slow when it comes to texturing, it's unlikely that I'll be posting any more updates any time soon, so I made a better quality render of the final untextured model for you to look at till then Wink .



Apocalypse4.png
 Description:
 Filesize:  721.18 KB
 Viewed:  3788 Time(s)

Apocalypse4.png



_________________

Back to top
View user's profile Send private message
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Apr 06, 2008 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Antennae? If I recall the Apoc has antennae. Maybe a Soviet flag?

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Chronosheep
Soldier


Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Sun Apr 06, 2008 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Antennae? If I recall the Apoc has antennae. Maybe a Soviet flag?
I might add antennae later; a flag would probably look wierd on a moving vehicle (if I decide to put it into C&C 3). Antennae don't need much texturing, so it's not essencial to put them in before I texture the model. I'm not sure how good antennae would look on this model, but I might just add them and see. If they look good I'll use them, if they look wierd I'll just go back to the old model.

_________________

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Apr 06, 2008 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Wouldn't a flag make the turret unable to turn 360 degrees? Also, it just gives away the position of the tank (imagines a collumn of flags comming up the hill #Tongue)

Back to top
View user's profile Send private message Send e-mail Skype Account
Chronosheep
Soldier


Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Sun Apr 06, 2008 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Wouldn't a flag make the turret unable to turn 360 degrees? Also, it just gives away the position of the tank (imagines a collumn of flags comming up the hill #Tongue)

Well, in a game, the flag wouldn't prevent the turret from turning normally, however unless the flag is placed ontop of the turret, it would look extremely wierd when the gun barrels turn trough the flag. In real life, of course, the guns would simply rip the flag off the tank Rolling Eyes. If placed ontop of the turret, it would look stupid (ingame) when the turret is turning, since it's impossible to make the flag stay in the directon of the wind. A flag would of course (as you said) be a great disadvantage on the battlefield, so I guess it would only be used in parades etc.

_________________

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [23 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.3959s ][ Queries: 13 (0.0964s) ][ Debug on ]