Joined: 02 Sep 2007 Location: My avatar pretty much gives it away...
Posted: Thu Apr 03, 2008 4:38 pm Post subject:
I was bored... it led to Apocalypse...
Subject description: ... the tank, that is.
With my mod project on hold while waiting for information on the C&C 3 KW mod SDK, I've been really bored lately
...So while looking through some old concept art from the previous games in the series, I came across this picture of the Apocalypse tank.
Feeling a bit nostalgic, I decided to utilize my recently obtained ability of making 3d models to make a 3d model of it .
Being a C&C 3 modder, I decided to keep the poly (vertex) count at a level suitable for C&C 3... there isen't really any good reason for this since I'm not planning on making a RA 2 mod, but by doing so I at least have the option to eventually just put it into the game and reap havoc with it . The model isen't completely done, but I don't think there will be any major changes.
I might texture it some day, depending on the level of boredom...
Nope, it has a little bundle as chronosheep has done.
Shut it, or get your facts right. Either one is good
Nice Apoc Chronosheep, it's not often I wish someone got bored more often... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
With my mod project on hold while waiting for information on the C&C 3 KW mod SDK, I've been really bored lately
From what I saw on C&C3 forums there will be no KW SDK, they just don't have time or care to work on C&C3 any more... There spending all there time on RA3 now... _________________ MadHQ's Graveyard - Click here!
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Joined: 02 Sep 2007 Location: My avatar pretty much gives it away...
Posted: Thu Apr 03, 2008 6:12 pm Post subject:
Quote:
except the fact that the apoc has on its missile sites 4 launchers whilst yours has 7.
But still:very nice model.
Like Lt Albrecht pointed out: If you look at the sketch I linked to, it looks more like 7 (atleast to me)
Quote:
From what I saw on C&C3 forums there will be no KW SDK, they just don't have time or care to work on C&C3 any more... There spending all there time on RA3 now...
The only thing I've seen is that a new mod SDK has not been planned yet. In other words, I've seen no statement that says there will be no SDK, only that it's uncertain whether or not it will be made, and that it's not likely to be released any time soon.
Anyway, the model was made quite fast (it's so much easier with a good concept to work with ), and I'm still working on optimizing it, allowing me to add some more detail without getting too high vertex count.
Any suggestions for improvement are of course appreciated, though the biggest improvement would be a texture (most of the models used in my mod looked quite dull without a texture). _________________ QUICK_EDIT
I suggest a closed driver's hatch on the front and a commander's cupola on the top of the turret near the front, possiblu offset to the side. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 02 Sep 2007 Location: My avatar pretty much gives it away...
Posted: Thu Apr 03, 2008 8:37 pm Post subject:
Quote:
I suggest a closed driver's hatch on the front and a commander's cupola on the top of the turret near the front, possiblu offset to the side.
I'm afraid there's not much room for a driver's hatch, however more details on top of the turret (like a commander's cupola) isen't a bad idea. I might make that later, but for the moment, I'm trying to make it look closer to the sketch.
Small update: Added more detail, and optimized parts of the model (removed unseen polygons and vertexes). Vertex count only slightly higher than before.
Joined: 08 Jul 2006 Location: in your closet... Post = true
Posted: Thu Apr 03, 2008 9:37 pm Post subject:
Id suggest making the front-rams abit more massive by raising their height
Very nifty, Chronosheep. Just as nice as your banner _________________ audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size! QUICK_EDIT
That's awesome! You own at modeling, keep up the good work. (whether it be from boredom or not ) _________________ Please, read the signature rules of the forum. QUICK_EDIT
Nice, I see you added a ball-mount for an MG, I think I prefer that to a driver's hatch. It sums up the soviet philosophy about their vehicles "why have an exit when you can have a gun?" It shows their firepower obsession in a neat little way. Just adding a tiny bit more to the two huge guns and missile pods.
I'm quite liking it, when you're done will you do a 3ds2vxl one? please? nah, only if you want to... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
get off it! you'll just screw up rebelmoon's work, let the master do it .
(Waits for chronosheep to get bored again...) _________________ Yes, work on MV continues. It is not forgotten. Last edited by Lt Albrecht on Fri Apr 04, 2008 12:01 pm; edited 1 time in total QUICK_EDIT
Ah, now all we need to do is make it a little rounder, give it an RA3 style Soviet skin, and we have a replacement for the excuse that EA calls an Apocalypse! APOC said that he would pass on the word (make that a 16 page hate topic on the EA forums) to the RA3 art team. _________________ QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Apr 06, 2008 12:24 am Post subject:
They better not change the EA Apocalypse... So sick of EA bending to take it from the community. Enough ztyping Mammoth Tank clones. God forbid we have something NEW. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 02 Sep 2007 Location: My avatar pretty much gives it away...
Posted: Sun Apr 06, 2008 12:47 am Post subject:
Quote:
Ah, now all we need to do is make it a little rounder, give it an RA3 style Soviet skin, and we have a replacement for the excuse that EA calls an Apocalypse! APOC said that he would pass on the word (make that a 16 page hate topic on the EA forums) to the RA3 art team.
Yeah, I really hope EA does something to their apocalypse. In my opinion, the model from the screenshots they've released so far looks quite hideous . The first time I saw it, I thought it would just be a simple heavy tank with the turret from the Generals overlord, so when I heard it was actually an apocalypse, I was really quite shocked ...
Anyway; thanks for the nice comments so far. I'm now more or less done optimizing the model, and have now started unwrapping it. I shortened the turret slightly, and made the front rams a bit more massive. The current (and maybe final) vertex count (this is what matters in C&C 3) is at 1977. I don't think I'll add any more details by modeling - additional details can be added by texture. Since I'm quite slow when it comes to texturing, it's unlikely that I'll be posting any more updates any time soon, so I made a better quality render of the final untextured model for you to look at till then .
Joined: 02 Sep 2007 Location: My avatar pretty much gives it away...
Posted: Sun Apr 06, 2008 1:03 am Post subject:
Quote:
Antennae? If I recall the Apoc has antennae. Maybe a Soviet flag?
I might add antennae later; a flag would probably look wierd on a moving vehicle (if I decide to put it into C&C 3). Antennae don't need much texturing, so it's not essencial to put them in before I texture the model. I'm not sure how good antennae would look on this model, but I might just add them and see. If they look good I'll use them, if they look wierd I'll just go back to the old model. _________________ QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Apr 06, 2008 11:43 am Post subject:
Wouldn't a flag make the turret unable to turn 360 degrees? Also, it just gives away the position of the tank (imagines a collumn of flags comming up the hill ) QUICK_EDIT
Joined: 02 Sep 2007 Location: My avatar pretty much gives it away...
Posted: Sun Apr 06, 2008 2:22 pm Post subject:
Quote:
Wouldn't a flag make the turret unable to turn 360 degrees? Also, it just gives away the position of the tank (imagines a collumn of flags comming up the hill )
Well, in a game, the flag wouldn't prevent the turret from turning normally, however unless the flag is placed ontop of the turret, it would look extremely wierd when the gun barrels turn trough the flag. In real life, of course, the guns would simply rip the flag off the tank . If placed ontop of the turret, it would look stupid (ingame) when the turret is turning, since it's impossible to make the flag stay in the directon of the wind. A flag would of course (as you said) be a great disadvantage on the battlefield, so I guess it would only be used in parades etc. _________________ QUICK_EDIT
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