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Devils Tongue flame tank (RA2)
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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Mon Apr 07, 2008 4:34 pm    Post subject:  Devils Tongue flame tank (RA2) Reply with quote  Mark this post and the followings unread

What do you think? (Havent tested it ingame)



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Apr 07, 2008 4:53 pm    Post subject:   Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures Kind sir,ingame pics.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Apr 07, 2008 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's a good start.
But some more details would be good. Like some small pipes on the side and some different shades of grey for the grinder to make those tiny spikes more visible.

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Mon Apr 07, 2008 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

screenshots soon

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Mon Apr 07, 2008 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

screenie



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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Apr 07, 2008 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

it needs to be WIDER

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Apr 07, 2008 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you are interested in my thoughts,make it darker.And if it's possible,strech it in X and flatten it in Y dimension.But that's for ideal model.

It's good.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Apr 08, 2008 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fill it a bit. Wink

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Apr 08, 2008 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

it needs DETAILS! Poor thing, looks like a poorly design shoebox Sad Make something more out of the "arms", make 'em bigger! Also, you might want to add the "flame-fule-tank". Might

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Apr 08, 2008 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Widen it, but widen the tracks more than the body, and make them darker so they stand out more.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Tue Apr 08, 2008 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cursed RA2 lighting... Anywho, as everyone (Or most of them) are saying, make it darker. Wider yes, flattened, dunno. Lighter shade for the grinder part and the arms could be a little bigger. Other then that, I give it a 6/10 for now until I see a new version.

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Tue Apr 08, 2008 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

new version soon

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Arcalane
Vehicle Driver


Joined: 18 Jun 2005

PostPosted: Tue Apr 08, 2008 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

ChielScape wrote:
it needs to be WIDER


QFT.

The flamer arms look out of place, though, seeing as the Devil's Tongue is meant to be subterranean - so you wouldn't want anything sticking out to the sides. I always thought of the fire as coming from nozzles hidden behind the grinders/rollers.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Apr 08, 2008 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm, I kinda thought they were front mounted too, or maybe just streamlined onto the sides. But the last guy is right, building an underground vehile is like building a plane with 1000X drag and no need for lift. So you don't want anything sticking out, at all. But it looks quite cool though.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Apr 09, 2008 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
hmm, I kinda thought they were front mounted too, or maybe just streamlined onto the sides. But the last guy is right, building an underground vehile is like building a plane with 1000X drag and no need for lift. So you don't want anything sticking out, at all. But it looks quite cool though.


The flamethrowers are on the side, and can retract into the main body of the tank.



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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Apr 09, 2008 4:49 am    Post subject: Reply with quote  Mark this post and the followings unread

dose anyone get reminded of a giant monster burrito when they look at that pic? O_O

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Apr 09, 2008 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope, it just looks like it's grinderis going to swallow that person though, and there isn't really a way to do the whole retracting arms unless you do something funky with deployfire or visibleload or something...

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Apr 09, 2008 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

also try some normals,they dont look good.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Apr 09, 2008 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm, make the whole voxel the turret, and have the anims coming out be like the prsim tank, only problem, it will come out each time he fires.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Apr 09, 2008 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have another idea, make it have to deploy to fire and have the whole thing as a turret, then the dploy anim is the flamethrowers coming out of the side of the hull. It could work...

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