Posted: Mon May 26, 2003 3:14 pm Post subject:
Dynamic lighting, first retro map to implement it fully.....
Yes i have finally got round to (like i said i would) in corprate full dynamic lighting into a TSR map
well heres some preview screens, tell me what u think
It was made to look similar to the maps in the very early beta screenshots which im sure youve all seen
It has a kind of surreal effect... I like it. It won't lag up the game; if your system can't handle some brightness in a 2d game, get it upgraded. QUICK_EDIT
It looks cool... but it's nothing special really... it's just a very dark map with some invisible light posts???
SOME! thats an understatement, to get these effects it takes a very long time as you have to have lots and lots of lamp posts to get this effect and get it looking goood (try simply adding 3 or 4 lamp posts to a very dark map an u will see what i mean) they have to perfectly merge into one another otherwise i u get really crappy cell effects and well u will see what i mean
btw it wont lag up the game, its the Alpha Lamp posts that lag up the game and particle systems mainly (gas, glowing and sparks) etc _________________ QUICK_EDIT
Very nice work SMIFF, and I love what you did with the trees. This is an original map, right? Not just one that you've applied lighting to?
In any case, the lighting is great.
I know ive already answered this (on MSN) but for the benifit of everyone else
This is actually the infamous e32 map, the earliest map known for RA2 and was that early infact it didnt work on the release version of RA2 as the map system was that different
It has been converted and cleaned up for TS though (this is quite a time consuming process of replacing all the LAT's as they are mixed up from what they should be
e.g. Rough lat should be rocky lat etc
once that was done (which seamen did most of), i added all little feature like a couple of small triggers buildings and finally the lighting which took a long time too look right
heres another nice screenie showing a fully revealed mini-map and the bridge head which has a nice eiree feeling me thinks
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Tue May 27, 2003 8:49 pm Post subject:
COOL! Thouse look awsome. I look forward to seeing more of this in the future. Oh have you found out if it is posible to do that idea that I had about rienforcments on maps from superweapons for on single or multiplayer maps? QUICK_EDIT
You could try lowering the level= value in the lighing section of the map... now you're getting huge differences in lighing even with one-tile height differences.... QUICK_EDIT
Speaking of maps.. The mod currently includes 21 new maps for TS. _________________ Project Director of C4 Commando C4 Commando's ModDb profile Last edited by SeaMan on Mon Jun 02, 2003 4:09 pm; edited 1 time in total QUICK_EDIT
You could try lowering the level= value in the lighing section of the map... now you're getting huge differences in lighing even with one-tile height differences....
Is that why the cliffs look so...odd? I hope you get this fixed, SMIFF. _________________ Over and out,
~FinalMoon QUICK_EDIT
Yea, it's kinda funny how he singlehandedly rounded up a team of some of the greatest modders around. FS, the voxel god , SeaMan, who's good at just about anything, especially AI, Spiderman, the awesome building artist, and myself, not to brag, but I do seem to be one of the only mappers left who tries to make realistic looking maps, and I know I'm the only TS infantry maker left. _________________ Over and out,
~FinalMoon QUICK_EDIT
ve-he-hery nice!!! I'd love to share pics with you sometime, but where the heck did you get that cameo?? It's awesome! _________________ Over and out,
~FinalMoon QUICK_EDIT
oooo... nice, i dont even know there's still ppl doing TS infantry cept for FM... b4 I met FM i dont even think that there's someone who would do a custom TS infantry :S _________________ ::TSR Home-Grown Vxl Maker::
Well, have you seen the last Nod Firestorm video? Look closely at the soldiers behind Slavik... I figure, Slavik would be guarded by his Elite Cadre, wouldn't he?
FM, sure we can swap pics. Anytime you feel like it. My details are on my site. There is a link in my siggy, just click on the banner. _________________ Dethro - Time for the Electric Chair! (Damn but it's good to be back!)
QUICK_EDIT
the Cyborg commando is one of the only units un-changed from the beta version of TS
The unused Chem Spray inf is another
the beta infantry all look better in my opinion, more realistic looking and more in proportion
the later units that WW made are moving into the lines of comic strip like units, as in RA2 ( i think the Cyborg is the best *or should i say worst* example of this) _________________ QUICK_EDIT
Guess what? I am redoing the TS cyborg(told you Smiff ) and my elite cadre is up for download. As well, the other infantry will never look the same again, once I am finished with them. _________________ Dethro - Time for the Electric Chair! (Damn but it's good to be back!)
QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum