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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Aug 30, 2008 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

facepalm.jpg
Rats, please GTFO out of my mod announcement? You're a funny guy, but this ain't funny anymore. I don't bash your mod, so don't bash mine ok? Rolling Eyes

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Aug 30, 2008 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats not how the internet / freedom of speach works. Thats why freedom of speach doesnt exist and the internet rules.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Aug 30, 2008 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry pal. Just see it as a way of wishing you good luck.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Oct 24, 2008 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, as I've began to get fed up with modding TW (AI keeps crashing my mod and so), decided to continue on this mod. I have an (old) image to share:

Here are the WiP Component Towers for Team Beta. They are in 3 flavors: SAM, Flame and Anti-Tank. The blocky one is the SAM version, the one with the tanks and short barrel the Flame version, and the one with the long barrel the Anti-Tank version. As said, models are WiP, it was to test if they would work.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Oct 25, 2008 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

And here's the line-up of models I created for Team Alpha. All except 1 are unskinned, and the one which is skinned has a (very) bad skinning job, so don't waste time telling me that Wink

1: Crusader Heavy tank
2: Reckoner scout vehicle
3: Behemoth Extreme Heavy tank
4: Ontos tank
5: Defender AA vehicle

I'm considering resizing the Behemoth: it's a bit too big to fit in the WF #Tongue
Also, updated first post!

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Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Sat Oct 25, 2008 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Behemoth = Upgraded Juggernaught from C&C 3: KW

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Oct 25, 2008 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

In this mod Behemoth = extreme heavy tank Wink I know some names are from TW/KW, but they are good names for the units...

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Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Sat Oct 25, 2008 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm.... Cant you make it an Xtreme heavy medium artillery tank. That would make more sense...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Oct 28, 2008 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Talking about extreme cannons: check out this beauty:

The model is still a WiP, but it was more of a try to make an animation. If you see it, it's really nice. Also, I'll scale it off course: it won't be that big in the real version #Tongue

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Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Tue Oct 28, 2008 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Let me guess, a super weapon right????

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Oct 28, 2008 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Correct #Tongue This cannon fires a single extremely heavy shell to the enemy for maximum damage. And because it requires the Particle Tech, it doesn't create a normal explosion, but something much worse...

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Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Tue Oct 28, 2008 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Correct #Tongue This cannon fires a single extremely heavy shell to the enemy for maximum damage. And because it requires the Particle Tech, it doesn't create a normal explosion, but something much worse...
In other words = TOTAL DESTRUCTION!!!!!!!!!!!!!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Oct 28, 2008 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh, it has a 10 min countdown and stronger structures (Command Center, superweapon structures) survive the blast... It does is something to make your enemy go act frantic #Tongue

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Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Tue Oct 28, 2008 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you make a much smaller version, add civil towers that can be garrisoned in each corner, and you will have a tech structure, aka Monster Artillery

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Oct 28, 2008 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah, then I lose this awesome artillery #Tongue It has been resized to normal proportions now Wink

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue Oct 28, 2008 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Talking about extreme cannons: check out this beauty:

The model is still a WiP, but it was more of a try to make an animation. If you see it, it's really nice. Also, I'll scale it off course: it won't be that big in the real version #Tongue


Is that a barrel or are you just happy to see me:P

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Oct 28, 2008 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, never looked at it that way. Perv! Laughing

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Oct 28, 2008 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, Who ain't?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 21, 2008 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

And we have another update!
This time, the new and improved Component Towers, the Ontos, and the brand-new Demolisher!

The Demolisher is a nuclear artillery with an huge range, decent armor, and a nice suicide button #Tongue Downsides are that it's expensive, slow, has a large minimum range, has a buildlimit of 1, and requires the NBC General Power.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Dec 21, 2008 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Flame turret looks great.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 21, 2008 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, but it looks even better with a skin now (yes, I'm skinning #Tongue)! Pics will follow soon Smile
EDIT: and as promised, the skinned versions of the Component Towers!

They have some small texture errors, but I'm sure I can fix those Smile

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Dec 21, 2008 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do you do remap?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 21, 2008 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

In the model, call a part HOUSECOLORxx, where xx is from 01 to 99 Wink

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Dec 22, 2008 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

And another update! This time it's more graphical. Be carefull, it may be big...

Just a nice particle anim I made yesterday, and improved today.
EDIT: don't want to double-post, so here's another pic.

It's the Behemoth together with the Crusader, which has been given a new look. Also notice the Plasma explosion of the Behemoth shells. It's a smaller version of the Devastator impact explosion Wink

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Dec 24, 2008 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Double post, I don't care, for I has some real action for you:



My first video I ever made, so that may explain the crappy result #Tongue Music by Frank Klepacki.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Dec 24, 2008 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking pretty nice...

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Dec 24, 2008 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchy, add some freaking textures to your models. Also make them more detailed.. They are just boxes and cylinders.

A great example is something like this:



Creator (the Contra dude) makes his models with superb detail.

Why not try to go for detail like he is doing?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Dec 24, 2008 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe he is doing this just to have fun?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Dec 24, 2008 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Joshy wrote:
Dutchy, add some freaking textures to your models. Also make them more detailed.. They are just boxes and cylinders.

The textures will come. I first have a small problem to solve about those textures, because the textures I put on the Component Towers look odd for some reason.
And about the models lacking details: maybe it's because I'm still rather new to modelling? I'll try to improve them though.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Dec 24, 2008 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Erm.. I swear you started modeling a while ago. #Tongue I may be wrong.
Still add more detail. Even if Generals is low poly.

Good luck with your mod though. Wink

Quote:
maybe he is doing this just to have fun?


and fun stuff can't be detailed? Confused

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Dec 24, 2008 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, your comments gave me a nice idea: I'll give Team Beta vehicles the same 'open tracks' style of the Demolisher. Expect some updates soon Wink

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Dec 27, 2008 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update:

Here is the new flame tank, completely redesigned and with a skin! The dark skin will be the overall skintype for Team Beta. I may make it a bit lighter though...

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Dec 27, 2008 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good work, I can tell you're improving your models. Wink

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Dec 28, 2008 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, did my ontos make the cut?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 28, 2008 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry, but I'm going to remake it. it was good though, but it doesn't fit the theme of Team Beta with open tracks and so. You'll see the new version sometime soon Wink

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Dec 28, 2008 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do recomment usign a unwrap texture.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 28, 2008 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ehmm, I do use them Confused Maybe I really should brighten that texture...

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Liten
Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Sun Dec 28, 2008 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Which sides can we expect to see in this mod???

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Dec 28, 2008 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Liten wrote:
Which sides can we expect to see in this mod???

Its on the first page. Seriously, at least try to look before asking.
Quote:
Team Alpha:
Team Alpha has the heavy units of the game. Their basic units are heavier then those of Team Beta. They are more expensive and slower as a result. Still, they're a force to reckon with Wink

Quote:
Team Beta:
Team Beta has more hit-and-run units, and some high-tech heavy units. As a result, they are weaker, but also cheaper. They do have one very heavy unit, which is only available in late-game... They also have the more heavier infantry of both armies.

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Liten
Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Sun Dec 28, 2008 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man, my brain is taking a break today. And it was along time since i visited this topic, so i didn´t remeber that Razz

I think i ment this: Will the factions name be Team Alpah and Team Beta in the release??

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 28, 2008 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, they are supposed to be the same, but they may change during mod development Wink

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Dec 28, 2008 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Work looks better day after day Wink

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jan 03, 2009 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

You may have noticed the lack of updates: creating AI for mods, Beta testing Rise of the Reds, studying for exams and finally finishing Fallout 3 takes a lot of time #Tongue I've also had a chat with some ppl about my mod (more specificly the models), so expect an update soon Wink

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jan 06, 2009 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

And here's the promised update:

Team Alpha tanks updated.
1 is the new Behemoth: more tank-like, bigger, and not such a small turret.
2 is the new Crusader: now starts with 2 barrels and a turret.
3 is an upgraded Crusader: it gets the third barrel, but loses the turret.
Yes, I know: they lack textures, but that will be fixed over time.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jan 14, 2009 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

What do we have here?

This is Team Alpha's Tokamak Reactor. It will be similar to the RA2 Nuclear Reactor. It's big, provides a lot of power, but ain't that good for you when detonating. With just over 1900 polygons this is the most detailed model I've made until now.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jan 16, 2009 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm requesting a lock of this thread. I've had some help from Liten and I'm going to remake this thread, either here or on a different forum where there may be more interest...

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