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Lesser Commandos?
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sat Apr 19, 2008 3:47 pm    Post subject:  Lesser Commandos? Reply with quote  Mark this post and the followings unread

I know this doesn't realy have a huge effect on the overal,but and the same time it balances out the story behind the game itself,
Steel Talon,Reaper and the Black Hand (i think i don't play nod much)
all have their commando missing,
but i think there is no need and that they can easly be implide into the game


the concept on the master mind has always been a unit armed with a disintegrator weapon and has been seen in a mission in C&C3 without the mindcontrol,just the teliporter and rapid disintegrator weapon.

All I suggest is people keep this in mind:


Reaper Commando:Master Mind,

    has small clearing view,
    slower,
    no mind control,

    Main weapon:
    a fast firing walker shot(like the orginal C&C3)
    kills infantry effectively

    Upgrade Tiberium defences gives a:

    Rapid fire Tiberium Green crystals(from the guner,which is a shard walker instead)which damages infantry,but not too effective againest vehicles and has effects on air,

    has a disintegrator beam which acts like a C4 charge but takes longer to recharge and can be fired at a small distance animation of the Ravager tiberium explostion.


Steel Talon Commando:Commando

    Main weapon:Long Sniper weapon quite fast but not rapid,
    no JumpJet,
    No C4s,
    beacons for behemoths instead,
    Faster Than sniper squad,
    Stealthed when not moving,
    no Rail gun upgrade(teh snipers give away lol)


Black Hand Commando:Commando

    Main weapon:Duel Flamethrower
    Upgrade purfier flame
    Faster,
    no stealth,
    strong V Vehicles and Infantry but unable to fire at Air
    no C4s,
    Two can be built at once
    Same Range

~The Forgotton~

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Apr 19, 2008 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

*facepalm*

Steel Talons are meant to be an early game faction. They focus on ARMOUR. Not infantry! No need for a commando

Black Hand has commandos with a build limit of two.

Reaper doesn't need commandos either.

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sat Apr 19, 2008 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mei Ling wrote:
*facepalm*

Steel Talons are meant to be an early game faction. They focus on ARMOUR. Not infantry! No need for a commando

Black Hand has commandos with a build limit of two.

Reaper doesn't need commandos either.


Steel Talon is balance by design,no Elite infantry aka railgun troopers
and in TS the GDI had Umagon and ghostalker as hero units

I don't see why reaper should'nt have a commando like that

and your right with the NOD commando,(i don't play nod)
MOK should have the other

Commando,Cyborg(using a enlightened units but in black has a torso form to)
Heals in Tiberium
dies once and then it walks as a torso(slower)
has a plasma lancher like the scrin and a flame thrower
No C4(the plasma lancher is green and moves slowly at first and then speeds up,sometimes miss moving units but has a splash damage,damages vehicles highly,and vapourises infantry, it can't target air units)
only one can be built
Is generaly slow and has small-medium health and has vehicle armor so tanks can rip though it,but not infantry.
(chances are that ea wouldn't put together the cyborg though)

and the top list is only food for thought

Speaking of which The NOD self-Bombers need a higher damaged attack,

Tiberium troopers,corrupters and any other tiberium based weapon does not cause infantry to morph into viceroids,

The MARV's ability is over the top and should an should become a target ability

The Hex Pods attack graphic is pathetic and should be changed to an orb like a portal,

the shadow team used by AI can shoot from the air,

Ravager can't use its ability on tiberium troopers,power plants,scrin tiberium based units

#Tongue
~The Forgotton~

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Sat Apr 19, 2008 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

In C&C 3, if you watch tanks shoot infantry, you can actually see tanks missing the infantry but sometimes hits them and kills them instantly or almost instantly. The reason tanks are supposed to suck against infantry is because they miss in the C&C universe. I'd suggest giving it good INFANTRY armor to keep it realistic.

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sat Apr 19, 2008 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Apex wrote:
In C&C 3, if you watch tanks shoot infantry, you can actually see tanks missing the infantry but sometimes hits them and kills them instantly or almost instantly. The reason tanks are supposed to suck against infantry is because they miss in the C&C universe. I'd suggest giving it good INFANTRY armor to keep it realistic.


I like that...
if i was hit by a cannon i'd go flying too

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kinoko_otoko
Vehicle Driver


Joined: 25 Jun 2007

PostPosted: Sat Apr 19, 2008 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the idea of bringing back a TD style commando for Steel Talons, just because I'm a huge fan of snipers. Make its rate of fire twice as fast as a sniper, and it'll be effectively the same (since there's two snipers in a squad). Give it C4 but no jump jets and no stealth, keep the singular build limit.

You still can't man every vehicle with a sniper squad, but at least you can have ONE sniper, and access to C4. Taking away the jump jets also means you rely on vehicles to deliver him to C4 targets, which is perfect for Steel Talons. As a final touch give him a team color beret.

Unfortunately, this'll have to wait til they release the SDK for Kane's Wrath. GG EA.

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sun Apr 20, 2008 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

kinoko_otoko wrote:
I like the idea of bringing back a TD style commando for Steel Talons, just because I'm a huge fan of snipers. Make its rate of fire twice as fast as a sniper, and it'll be effectively the same (since there's two snipers in a squad). Give it C4 but no jump jets and no stealth, keep the singular build limit.

You still can't man every vehicle with a sniper squad, but at least you can have ONE sniper, and access to C4. Taking away the jump jets also means you rely on vehicles to deliver him to C4 targets, which is perfect for Steel Talons. As a final touch give him a team color beret.

Unfortunately, this'll have to wait til they release the SDK for Kane's Wrath. GG EA.


Yer i found that not being able to build Umagon In TS a pain as she was good if you needed a super scout, not sure about the C4 mainly because the behemoth is the top of their armor divsion,
can't wait for KW SDK but i'm still alittle confused on using the last one,
i can't find any of the files to start making my editor work Sad

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