Posted: Tue Apr 22, 2008 7:36 pm Post subject:
Uber of GDI Tank Division.
Subject description: Sonic "Devastator" Tank
longtime i have no preview like this.
"Devastator"
is upgrade of disruptor tank that old faderation use in the great war,and now GDI upgrade it and use it as "Moving Fortress". Devastator have powerful 4 Sonic Cannon,it can destroy enemy building very quickly,it armor can absorb most of weapon,and it size allow devastator run over enemy vehicle.however this unit very slow and cant protect it self from aircraft.
Devastator Status
Side - GDI [T.E.R.R.A.]
Cost - N/A
HP - 1850
Armor - Heavy
Speed - 2
Weapon - Sonic Cannon
Abilities - Crash Vehicle Last edited by Holy_Master on Wed Apr 23, 2008 4:39 pm; edited 1 time in total QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Apr 22, 2008 8:01 pm Post subject:
Its the GDI MARV without the Sonic Cannons and two flat boards over the front hardpoints.
And a different turret.
Its disappointing, really. Your other vehicles were better because they were original... I can't like this at all. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Apr 22, 2008 8:01 pm Post subject:
Won't SHP vehicles look ugly going up terrain?
It looks fine, but far too much like the MARV.
I mean...its a MARV with an uber Disruptor weapon... _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Apr 22, 2008 8:04 pm Post subject:
It's a nice lovely model, but I agree with Mei Ling, but it's not really original as I expected. Though it doesn't matter too much for me, since I would play with the mech subfaction . QUICK_EDIT
Unfortunately, I have to agree. Although your stuff is fantastic quality and TW is an awesome game... you should come up with things less obviously influenced by it, no matter how hard it is. QUICK_EDIT
Its the GDI MARV without the Sonic Cannons and two flat boards over the front hardpoints.
And a different turret.
Its disappointing, really. Your other vehicles were better because they were original... I can't like this at all.
yeah. it's MARV with sonic disk,i'll not deny this,
when i saw EA MARV at first it think it design of chassis look abit like Disruptor but IMO it'll better if it have sonic disk than cannon. this unit just follow that idea. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Apr 22, 2008 11:44 pm Post subject:
Much better _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Quality o.o The new version is IMO alot better although it does look a bit pale in the size comparison pic compared to the Mammoth Tank and the Mammoth Walker. More saturation to the colours and it shall be victorious. _________________ QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Wed Apr 23, 2008 2:12 pm Post subject:
Elite_Pirate wrote:
...look a bit pale in the size comparison pic compared to the Mammoth Tank and the Mammoth Walker. More saturation to the colours and it shall be victorious.
seconded, also for the little tank. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Wed Apr 23, 2008 2:14 pm Post subject:
DAAAMN...
Don't read anyone else's posts, they all lie, and bicker. Holy_Master, your units make me think: HOLY FUCKIN ASS CRACKERS, that is some quality work you've done.
Keep it up. _________________ Destroy to create. All for the hunt to dominate!
I agree with DoMiNaNt_HuNtEr its a bloody awsome model. *waiting for more udpates* _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Wed Apr 23, 2008 4:17 pm Post subject:
The tank is awsome, but it doesn't fit in with the other tanks Perhaps if someting was done to the white sqares/refelctors/thingy... Other than tha, it kicks ass! _________________ This is a signature QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Wed Apr 23, 2008 5:01 pm Post subject:
yeah, H_M, you may want to ask someone to translate everything to correct english when you finish your mod. no offence, just saying... _________________ Please, read the signature rules of the forum. QUICK_EDIT
ahh after i test it weapon,that make me change turret part again. because Npatch sonic beam is too small for Sonic plate that make me design it with cannon look.
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Wed Apr 23, 2008 9:15 pm Post subject:
how about not using a dish at all? just completely redesign the cannon, because this just doesnt look right. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Are you going to make this a .shp? If so then it can have a firing animation. And in consequence of that, you can use the original design with the addition of like, a crystal in the front. So like, all the dishes concetrate their fire into the one crystal, and the normal sized, yet very intense, beam comes from the crystal. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Are you going to make this a .shp? If so then it can have a firing animation. And in consequence of that, you can use the original design with the addition of like, a crystal in the front. So like, all the dishes concetrate their fire into the one crystal, and the normal sized, yet very intense, beam comes from the crystal.
shp with turret cant make fire animation.and disk in the front of gun is my personal like. QUICK_EDIT
PrimaryFireFLH = lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0)
SecondaryFireFLH = alternate weapon offset for bullet start position (def=0,0,0)offset for bullet start position (def=0,0,0)
Lol, I'm just comming up with whack ideas, what if, with the aid of a patch, you gave the tank two weapons (both the same) that could ifre simultaniously? You could Have the primary of coming from the left and the secondary coming from the right. So it would look like you are producing two beams. So you could this idea if with the original design. (I bet it wont work though).
With the dish in ther front it looks like you took the MARV and stuck a dish into the barrel. _________________ Please, read the signature rules of the forum. QUICK_EDIT
PrimaryFireFLH = lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0)
SecondaryFireFLH = alternate weapon offset for bullet start position (def=0,0,0)offset for bullet start position (def=0,0,0)
Lol, I'm just comming up with whack ideas, what if, with the aid of a patch, you gave the tank two weapons (both the same) that could ifre simultaniously? You could Have the primary of coming from the left and the secondary coming from the right. So it would look like you are producing two beams. So you could this idea if with the original design. (I bet it wont work though).
With the dish in ther front it looks like you took the MARV and stuck a dish into the barrel.
it wont work at all,beam still applier only in primary position. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Thu Apr 24, 2008 7:21 am Post subject:
NewGuy wrote:
your last model is even better. You should give it a laser weapon with a big laser size.
And the cannon looks good, ChielScape never do positive comments.
I would appreciate it if you reread my comments if you are actually ignorant enough to believe that. _________________ Please, read the signature rules of the forum. QUICK_EDIT
because T.E.R.R.A dont have Juggernaut. Stingray will act as their Artillery.Stingray can launch 12 rocket per round and do highly damage in large area,thank hover technology make this unit can go to every where that tank cant do it easy. however this unit have only light armor and slow and cant protect it self from sky. QUICK_EDIT
Wow, 12 a salvo! That'll cost so much rice I like it very much, 'cept it's launchers could do a bit to be moved back somewhat... _________________ Please, read the signature rules of the forum. QUICK_EDIT
It would be more stable if the launchers were in the middle when fireing because it would be more evenly distributed while fireing. Are the rocket pods on a turret or are they fixed to the body? _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
But the hover mlrs must have a turret or you wont be able to have any shadow. Its a bug in YR engine. Hover shp must have a turret or it wont have shadow. _________________ Please, read the signature rules of the forum. QUICK_EDIT
If you dont want a vehicle to be turreted, you just add a dummy turret. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! Last edited by Apex on Fri Apr 25, 2008 1:25 pm; edited 1 time in total QUICK_EDIT
it have turret if you ask me.sorry if it look like slingshot because i'm personaly love slingshot design very much too bad in TW it can only AA,but my stingray design to use as artillery.
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