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Comand and Conquer: DeathWorld (lots of pics)
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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Aug 13, 2008 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Less remap and maybe the aquila should be white or a really light grey instead of red.

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Aug 13, 2008 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Roadwarrior wrote:


o_O

btw could you draw a main menu background/loading screen for me? i dont know what it would be yet but will you do it?


What resolution do you need? I'll grab some 40k artwork and paste your logo on it... You have that logo in a high resolution?

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Aug 13, 2008 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

TheRatsInTheWalls wrote:

What resolution do you need? I'll grab some 40k artwork and paste your logo on it... You have that logo in a high resolution?


I could do that, i wanted you to draw it though(like how you drew your concept art). If you want too then send me a PM ill tell you what i want you to draw (2 load screens 1 for each side)

Bako'Ikaporamee wrote:

Less remap and maybe the aquila should be white or a really light grey instead of red.

the eagle? its remap

YaY 2pages

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Elerium-155
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Joined: 07 Mar 2005

PostPosted: Wed Aug 13, 2008 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread



Sentinel Powerlifter for the Harv?

Or failing that just make a Chimera with a frontal scoop, because Chimera chassis is used for about everything in the Guard. Their artillery (Baslisk and Griffon) are essentially reworked Chimeras, the Hellhound is just a reinforced Chimera chassis with an inferno cannon, the Trojan is a support vehicle using the Chimera chassis, IG cargo trailers are Chimeras too etc..

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Aug 13, 2008 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do the Sentinel Harvester! With a close combat attack for fending off orkz.

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Bako'Ikaporamee
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Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Aug 13, 2008 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know it's remap, it really shouldn't be however as the Aquila(real name) for Guard is only ever silver/white or gold.

@TheRatsInTheWalls: you actually found some Catachan-specific artwork?

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Ixonoclast
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PostPosted: Wed Aug 13, 2008 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

It isn't too hard to find...

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Bako'Ikaporamee
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Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Aug 13, 2008 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Usually all I run into is Cadian stuff. Though I personally like the tyranids and Tau more anyways XD.

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Ixonoclast
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PostPosted: Thu Aug 14, 2008 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Tau? Bleh, puh, PIGDISGUSTING.

Tau have no flavour. It's generic western-styled japanese mecha stuff.

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Elerium-155
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Joined: 07 Mar 2005

PostPosted: Thu Aug 14, 2008 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tau reminds me more of Battletech actually.

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Ixonoclast
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PostPosted: Thu Aug 14, 2008 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Battletech started out as a Gundam clone, you know.
But the Gundam dudes sued(?) the shit out of them, so they had to change the looks.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Aug 14, 2008 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

TheRatsInTheWalls wrote:
Battletech started out as a Gundam clone, you know.
But the Gundam dudes sued(?) the shit out of them, so they had to change the looks.


wtf? i dont think gundams existed when BT came out.

@Bako: where should the remap be then?

im going to use a Chimera-type as the harv

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Elerium-155
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Joined: 07 Mar 2005

PostPosted: Thu Aug 14, 2008 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

TheRatsInTheWalls wrote:
Battletech started out as a Gundam clone, you know.
But the Gundam dudes sued(?) the shit out of them, so they had to change the looks.


Robotech actually.

But you can't claim the backstory is ripped from Japan.

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Bako'Ikaporamee
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Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Fri Aug 15, 2008 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

TheRatsInTheWalls wrote:
Tau? Bleh, puh, PIGDISGUSTING.

Tau have no flavour. It's generic western-styled japanese mecha stuff.

Not the suckas I got. But really if anything blame EE, tyranids are xenomorph rip-offs, imperial guard are rip-offs of LAMI and USCMC, eldar: elves in space, orks: orcs in space with more than enough 'K' to go around, space marines are rip-offs of Robert A Heinlein's original space marines(funny that even more as EE has slapped a copyright on the term 'space marine' despite the fact Heinlein among others have used it waaayyy before Rogue trader and its GMs ever materialized).

Though I'm really getting off-track now. Let's see some more voxels on the scene!

The remap's fine as the camo patterns, it just seems out of place to make the Imperial Aquila remap is all.

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Ixonoclast
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PostPosted: Fri Aug 15, 2008 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's all true, but GW gave everything a flavour with their Catholic Space Nazi's idea.

And the Tau stick out like a sore thumb as the last bastion of happiness.
But, fear not. The Tau are in the process of getting an overhaul. Their "Greater Good" has changed to a Animal Farm-like communism and they use mindcontrol to rule over their people. And Tau can now be possessed by Chaos.

Chaos Tau, oh yeah.

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Ickus
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PostPosted: Fri Aug 15, 2008 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

...chaos tyranids?..

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Ixonoclast
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PostPosted: Sat Aug 16, 2008 2:31 am    Post subject: Reply with quote  Mark this post and the followings unread

The Iron Warriors Legion has actually captured and outfitted some Hiveships with cybernetic brains.


They use them to fly Titans around. Pretty cool.
(Imagines a Chaos Space Marine Engineer running in a Tyranid base and "capturing" the Hiveship)

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Bako'Ikaporamee
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Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sat Aug 16, 2008 5:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Well in that case, it's a good thing I like Animal Farm #Tongue. Well mine were a "farm of animals" to start with. Didn't hear about said overhaul beyond the rules so maybe now I could find a use for all those left over chaos bitties in my bitz box.

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Ixonoclast
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PostPosted: Sat Aug 16, 2008 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

No Chaos Tau rules.
Just some fluff justified Chaosification of your Tau.

Perhaps the redshirts at your Gameshop let them count as Disorder Forces in World Campaigns?

Anyway, I'm pretty sure that the Tau won't look that nice in the next Codex.
Dawn of War introduced the sterilisation of humans and Death Camps.
The helmets the Vespids have are actually mind-control helmets.
The Greater Good actually means mind-control by the Ethereals.
Demons from the Warp have 'discovered' the Tau, leading to delicious fluff stories of bodies ripped apart and gore and death. >:3

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Bako'Ikaporamee
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Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sat Aug 16, 2008 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't got any red shirts at my hobby shop. There's no WYSIWYG nazis either. Whatever we want goes. Hell one of my friends already has a chaos-Tau army, and he won't let me at the spare bits either. Dunno about chaosified tau though, my beaver-loving hoser Tau seem fine enough. Yes I'm Canadian, and yes there's cold fusion hidden amidst the Tau supplies. Now we're spammin' up this DeathWorld-specific thread. So we better just take off, eh?

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Aug 16, 2008 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Redid the texture for the remap camo



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Aug 16, 2008 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks pwetty kewl Very Happy

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Aug 16, 2008 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy

EDIT: i changed the scoop to jungle cutters, what do you guys think?



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Bako'Ikaporamee
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Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sat Aug 16, 2008 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't really see the brush-cutters but they make more sense than a scoop.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Aug 29, 2008 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

assguns-i mean lasguns



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lasers oooooh
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Aug 29, 2008 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, that's a little more how lasers should look

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Aug 29, 2008 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey TB were have you been? i havent seen you for awhile.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Aug 29, 2008 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

yah I moved and I didn't have the internet for like 2 months - I just got it again yesterday

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Aug 29, 2008 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mod topic, needs Leman Russes to get attention, everyone loves heavy tanks.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Aug 30, 2008 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

wait for the RA2 mod it will have Cadin troops and a hole crap load more things like:Space marines,IG,Tau,Eldar, Andmaby some porn NOT!more O_O. This mod is a trial mod basicly.But it will still be fun Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Aug 30, 2008 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I love how small everything is. Looks so cool. #Tongue

And I dont think remap placement matters too much. You can paint WH models anyway you want so you cant argue colour schemes.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sun Aug 31, 2008 3:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Not talking color schemes, I've never seen a single person paint an Aquila any other way since 3rd ed. It's really just not supposed to be different. But like I already said, you're making it, not me. I happen to like the remap-camo.

Why're you gonna switch to RA2 though?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Aug 31, 2008 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

More possibilities and mainly more REAL countries/sides, which he would seem to need for the bigger mod.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sun Aug 31, 2008 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
More possibilities and mainly more REAL countries/sides, which he would seem to need for the bigger mod.


more sides really, i mean you cant really add 20 sides to TS.

i like the remap camo better to Smile

EDIT:lascannon



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Ixonoclast
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PostPosted: Sun Aug 31, 2008 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Roadwarrior, both Final Liberation and DoW portay lascannons as blue...

...And Chimeras don't have lascannons #Tongue

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Bako'Ikaporamee
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Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sun Aug 31, 2008 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I guess, more sides an' all. As long as you don't make it for YR I'm fine with that. Chimera have multi-lasers, not lascannons.

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Roadwarrior
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Joined: 15 Jan 2007
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PostPosted: Mon Sep 01, 2008 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

@ TheRatsInTheWalls: i always thought LC were white-ish(see pic)

@Bako'Ikaporamee: what dose a multi-laser look like i cant find it.



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Last edited by Roadwarrior on Tue Sep 02, 2008 5:45 am; edited 1 time in total

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Mon Sep 01, 2008 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Oops post, mod please delete this post

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Last edited by Roadwarrior on Tue Sep 02, 2008 5:46 am; edited 1 time in total

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Ixonoclast
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PostPosted: Mon Sep 01, 2008 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Roadwarrior, google around for a download of Warhammer 40.000 Epic: Final Liberation.

Old turn-based tank/artillery/aircraft/titan game, currently abandonware.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Mon Sep 01, 2008 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

look at the pic thats why i made it white

IMO it looks better than blue

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Ixonoclast
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PostPosted: Mon Sep 01, 2008 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread


Last edited by Ixonoclast on Tue Sep 02, 2008 9:03 am; edited 2 times in total

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Mon Sep 01, 2008 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't post pics only links please.

I thought it was white due to the pic i posted, i have dow and i forgot it was blue.Now all this time you could had given me the color of a multi-laser >_>

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Sep 01, 2008 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Ixonoclast
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PostPosted: Mon Sep 01, 2008 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, Final Liberation is more like an electronic version of Warhammer than a videogame.

Friggin' ork bolters keep bypassing my SPESS MARIEN armour.

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Roadwarrior
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Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Sep 02, 2008 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

If its on the computer run device its a Video game.

we are sorry to interrupt this offtopicness but we must get back on topic or else...

@ bako:ok so ill just add some more yellow thanks.

Btw rats make your pic a link plaese. Edit2: thank you rats

Edit:new pic



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Roadwarrior
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Joined: 15 Jan 2007
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PostPosted: Sun Sep 14, 2008 4:08 am    Post subject: Reply with quote  Mark this post and the followings unread


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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sun Sep 14, 2008 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Not too bad. Those trees, shrubs & whatnot need shadows though.

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Roadwarrior
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Location: Oklahoma

PostPosted: Sun Sep 14, 2008 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

>.< yeah i always forget about those.

And BTW for all its in final-sun and it doesn't put shadows.

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Last edited by Roadwarrior on Sun Sep 14, 2008 5:30 pm; edited 1 time in total

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Lt Albrecht
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Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Sep 14, 2008 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

needs slope #Tongue

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Roadwarrior
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PostPosted: Sun Sep 14, 2008 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread


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