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Comand and Conquer: DeathWorld (lots of pics)
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Sep 14, 2008 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those plant things are really repetitive, you need a much larger variety.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Sep 14, 2008 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

and some killer flowers, make them buildings with an attack range of zero and the muzzle flash as a killer plant eating somebody Laughing

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sun Sep 14, 2008 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Aro:yeah, but for now they look fine

@Lt Albrecht: i tried that once, but now i think ill try again...

Yay 3 pages

BTW im going to take out the Hvyflamer inf for Catachans but keep the one for Orks.The catachans still have the Sentinel Hvyflamer.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Sep 19, 2008 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sentinel Auto-cannon

im going to look at the sentinel's a bit closer and tweak them a bit if i see they need it.



Sentinal A-C.png
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Auto cannon
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Sentinal A-C.png



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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Sep 21, 2008 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Roadwarrior wrote:
@Aro:yeah, but for now they look fine

@Lt Albrecht: i tried that once, but now i think ill try again...

Yay 3 pages

BTW im going to take out the Hvyflamer inf for Catachans but keep the one for Orks.The catachans still have the Sentinel Hvyflamer.


I don't think the hardcore Warhammiez are going to like that. Heavy flamers are THE jungle orkkilling weapon.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Sep 25, 2008 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Roadwarrior wrote:
.The catachans still have the Sentinel Hvyflamer.


and the reason why i took it out is because when the Flamer dies it explodes and dose damage to everything and i thought thats more orky than guard

BTW how the F do you have 1K posts already?

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Sep 25, 2008 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, easy solution... Make all deathframes for the heavyflamer to an explosion.

That way it'll look like the Heavy flamer explodes, but it won't harm the other troops, whereas the Orks...

WAT DA ZOG, GRUKNAW WUZ DA FLAMABOYZ *BOOM* DERZ DEY ARE

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Sep 30, 2008 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

new sentinel voxel's yay Smile . Also changed there speed from 3 to 4.


@phobo Aka rats: I like it the way it is.



New sentinels.png
 Description:
flamer inner, A-C outer
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New sentinels.png



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Sep 30, 2008 6:37 am    Post subject: Reply with quote  Mark this post and the followings unread

keep it up, little by little this mod is taking shape Smile

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Sep 30, 2008 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks, now to make a Killakan and Deff dred Twisted Evil only down side tho, is how am i gonig to make it attack in CQB?

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 30, 2008 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make his strongest weapon a CCW.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Tue Sep 30, 2008 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make the Bloodthirster..... just give it some pants or somin, it's a little exposed in certain places Laughing

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Oct 01, 2008 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

@phobo: CCW?

@L()KI: thats Chaos marines

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Oct 01, 2008 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Close Combat Weapon.


Buzzsaws and claws n shit you know nigga.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Oct 01, 2008 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

@L()KI: thats Chaos marines[/quote]


NO Chaos marines?....no path to ruin?,no madness?....Why not?

too many sides I guess.

WE ARE LEGION #Mischievous , chers

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Oct 01, 2008 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

@phobo: iv never come across that acronym(?) before.

@L()KI: wait for them and they may come Wink (but not in this mod)

EDIT:ok I found the correct multi-laser color yay



Correct Multi-laser color.png
 Description:
Blue-ish white
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Correct Multi-laser color.png



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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Oct 09, 2008 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ear's our Stompy Killa kan so far, colors aren't final



KK wip.png
 Description:
Hva editor,
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KK wip.png



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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Oct 11, 2008 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

animation O_O



i have the arm as a barrel thats why it wont move i tried to add it to the main vxl but it messed the hva up. Ill probably make a new animation with the arm moving and stuff but for now its fine.

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Last edited by Roadwarrior on Mon Oct 13, 2008 6:51 pm; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Oct 11, 2008 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ha thats awesome.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Oct 23, 2008 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

something new i started today(because i was bored) an Eldar hover tank

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Oct 24, 2008 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

interesting

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Oct 24, 2008 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Too early to really comment, but it looks quite good from what I know of the original.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Oct 24, 2008 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

this will be for the ra2 mod not Deathworld



Eldar tank wip02.png
 Description:
more of it done :)
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Eldar tank wip02.png



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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Oct 25, 2008 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

ingames, its full remap and no turret yet.



Eldar tank TS.png
 Description:
the nice TS voxel rendering
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Eldar tank TS.png



Eldar tank RA2.png
 Description:
the gay RA2 voxel rendering
 Filesize:  25.56 KB
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Eldar tank RA2.png



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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Oct 31, 2008 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

iv almost finished the Eldar tank, WOOT



Eldar tank TS close to final2.png
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Eldar tank TS close to final2.png



Eldar tank TS close to final1.png
 Description:
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Eldar tank TS close to final1.png



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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Oct 31, 2008 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Ooh looking nice Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Oct 31, 2008 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

well, that's not half bad

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Oct 31, 2008 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Nov 05, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

heres what i have for the Catachen harv, tell me what you guys think. Smile

its a modified Chimera transport to accommodate Tiberian instead of people.

BTW Whats with the new "Team" names? we have a Team M(Magenta?), Team France, Team strawberry, whats next?



ChimHarv.png
 Description:
i kinda like it
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ChimHarv.png



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nekro
Cyborg Engineer


Joined: 05 Mar 2009

PostPosted: Wed Apr 15, 2009 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

can you post an alpha? or PM it to me, becuase i enjoy testing mods.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Apr 15, 2009 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

If he wants to release he will, otherwise stop nagging random people for mods.... Rolling Eyes

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Feb 27, 2010 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

So I figured, Let's try this again and if you can guess what this is you get a credit, Yay ^.^

Yay unfinished model Woo.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sun Feb 28, 2010 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rawl.


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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Feb 28, 2010 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

portable-nipple-milk-extractor?

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just a simple logo by bricks @ raminator, on Flickr

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Feb 28, 2010 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks cool. What is it? #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Feb 28, 2010 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
portable-nipple-milk-extractor

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sun Feb 28, 2010 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lulz, It's the bottom half of a sentinel leg .

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Feb 28, 2010 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

OH! I see it now! #Tongue

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Mon Mar 01, 2010 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, hey is there a way to make shp's/voxels turn into a destroyed "building" or an impassable terrain object or overlay(?) when they die ?


Edit:

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Mar 01, 2010 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Yeah, hey is there a way to make shp's/voxels turn into a destroyed "building" or an impassable terrain object or overlay(?) when they die ?


All I can think of is debris via death anim, which would spawn Tiberium when colliding to the ground. You'd have to sacrifice a Tiberium overlay type (replace it with something that looks like a pile of rubble and is impassable), and even then, I'm not sure if you could always get the debris to spawn and collide at the same cell the unit died to.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Mar 02, 2010 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rawlz.





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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Mar 02, 2010 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool stuff. Glad your working on this. Wink

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Mar 03, 2010 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you :DDDD

Btw, here is some things I was working on(And still am) in my modding break.

(Click on the sub folder's on the left)
http://s31.photobucket.com/albums/c366/1h23/Props/

In the halo one There's my marine helmet, in the fallout one is my semi custom Fallout 3 power armour suit.

The Fallout3 helmet I MADE :DDDD

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Wed Mar 03, 2010 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy crap that's awesome, how did you make it? :3

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Mar 03, 2010 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

It was a 3D model that went into a program called Pepakura Designer, and what it dose is let you flatten and separate each polygon of the 3D model and makes it so you can print it out.

I printed it out onto 110lb cardstock then cut it out with an exacto-knife

Then scored along the line's and glued it.



Then I put Fiber glass resin on it to make it more rigged for fiber glassing
After Fiber glassing and cut the eye's out.

Then I put bondo on it to smooth it out

This is what it looks like sanded

The side tubes


What I made the side orange one out of.

And here's what a model looks like in pepakura designer ( I had page number on in this pic don't know why :/)

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Mar 04, 2010 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

HAHA that owns !

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Tiberian Odyssey mapping department. Discord
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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Thu Mar 04, 2010 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

BWAHAHAHA, Man, you made half of my day XD

Question, are you gonna make the glass see-through?

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Mar 04, 2010 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Whaa? You mean the lenses? Yeah I can see through them.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Mar 04, 2010 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy ztype... O_o

That would make an epic cosplay.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Thu Mar 04, 2010 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Comand and Conquer: DeathWorld,the first mod that's going to mod even the thing between the keyboard and the chair Surprised

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