Joined: 30 Dec 2006 Location: Hidden In Tiberium Field
Posted: Fri Apr 25, 2008 4:43 pm Post subject:
SDK~Old one
Subject description: Help... Etc
Hey guys i've been trying for ages to try and get the old C&C:3 SDK
to work for ages but can't,I'm guessing because the files that Read me says i should have aren't there. has anyone got a working one who could upload them here in a file Zip?
ATM i'm working on TibEd 2 which sucks due to limitation.
~The Forgotten~ _________________
...now that this has been clarified, what are "the files that Read me says [you] should have"? Do you mean your SDK installation is incomplete? Or do you mean the Required Applications? QUICK_EDIT
Joined: 30 Dec 2006 Location: Hidden In Tiberium Field
Posted: Fri Apr 25, 2008 9:18 pm Post subject:
Program :Build MOD will not work
Quote:
IMPORTANT
*Keep in mind that the MOD SDK has some required applications. *The newest WorldBuilder needs to be downloaded to work with the MOD SDK.
MOD to your hearts content,
EALA Command & Conquer Team
Quote:
Downloading and Installing the .NET Framework v2.0:done(already have)
Downloading and Installing Visual C++ 2005 SP1:Done(already have)
Downloading and Installing ANTLR:Not done(link provided is crap and required file is no where to be seen)
Downloading and Installing Mvp.Xml:Not done(link provided is crap and required file is no where to be seen)
Quote:
The MOD SDK requires some applications be installed before being able to build the included Sample MOD or your created MOD. The .NET Framework is required to be able to run the BinaryAssetBuilder application used to build the XML data. The other two applications ANTRL, and Mvp.xml are not required but recommended. Some of our existing xml files will not compile without these applications.
What was so complicated to get those files yourself in the first place anyways? Seeing that the docu actually tells you were to get the stuff... QUICK_EDIT
Joined: 30 Dec 2006 Location: Hidden In Tiberium Field
Posted: Sun Apr 27, 2008 11:36 am Post subject:
Nope still no good,
i think i came across something though
every time i start up
Build mod,it plays up about a file called Mod.XML
then Make Big crashes. _________________
Mod.xml is the main file of your mod that includes every other file of your mod (directly or indirectly). It must be located in
\Command & Conquer 3\MOD SDK\[name of your mod]\Mammoth\Data
and will be processed as the first file of your mod when starting BuildMod.bat with your mod´s name as parameter.
Joined: 30 Dec 2006 Location: Hidden In Tiberium Field
Posted: Sun Apr 27, 2008 1:51 pm Post subject:
Golan wrote:
Mod.xml is the main file of your mod that includes every other file of your mod (directly or indirectly). It must be located in
\Command & Conquer 3\MOD SDK\[name of your mod]\Mammoth\Data
and will be processed as the first file of your mod when starting BuildMod.bat with your mod´s name as parameter.
Say, did you read the documentation?
ok i'm going bout this the wrong way
Srry Guys i'm being a twat per norm lol
so how can i set up a new mod file to work from?
documentation is rather hard for me to learn from
But from what I Can Gather is theres a mod already set up to be messed around with,No idea how to set it up to add things but thanks for the documentation ihdk there was such a file. Thanks Golan _________________
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum