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Battle Cast Prime Time Episode 9 and more...
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 26, 2008 6:18 am    Post subject:  Battle Cast Prime Time Episode 9 and more...
Subject description: EALA brings up new content!
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The official C&C site has some interesting new content available. The main thing is the newest episode of the Battle Cast Prime Time.

It features a quick interview with Louis Castle, Amer Ajami and other devs explaining how a unit is created on RA3 (and the unit wasn't revealed before), the animation leader explaining how he works. The rest of the content is typical with news on the XBox version, APOC's Community Corner spotting their ladders, few new sites where two lack creative names and three mods spotted (one of them being TAKTICS, where APOC abbreviated the name, which I guess it was too long for the screen), The Battle Cast 5 and the Main Event.

The Main Event was a battle between Raj Joshi (Marked Of Kane) and David Silverman (Black Hand). While it is fun to watch some of the events of the battle, the way it was battled showed that the outcome was previously determined by the production of the program (which confirms the later accusations of cheating by the player who lost the match). Kids, when playing against someone else, send scouts. It is crucial for any decent player. Anyway, it was an attempt of having an educative game showing many things that shouldn't be done (body traps in the tiberium spikes, Redeemer vs Redeemer over bridges, n00b mutant squadron, useless city garrisoning tottally wiped by purifiers, among others).


Check out this mess by clicking in the picture below:





And if this wasn't enough, the latest Tacitus Thursdays brings an interview with Sam Bass showing the steps taken to desgin a mission. It also includes some sample documents. Interesting thing, but the mission in the sample failed totally by its symmetry in the first objective, even if the city choosen rocks (errr... ok, I live in Rio, you know #Tongue).

Also, I don't know why all american games insists on placing big zones of forests everytime they recreate Rio de Janeiro. I mean, Tijuca's forest is a very small portion of the city... probably takes less than 1 or 2% of the territory of the city and nobody lives there (if anybody does, you can count with your fingers, which is totally insignificant in a 6 million people metropole). The real forest is the Amazon Rain Forest which is over 2.5 thousand kilometters from here.

Anyway, you can check out Sam Bass interview by clicking in the picture below:



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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sat Apr 26, 2008 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I enjoyed your commentary in this post Banshee. ;d

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Apr 26, 2008 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

applause for TACTICS. - -b
i hope the next time will be mine. Very Happy

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 26, 2008 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

@James: Thanks. But yea, the game looked too much artificial and very lame, to be honest.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Apr 26, 2008 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

personaly i think Ra3 look very cool,i hope only they will present unit with strange abilities like what Ra2YR is.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sat Apr 26, 2008 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
applause for TACTICS. - -b
i hope the next time will be mine. Very Happy



Funny that APOC would have to abbreviate when we have the title shortening acronym. At least he didn't get the title wrong.
I wonder what Nintendo thinks of us making it and EA promoting it. Laughing

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Apr 26, 2008 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't watch the whole thing (it was like 45min), can someone give a summary?

I saw the part where the guy talked about the new unit (the sickle, which looks pretty cool) and most of the other parts I just ff through it.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Apr 26, 2008 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

post some pictures of RA3 stuff for us lazy people who don't feel like sitting through lame C&C3 battles.(I'll go play C&C3 if I want to battle people..)

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Apr 27, 2008 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

here's a coolage of what I could find that pertains to red alert 3.



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ra3.PNG



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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Thu May 01, 2008 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
@James: Thanks. But yea, the game looked too much artificial and very lame, to be honest.


Yeah, something that stuck out to me was that almost every (or all) of the maps were in fact multiplayer maps, just with triggers/buildings plonked down. A bit disappointing since it indicates that they kind of wanted to rush through it (the singleplayer), I think, keeping the game mostly centred around multiplayer (thus, regardless of whether they made the maps first for multiplayer or singleplayer, they were designed with multiplayer in mind).

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