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Game freeze bug
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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sat Apr 26, 2008 4:31 pm    Post subject:  Game freeze bug
Subject description: Game freezes after playing sometime.
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Yes yes... Since you all know that i'm developing World of Madness mod... And I have this problem: When I play... After sometime game freezes without reason. It doesn't give IE or something else error. What's the problem?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Apr 26, 2008 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Erm, never had that problem.

Is it ingame? At game startup?

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Apr 27, 2008 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

TSHyper wrote:
Erm, never had that problem.

Is it ingame? At game startup?

It's ingame bug... Maybe it's because of sometype corrupted data or something... Because I added one line of code.... But maybe it's good to research this and think that why does this happen.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Apr 27, 2008 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

RA2/YR freezes permanently when you have >74 cameos in a sidebar tab. TS doesn't have tabs, but its sidebar management might have a similar bug.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Apr 27, 2008 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

DCoder wrote:
RA2/YR freezes permanently when you have >74 cameos in a sidebar tab. TS doesn't have tabs, but its sidebar management might have a similar bug.

I have as many cameos as normal FS haves infantries.
I have a new problem again:
If I play in my mod against G.U.N...
I get strange IE.
But it doesn't happen if I play as G.U.N
Ps. It doesn't happen always but soemtimes it does.



except.txt
 Description:
Strange IE

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 Filename:  except.txt
 Filesize:  20.75 KB
 Downloaded:  103 Time(s)


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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sun Apr 27, 2008 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hm.... The IE points to a function before UnitClass_Load2DArt... not to sure... You will have to wait for TSHyper on this one.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Apr 27, 2008 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

joshy wrote:
Hm.... The IE points to a function before UnitClass_Load2DArt... not to sure... You will have to wait for TSHyper on this one.

And that happens sometimes.. And when I go in enemy's base.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Apr 27, 2008 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmmmmmmm, A IE happens where a IE should not lol.

To be honest, i have no clue, but it looks like it comes from a unit that changes its state, like the APC -> APCW logic and so...

Sorry i cant give much information.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Apr 27, 2008 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

TSHyper wrote:
Hmmmmmmmm, A IE happens where a IE should not lol.

To be honest, i have no clue, but it looks like it comes from a unit that changes its state, like the APC -> APCW logic and so...

Sorry i cant give much information.

I think I found the problem. I played as EE and captured G.U.N's construction yard... And build war factory... And after I builded humvee. IE ocurred. Maybe it's because of that?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Apr 27, 2008 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its possible...

I dont really know where that function and how it gets used, so its possible it could get used for construction too...

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Apr 27, 2008 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

TSHyper wrote:
Its possible...

I dont really know where that function and how it gets used, so its possible it could get used for construction too...

Well... i'll change art of that and if isee that it's because of art... I'll report that then.
And IE... Again...
Okay so... The bug IS in humvee. I seee what ican do and tell if IE happens again.
So... I copied other vehicle's code... Edited how I like... And then tested... That bug happened again.
I copied original wolverine code. It didn't crash. I bet the bug is somewhere in art.



except.txt
 Description:
IE again

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 Filename:  except.txt
 Filesize:  20.75 KB
 Downloaded:  72 Time(s)


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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Apr 27, 2008 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Same thing...

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Apr 27, 2008 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

TSHyper wrote:
Same thing...

The problem is in voxel I was using. I don't know what causes teh problem but I changed it as 'Dog' Walker unit... So... Now it doesn't come anymore.

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