Posted: Mon Apr 28, 2008 12:42 pm Post subject:
[SHP] How to create proper snow-frames for buildings?
Subject description: I dont get it....
Hi
I want to create a snow version for my new building, but i cant get it work. I have converted some of the SHPs from unittem.pal to unitsno.pal, painted snow on it an saved it with the same name. (only changed the second character)
the names:
zasam - base - unitsno.pal - painted snow on it.
zasamt - turret - unitsno.pal
zasamt_A - active animation - unittem.pal
ztsam - base - unittem.pal
ztsamt - turret - unittem.pal
Rules.ini
Code:
[NASAM]
Name=Flarak
Strength=600
Armor=wood
TechLevel=5
Prerequisite=NAHAND
Adjacent=4
Sight=10
Owner=Nod
Cost=500
BaseNormal=no
Points=30
Power=-30
Crewed=no
Primary=RedEye2
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft
do not use the threat values
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=NASAM_A
TurretAnimIsVoxel=false
TurretAnimX=0 ;-2
TurretAnimY=0 ;10
TurretAnimZAdjust=-40
HasStupidGuardMode=false
Nominal=yes
I experimented a bit, but I get either snowcovered or temperate building in both theaters. I am confused now. Can someone explain this NewTheater logic? All I want is temparate buildings on temparate and snow covered buildings on snow maps. Please help. ^^ QUICK_EDIT
try it without using so much Image= keys. It's known that these sometimes lose some information.
In addition you should write the names after Image keys always in uppercase.
Do you placed all your shps in an ecacheXX.mix file (while XX =02 -99? If not, the game can't find them and the building is invisible.
If you want to replace the Nod Sam with yours, just rename your shps to the appropriate original name. Your shp will overwrite the original if it's placed in ecache02.mix. Then you can get rid of all these image keys. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Thanks for you posting, I'm a big fan of you work.
Lin Kuei Ominae wrote:
...you should write the names after Image keys always in uppercase.
ok, I will do so.
Lin Kuei Ominae wrote:
Do you placed all your shps in an ecacheXX.mix file (while XX =02 -99? If not, the game can't find them and the building is invisible.
The images are in the ecache.mix. the weapon works fine already. the only problem is the images don't change with the theater.
Lin Kuei Ominae wrote:
If you want to replace the Nod Sam with yours, just rename your shps...
I know. in the first is was a simple NOD-Sam replacement, but I changed the names after I created the snow-SHPs. Later its meant to a be separated weapon.
Now I will rewrite those entries in uppercase. maybe it works afterwards.
[ZARAK]
Name=Flarak
Strength=600
Armor=wood
TechLevel=5
Prerequisite=ZAPILE
Adjacent=4
Sight=10
Owner=ZOID,Civilian
Cost=500
BaseNormal=no
Points=30
Power=-30
Crewed=no
Primary=RedEye2
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=ZARAK_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-40
HasStupidGuardMode=false
The game seems to search for theater specific stuff only for the prefix strings ca,ct,ga,gt,na,nt
Since your za and zt prefix is unknown you should try renaming it into a building with the prefix mentioned above. (ca and ct should do the job so you don't have to rename the whole building) _________________ SHP Artist of Twisted Insurrection: Nod buildings
I'm glad that some people are interestet in my work. Its not really a mod yet, more a small projekt. I would like to create my own GTI sub-fraction with its own buildings and units. Also Nod should get some new units like an unterground mcv.
But first I must learn more about TS modding.
Maybe I will open an WIP thread sometime, but at the moment there is simple not enough to show. _________________ Tiberian Fall The Art Of Tiberian Fall QUICK_EDIT
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