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Two Questions
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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun May 04, 2008 7:37 pm    Post subject:  Two Questions Reply with quote  Mark this post and the followings unread

Alright, I have two entirely different questions for modding RA2.

1. How can you make the harriers orbit the location you order them to instead of returning to base? E.g. your base is on the opposite side of a really large map and you have a spy at the enemy's power plant and you want to take them out so you have aircraft flying around, standing by but after the attack, they return to base.

2. How can you make a vehicle hijacking work? I was looking at the psychic dominator for the answer, but it doesn't look like I can convert that to something a unit could simply do. (Some sort of parasite attack?)

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon May 05, 2008 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Change AirportBound=yes to no, but they might not automatically return to the AFC after firing their ammo.

2. This you gotta ask the pros.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon May 05, 2008 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I suggest trying VehicleThief=yes... It worked in TS, and I can remember it was used in some YR mods too Wink

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Mon May 05, 2008 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

VehicleThief=yes is crap in YR. I suggest you use dog logic and perma mind control but then you must have NPatch. Works exellent for me. If a unit have ImmuneToPsionics set to yes then it will be immune to hijack. There is a tutrial at revora.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Mon May 05, 2008 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stop talking total rubbish NewGuy, VehicleThief works fine, but the unit also has to have Thief=yes and Infiltrate=no to work correctly as just a vehicle hijacker. It also only works on infantry as it did for TS.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Mon May 05, 2008 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep there is nothing wrong with VehicleThief= in Yuris Revenge. It will however conflict alittle with mind control.

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Mon May 05, 2008 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

But referring to an earlier post, removing the airportbound=yes on the harriers will simply make them land wherever they are. I don't want them to land, I want them to orbit the location, as seen in Robot Storm.

As for the vehicle thief, this would be an ability in addition to carrying a gun, so how would that format into YR? Or will the logic simply take care of itself?

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Tue May 06, 2008 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

When I did my "Secret Service" infantry for my personal RA2:YR mod I gave him a hijacking ability and a pistol that cant hurt vehicles like this:

Code:
[SSRVPistol]
Damage=10
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SSRVPistolWH
Report=CivAttack

[SSRVPistolWH]
Verses=120%,100%,75%,0%,0%,0%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=PIFF
Bullets=yes

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue May 06, 2008 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know how Robot Storm does it, maybe their's is using BalloonHover=yes but it'll prevent them from landing ever again...

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed May 07, 2008 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

It may be a combination of Landable=no and MovementRestrictedTo=Water, this way it shouldn't want to try to land anywhere, which it can't, normally making it return to the airport thanks to AirportBound=yes. So it shouldn't return to the airport, just sit there, until it runs out of ammo.

If that doesn't work, I got nothin'.

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Wed May 07, 2008 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

NewGuy wrote:
VehicleThief=yes is crap in YR. I suggest you use dog logic and perma mind control but then you must have NPatch.


Limbo launch MC works just peachy without any patches. LaoTze used to have an 'amoeba' unit that used this. Biggest downside was impossibility to seperate the MC and limbo MC targetting, and the 'mind link' line that would run back to the ground where the attack took place, no matter where you drove the tank.

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Thu May 08, 2008 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

The vehicle thief issue is solved. Right now, as it is, the units I have can effectively steal enemy vehicles and when the stolen vehicles are destroyed, you get your unit back. I'm just stuck on this whole aircraft thing... what if I converted the harriers to jumpjets?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu May 08, 2008 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

lol fail. No need for explainations.

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