Posted: Fri May 09, 2008 10:34 pm Post subject:
France light tank FT.17 [RA2]
Subject description: Another historical unit
Now I made the famous Renault FT.17 tnak from France.
This light Tank was the MBT in WW1 and the most used tank in WW2.
I could write much more about it, but I think thats enough
The Voxel is complete (VXL.file;HVA.file;remaps) and ready for download.
That, is migfection. Nobody else ever gets close to that. And most of it's in the normals anyways, the normals and shape. if you look I bet the colour is good but not pixel perfect. The shape combined with the normals gives the appearance of shading but I doubt there's that much. Quite clever really. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
That, is migfection. Nobody else ever gets close to that. And most of it's in the normals anyways, the normals and shape. if you look I bet the colour is good but not pixel perfect. The shape combined with the normals gives the appearance of shading but I doubt there's that much. Quite clever really.
Miggy uses blueprints and photos and paints normals by hand, he also uses photoshop pcx files I believe for skinning.
even though yes its very high standard, this is probably average work for Miggy as he always strives for perfection.
this is why i hate realism voxels by people who can't do it properly. Last edited by Allied General on Sun May 11, 2008 10:36 am; edited 1 time in total QUICK_EDIT
yeah, I gave up after my spitfire and challenger. Now anything I do may be "inspired" by a real bit of hardware but it never "is" the vehicle in question. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
However.
In my opinion the unit fits good to the Ra2 style.
Its supposed to not realy look like the real one.
The player shall only think "man; this tank looks like a renault..."
The only accuracy I want is the body and the ground colors. If I wanted to do them 1:1 I would do them for Generals or TW. _________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
AG, no C&C's have camo...so just saying RA2 is cartoony is bullshit.
Gray tanks fighting brown aircraft, ect ect. Or worse yet, they're all remap and change color.
FMV carno? and its a general statement you name changing tard. Also I don't see you making a world selling rts series with only basic engine and tools.
It doesn't work because I can bet 99% it looks shit ingame. _________________ QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun May 11, 2008 10:28 pm Post subject:
Yay. Personal attacks. Cool. I love you too. When did I say it looks good or not? I didn't say anything about his voxel. He should go and make an ingame.
Also, neither are you making a world selling RTS. Right. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
LoL, nice i love the fact that people try to act smart and try to show that they know everything when infact they are actually incapable of doing something good themselves.... QUICK_EDIT
Somehow the spambug.exe has ruined many people's computers. Perhaps a mod will end that process and crap the unwanted posts. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 28 Sep 2005 Location: Mixing psilocybin in your drinks.
Posted: Mon May 12, 2008 4:41 am Post subject:
Soviet_Deso wrote:
lol and what is that supposed to mean? i rarely post anything in here and i wasn't saying i was better
Which is my point. You don't have any reason to belittle people that liked it, even if your post had a point, because that's their opinion. _________________
[quote="DCoder"]There is no sanity left in this thread.[/quote] QUICK_EDIT
LoL, nice i love the fact that people try to act smart and try to show that they know everything when infact they are actually incapable of doing something good themselves....
Bite me
http://ppmsite.com/forum/index.php?f=500
Nice try Sheridan, next time, a little bigger and make the tracks and stuff darker(57-59 for the tracks). _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
thx....and I think your post is the only one from the last 8, which isnt worthless
I will improve it a bit and will test it ingame when I get back RA2.
And the Camo topic is officiell closed from the owner of this topic _________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
I know (after the 10th hind from you xD) which ones are the remaps are......but now there allready some and the unit fits good to TS size....so I have to think about an update _________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
LoL, nice i love the fact that people try to act smart and try to show that they know everything when infact they are actually incapable of doing something good themselves....
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue May 13, 2008 11:04 am Post subject:
AG, You mean to tell me you don't have the 10 minutes it takes to make an ingame if you want it so bad?
Also, please, by all means, if this voxel looks like an effortless piece of shit, do better. Show us your leetness and how this noob is a pathetic voxeler. I'm dying to see this.
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Tue May 13, 2008 12:21 pm Post subject:
Even though the voxel ain't that special, it's still quite good for a beginner...
Also:
*requesting splitty/locky here...* I'm sorry for the topic starter to say this, but some ppl here can't have a civilized discussion QUICK_EDIT
Also, please, by all means, if this voxel looks like an effortless piece of shit, do better. Show us your leetness and how this noob is a pathetic voxeler. I'm dying to see this.
Go on then AG, proove mei wrong, if you can...
And I am not a hypocrite, I'd post a link if it weren't a shameless plug. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
What the ztyping hell?!
Are you sure this was "only 1hr work"
Are even knowing what voxeling is General
Every time I hear something like this I dont think so _________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
AG knows what a voxel is, AG just doesn't know what mercy or kindness is. Sure can mod though... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Damn it. If you don't post it you won't get advice, we all run the risk of AG's trolling when we post stuff, it's a risk worth taking though. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue May 13, 2008 7:13 pm Post subject:
Pen Island. Lovely place, innit? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. Last edited by Clarkson on Tue May 13, 2008 9:25 pm; edited 1 time in total QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue May 13, 2008 10:40 pm Post subject:
Ah, bad color choices.
In VXLSE, go to >>Scripts>Colour Scheme>Others>Kill (2-15) and (239-255) Colours _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
They're TS relics, I don't know why they decided to change the pallette for RA2 but it was one 'effing stupid idea. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed May 14, 2008 10:05 am Post subject:
Oh come on, AG. Like half the voxels here already aren't dustbin worthy. So the guy didn't know the broken colors.
Oh my god. Every modder of C&C is born with that kind of knowledge. Stupid ztyping noob. Lets flame him and show him what the C&C community really is. ztyping assholes.
Speaking of which, did you ever make a voxel? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed May 14, 2008 10:46 am Post subject:
I love how quick you compare yourself to DCoder.
No, I actually am more of a writer then making mods. Also, Dispite our disagreements, I am glad somebody agrees that everybody screaming spotlight when a voxel is posted is the wrong thing to do. This isn't spotlight material. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Also it seems to be using ts normals which is a common mistake. (is it even using normals?)
Looks like you haven't seen what dupl3xxx found out...
Set it to AN5.6 to TS then the two boxes in the bottom right to 15 (top) 5 (bottom)-i.e. a ratio of 3-1.
Quote:
Did DCoder ever make one?
Ever make a 554kb AI for YR? (default is 135kb) like I said we all get skills? How about you Carno? Changing your display name every few months
I gave him pratical advice which I've gleamed off professional/skilled voxel artists who don't have the time to comment.
If I say something is good/crap I mean it and have some logical arguement, unlike all those spotlight bumps.
Spotlight bumps suck, I hate them too. However you are not dcoder, you are AG and as AG you can ini code, you know that. This guy is new and doesn't know what he's doing yet. Give him time and maybe he'll, ohhh, I don't know...
ADD TO THE COMMUNITY?
The problem is you expect everyone to turn up fully experienced in the art of RA2/YR modding, like being born miraculously aged 21 and fully formed. Which aint gonna happen.
You gave advice, it's god you did and by all means continue, just stop with the anger at anybody even slightly contradicting you or not obeying your almighty ruling.
You've done good to this community, just don't counter it out with flaming and trolling... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Hmmm the colors need to be fixed....and the normals to RA2 range.
But in size I was right....dont know who that noob was who said its wrong
And now: CLOSED
We wont get far here anyways _________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
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