It seemed dead when I searched... One topic in the DS forums and no forum on Revora... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Yeah, I think it is alive... though I don't know how much work has been done since I stopped doing it. Merophage doesnt work on it though, afaik. Dunno whether I should say who has it now or not. Last edited by OmegaBolt on Fri May 16, 2008 9:36 pm; edited 1 time in total QUICK_EDIT
Come on! Either someone has it or it's dead and the assets can be publicised, you know the way it works. If nobody claims it then it's been abandoned and should be published when the remaining posessor/s of the files deem fit. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
The remaining possessors may deem it fit to never release the files publicly. Thought about that one?
Good point I suppose. And seeings as phoib has the files unless there's an RA:PD team out there I don't know about it's his choice. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Mod assests won't be released for public use, however, if there's an interested capable voxel artist with sometime on his hands, the mod will be released. QUICK_EDIT
Damn, I have a Post-RA1 project that tries to fix the whole RA1-TD thing and I would have loved to have had those brilliant assets, guess it's just not a good week for me...
I'm sure there's a voxel artist out there who's willing to help, I'm afraid I only know he's not me.
And it appears your site doesn't exist... You might wanna get Phoib and fix that. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Mod assests won't be released for public use, however, if there's an interested capable voxel artist with sometime on his hands, the mod will be released.
Mig Eater may help.
He have done some RA1 voxels for RA2.
I never playd the old c&c games, so dont flame me if this aint ra1! QUICK_EDIT
It's a decent RA1 styled refinery for RA2. The buildup needs a lot of work as mentioned, and some texturing/proportions issues can be sorted (like those windows... ew), but it's hardly dogshit. Not by a longshot. Even excellent shps have to fit their intended surroundings, and in that case, Mero's is a thing of beauty for his game, but would look out of place in a bog standard RA2 mod due to dissimilar amounts of detail, the white-start buildup and other little things.
Really, you sometimes need more than just one-true SHP to fit all possible uses, people.
And egos are tearing the community apart worse than unoriginality, by far. Both Brian's and everyone else's. _________________
the supports on the left side look like they are there if you look at it the right way. Maybe make it a different gray so they don't blend in with the pavement in the background? _________________ Please, read the signature rules of the forum. QUICK_EDIT
ReFlex, maybe and Lt Albrecht should team up to make a mod if you weren't planning on making one yourself. Both of your works seem to be contributing to a similar ideal. QUICK_EDIT
I already asked... He's too busy, it would be great to have such a good SHP artist but I doubt it'll happen _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Tue May 20, 2008 3:36 pm Post subject:
i love the ore refinery and the hammer and the Sickle is superb
" pride of the working class " _________________ Creator of TS:BoB and some other things that might be good when finnished. Last edited by Revolutionary on Tue May 20, 2008 4:43 pm; edited 1 time in total QUICK_EDIT
I know that, I live between 100 and 300 miles south of you! It's called a typo, you made one too. This is an RA1 refinery so there should be an RA1 miner, that is my point, now please stop giving me an excuse to draw paralells between yourself and the current prime minister. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
He never said you were and dont comment on this(anyone) to prevent another crap topic...
Anyway this is a gread revamp of the RA refinery and I love the light/shadow on it. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
I think thats just terrain under the refinery(I hope). _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
3d modeler who can convert their work into 2D sprites in isometric format, coloquially known as a branch of .SHP making. i.e a 3D model SHPer. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
it looks good but unrealistic.
1. add the ore at the end. "the egg doesn't exist before the hen"
2. the 2 small columns holding the SW sidearm should raise from the ground. The SE sidearm should come out of the refinery like the other and not in a rotation.
3. make more things together and in return slow down some anims. e.g. while the bib builds up you can already start raising the main building. Then you could make the buildup of the sidearms slower. And the SE and NW sidearm can already start to build up after the NE main building is complete.
After the NE maintower is complete you can also start building the first smokestack. They shouldn't buildup at the same time.
In addition has the front maintower not the same speed as the NE tower, what causes a small dark line to appear. The front tower also shouldn't stop in the moment the NE tower is complete.
right now it doesn't looks very fluently and more like many buildup steps glued together. Last edited by Lin Kuei Ominae on Thu May 22, 2008 2:19 pm; edited 1 time in total QUICK_EDIT
The only thing I dislike about the build-up is the way the base appears, It appears too quickly and it just looks unorganized. Other than that, the rest looks fine. QUICK_EDIT
thats a good point but this building wont fit in with any of the stock RA2 buildings anyway, so all of the buildings will have to be remade. QUICK_EDIT
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