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RA1 refinery
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 16, 2008 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seemed dead when I searched... One topic in the DS forums and no forum on Revora...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri May 16, 2008 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I think it is alive... though I don't know how much work has been done since I stopped doing it. Merophage doesnt work on it though, afaik. Dunno whether I should say who has it now or not.

Last edited by OmegaBolt on Fri May 16, 2008 9:36 pm; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 16, 2008 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Come on! Either someone has it or it's dead and the assets can be publicised, you know the way it works. If nobody claims it then it's been abandoned and should be published when the remaining posessor/s of the files deem fit.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Fri May 16, 2008 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
when the remaining posessor/s of the files deem fit.

The remaining possessors may deem it fit to never release the files publicly. Thought about that one?

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri May 16, 2008 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

thank me guys that i informed phoib about that "security lag" #Tongue

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Fri May 16, 2008 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice one ram.

Hadn't actually occurred to me they hadn't been actually released or I'd have done the same.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 17, 2008 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
The remaining possessors may deem it fit to never release the files publicly. Thought about that one?

Good point I suppose. And seeings as phoib has the files unless there's an RA:PD team out there I don't know about it's his choice.

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Merophage
Grenadier


Joined: 26 Mar 2003

PostPosted: Sat May 17, 2008 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mod assests won't be released for public use, however, if there's an interested capable voxel artist with sometime on his hands, the mod will be released.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 17, 2008 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, I have a Post-RA1 project that tries to fix the whole RA1-TD thing and I would have loved to have had those brilliant assets, guess it's just not a good week for me...

I'm sure there's a voxel artist out there who's willing to help, I'm afraid I only know he's not me.

And it appears your site doesn't exist... You might wanna get Phoib and fix that.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sat May 17, 2008 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Merophage wrote:
Mod assests won't be released for public use, however, if there's an interested capable voxel artist with sometime on his hands, the mod will be released.


Mig Eater may help.
He have done some RA1 voxels for RA2.




I never playd the old c&c games, so dont flame me if this aint ra1!

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 17, 2008 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's TD, and Migeater's probably up to his neck in D-Day...

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Sat May 17, 2008 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a decent RA1 styled refinery for RA2. The buildup needs a lot of work as mentioned, and some texturing/proportions issues can be sorted (like those windows... ew), but it's hardly dogshit. Not by a longshot. Even excellent shps have to fit their intended surroundings, and in that case, Mero's is a thing of beauty for his game, but would look out of place in a bog standard RA2 mod due to dissimilar amounts of detail, the white-start buildup and other little things.

Really, you sometimes need more than just one-true SHP to fit all possible uses, people.

And egos are tearing the community apart worse than unoriginality, by far. Both Brian's and everyone else's.

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sun May 18, 2008 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Small update:

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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Sun May 18, 2008 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its excellent!! Please make a version whinout soviet or allied logo. This is perfect Refinery for a Fourth Side.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sun May 18, 2008 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

You might want to make the brick texture smaller, they look gigantic.

And it's inconsistent between the main structure and the extruded parts.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun May 18, 2008 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Augusto wrote:
Its excellent!! Please make a version whinout soviet or allied logo. This is perfect Refinery for a Fourth Side.
Are you having a laugh?

Anyway... great update, looks much better. Only thing I can complain about is what Daz said in that the bricks dont stay a consistant size.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon May 19, 2008 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

the supports on the left side look like they are there if you look at it the right way. Maybe make it a different gray so they don't blend in with the pavement in the background?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon May 19, 2008 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Are you having a laugh?

I thought that too...

And Dafool, I reckon you're right about the supports, a tad darker.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon May 19, 2008 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

this one is better.. Smile

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon May 19, 2008 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I Have to agree with Daz on this one. Otherwise, It's great.

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Mon May 19, 2008 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update no5:


So, I'm ready to make a new buildup.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon May 19, 2008 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah that looks better. Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon May 19, 2008 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes sir. Ready and waiting.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon May 19, 2008 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's way better, good job. I would love it, if it had a less blocky design; though you're replicating RA1...

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Tue May 20, 2008 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

That's Brilliant

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue May 20, 2008 7:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Yup you pretty much nailed it on the head this time, Looking forward to seeing more. Smile

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue May 20, 2008 8:50 am    Post subject:   Reply with quote  Mark this post and the followings unread

10/10

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just the ticket Very Happy
Nice one, 9.5/10 because you haven't done any others Laughing

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue May 20, 2008 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

ReFlex, maybe and Lt Albrecht should team up to make a mod if you weren't planning on making one yourself. Both of your works seem to be contributing to a similar ideal.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I already asked... He's too busy, it would be great to have such a good SHP artist but I doubt it'll happen Sad

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 20, 2008 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

i love the ore refinery and the hammer and the Sickle is superb

" pride of the working class "

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Last edited by Revolutionary on Tue May 20, 2008 4:43 pm; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's "pride of the working class" and you spelled revoution wrong on the left #Tongue

And this is RA1 so there's no OTT soviet mminer.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue May 20, 2008 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good job.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 20, 2008 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

its for ra2 and its miner not mminer #Mischievous

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know that, I live between 100 and 300 miles south of you! It's called a typo, you made one too. This is an RA1 refinery so there should be an RA1 miner, that is my point, now please stop giving me an excuse to draw paralells between yourself and the current prime minister.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 20, 2008 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
now please stop giving me an excuse to draw paralells between yourself and the current prime minister


Im not fussy

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Tue May 20, 2008 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

He never said you were and dont comment on this(anyone) to prevent another crap topic...
Anyway this is a gread revamp of the RA refinery and I love the light/shadow on it.

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Vinifera7
Cyborg Soldier


Joined: 26 Sep 2006
Location: MI, USA

PostPosted: Wed May 21, 2008 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good. However the astroturf is.. Confused

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed May 21, 2008 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I think thats just terrain under the refinery(I hope).

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed May 21, 2008 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
it would be great to have such a good SHP artist

What is this "SHP Artist" you speak of? All I see is a modeler. #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed May 21, 2008 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

3d modeler who can convert their work into 2D sprites in isometric format, coloquially known as a branch of .SHP making. i.e a 3D model SHPer.

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Thu May 22, 2008 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

New buildup:

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu May 22, 2008 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's the definition of...epic. #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 22, 2008 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

it looks good but unrealistic.
1. add the ore at the end. "the egg doesn't exist before the hen"
2. the 2 small columns holding the SW sidearm should raise from the ground. The SE sidearm should come out of the refinery like the other and not in a rotation.
3. make more things together and in return slow down some anims. e.g. while the bib builds up you can already start raising the main building. Then you could make the buildup of the sidearms slower. And the SE and NW sidearm can already start to build up after the NE main building is complete.
After the NE maintower is complete you can also start building the first smokestack. They shouldn't buildup at the same time.
In addition has the front maintower not the same speed as the NE tower, what causes a small dark line to appear. The front tower also shouldn't stop in the moment the NE tower is complete.
right now it doesn't looks very fluently and more like many buildup steps glued together.

Last edited by Lin Kuei Ominae on Thu May 22, 2008 2:19 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu May 22, 2008 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only thing I dislike about the build-up is the way the base appears, It appears too quickly and it just looks unorganized. Other than that, the rest looks fine.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu May 22, 2008 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
It's the definition of...epic. #Tongue


You should limit your usage of that word.

But it is quite a good building, I still think the middle section sticking out should be just a tad bit longer. Just a tad. Just a bit.

I agree with Lin Kuei Ominae, about the buildup.

Reflex, you're good at this; keep it up.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri May 23, 2008 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I think in reflecting on old buildings building up, there should be no colours on it until the entire build up is finished.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Fri May 23, 2008 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

It wouldn't match RA2 buildups then though

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri May 23, 2008 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

thats a good point but this building wont fit in with any of the stock RA2 buildings anyway, so all of the buildings will have to be remade.

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Fri May 23, 2008 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

The building is just for fun. >_>

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Last edited by ReFlex on Mon Apr 15, 2019 2:04 pm; edited 1 time in total

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