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RA1 refinery
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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sat May 10, 2008 9:43 pm    Post subject:  RA1 refinery
Subject description: ...for RA2!
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I'm playing around in my boredom. #All_Coholic

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat May 10, 2008 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shocked

Thats nice man! I do like Very Happy

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 10, 2008 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, wanna join an alternate sequel to RA2 mod? Laughing

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sat May 10, 2008 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thx! =)

I have no time for a mod project. :/

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 10, 2008 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, it was kind of a joke, nobody with that much skill is free.

Thanks for seriously considering it though.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun May 11, 2008 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy ****!

Thats awsome!
I need to practice!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun May 11, 2008 5:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow. That's impressive. Mind you not to make glowing symbols on the wall, though #Tongue

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun May 11, 2008 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Add in some more ore there #Tongue

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sun May 11, 2008 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Small update:

better? =)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun May 11, 2008 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

You know, you should really consider a place as an artist in a mod. Many people would drool for your work.

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Wolven
Soldier


Joined: 22 Apr 2008
Location: United Kingdom

PostPosted: Sun May 11, 2008 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice work *mops up drool*

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun May 11, 2008 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Yuri08... his guard tower was used in ROTD Smile

This is beautiful. My only remark was the anti-aliasing with the edges, but now you've fixed that this is absolutely perfect.
The only thing that still needs to be done is make the red into house colours, but I guess that's the job of whoever makes a SHP out of it.

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sun May 11, 2008 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

New version with House Color:


And Allied version:

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Last edited by ReFlex on Sun May 11, 2008 10:53 am; edited 1 time in total

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun May 11, 2008 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

the community needs more people like you :p

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun May 11, 2008 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow...it's amazing! May this be spotlighted #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun May 11, 2008 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
the community needs more people like you :p

Not just this community, this world needs more people like you Very Happy

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun May 11, 2008 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Yuri08... his guard tower was used in ROTD


I know. I'm just saying, because he doesn't work (not that I know of) in any mod as a staff member.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun May 11, 2008 4:48 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Lookin' nice. Approved
I'm gonna play RA a Path Beyond...

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun May 11, 2008 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Get squashed by an ore truck will you? #Tongue

Ah yes, maybe you might wanna make an ore truck to complement your Refinery, ReFlex?

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sun May 11, 2008 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Amazing work.
ReFlex: You should help Robot Storm, they need you Very Happy

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun May 11, 2008 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey nice work there!

is it a complete remake on the refinery you did maybe 2 years ago?
or is it "just" an update?

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just a simple logo by bricks @ raminator, on Flickr

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sun May 11, 2008 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

eeehhhh

A new remake. xD

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun May 11, 2008 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

man,what you need is an download and an spotlight #Tongue

EDIT:remind me,how did you make the glowing effect?

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sun May 11, 2008 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

there is no glow. oO

yah, I will make a buildani and a damaged version. =)

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun May 11, 2008 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

i ment in the first version

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sun May 11, 2008 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

The old version was crap. ^^


Old building:

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun May 11, 2008 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Forgive me as I'm not to familiar with RA2 Mods but is that It came from Red alert or is it a different mod?
Oh, and I think secret is referring to the glow around the soviet logo:



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Last edited by Aro on Sun May 11, 2008 9:09 pm; edited 1 time in total

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun May 11, 2008 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

this was something reflex and me started ages ago...but never finished #Tongue

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just a simple logo by bricks @ raminator, on Flickr

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun May 11, 2008 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA like.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun May 11, 2008 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

exlamation point

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun May 11, 2008 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

"It came from Red Alert"

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DUNK!

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon May 12, 2008 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy...this is...wow. #Tongue

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Mon May 12, 2008 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

ReFlex wrote:
New version with House Color:


And Allied version:


Meh, it's ok.

Nothing special. OK job though.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon May 12, 2008 7:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
BrianPrime

Meh, nothing special. A little over-rated maybe.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon May 12, 2008 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

this was not RAlike and not ICFRA and not RAPD...
allthough we used lots of my RAlike voxels for it #Tongue

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just a simple logo by bricks @ raminator, on Flickr

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon May 12, 2008 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wish RAPD would either continue or release its assets.. Apollo's RAPD Chrono Tank voxel is awesome.

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MrFlibble
Cyborg Firebomber


Joined: 28 Feb 2005
Location: 3,000,000 years away from Earth

PostPosted: Mon May 12, 2008 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the left section which is supported by pillars should be longer than the right one. It is also lower than the right section. Otherwise, great, excellent job! Very Happy



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon May 12, 2008 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro has an cookie.
Also,may i ask:What's RAPD?Red Alert Police Department? #Tongue

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon May 12, 2008 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Red Alert Paradox Device.

Also Prime all you did was RA2 pre-release stuff and crappy death anims on Paris Tower Rolling Eyes

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Mon May 12, 2008 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too late MrFlibble, no more changes...

But there is the buildanimation:

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Mon May 12, 2008 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please read this post completely to avoid further dimwitted comments, AG!

Allied General wrote:
Red Alert Paradox Device.

Also Prime all you did was RA2 pre-release stuff and crappy death anims on Paris Tower Rolling Eyes


That doesn't make this any better than I think it is. Anyone can recognize levels of aesthetic quality without actually having done similar themselves. That's like saying I can't call my boyfriend pretty, because I've never had a son.

Or, like you calling my Eiffel Tower death animation bad, when you've never done anything similar. Wink

Argument dead. Have a great day!

It's called the Eiffel Tower, you silly islander.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon May 12, 2008 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

you make point A, which if I read it correctly is that anyone can recognize beauty, and the you claim that it supports point B, that he cannot call you death anims crappy because he has not made any death anims himself...

So even though ANYONE can recognize aehetics, AG cannot? AG has been stripped of this ability (given to anyone) until he does something similair? (Philology, the study of logic and arguements)

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Mon May 12, 2008 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

This looks like an amazing modification of the RAPD Refinery.

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My Art

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Mon May 12, 2008 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
you make point A, which if I read it correctly is that anyone can recognize beauty, and the you claim that it supports point B, that he cannot call you death anims crappy because he has not made any death anims himself...

So even though ANYONE can recognize aehetics, AG cannot? AG has been stripped of this ability (given to anyone) until he does something similair? (Philology, the study of logic and arguements)


No no no, I was sarcastically referring back to his comment with that second bit.

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[quote="Bobingabout"]I've got more naruto porn than furry porn[/quote]

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue May 13, 2008 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

So, BP, what makes this merely OK work? What can be improved...hrm? Please enlighten us. :rolls:

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Tue May 13, 2008 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Lazy animation is lazy.

Poor number of frames. (16 only? Why?)
A light source at the back is on from the start and is casting a shadow on the foundation during the build up.
Side sections are clipping through the barrels; barrels should rise later.
Ore is on the foundation from the start instead of gradually appearing.
Support columns attached to the side sections is half-assed.

Hell, even the preview gif was given no effort as it isn't cropped and has a disgusting frame rate.

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Tue May 13, 2008 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Ickus wrote:
So, BP, what makes this merely OK work? What can be improved...hrm? Please enlighten us. :rolls:


Arikado wrote:
Lazy animation is lazy.

Poor number of frames. (16 only? Why?)
A light source at the back is on from the start and is casting a shadow on the foundation during the build up.
Side sections are clipping through the barrels; barrels should rise later.
Ore is on the foundation from the start instead of gradually appearing.
Support columns attached to the side sections is half-assed.

Hell, even the preview gif was given no effort as it isn't cropped and has a disgusting frame rate.


That, plus:

- Little detail or creativity to go with the larger pixel area
- Miserable texturing with no detail or bumpmaps
- Bland lighting
- Poor choice of colors
- Refusal to accept small changes such as lengthening or lowering the left overhang to go better with the original look
- Base is too thick
- Blocky and unfinished look

You're all like mindless sheep. You follow the shephards and refuse to think for yourselves. You accept everything as it is, never questioning quality or desiring something better.

The level of accepted talent here is so low, it's not funny. Compared to other games, the stuff you pass off as 3D work is pathetic.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue May 13, 2008 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh noez, internet insults!

I merely questioned the quality of your "criticism" and you took that as a threat. Hah. w/e

I agree on the points Arikado has stated about the animation, as it is choppy and needs work.

My crits, the model is disproportional, it is a great improvement judging by the screenshot. the other buildings suffer from this. I going to assume they are outdated and have either been updated or abandoned.

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Tue May 13, 2008 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Ickus wrote:
Oh noez, internet insults!

I merely questioned the quality of your "criticism" and you took that as a threat. Hah. w/e

I agree on the points Arikado has stated about the animation, as it is choppy and needs work.

My crits, the model is disproportional, it is a great improvement judging by the screenshot. the other buildings suffer from this. I going to assume they are outdated and have either been updated or abandoned.


I never insulted you. If you took it as an insult, then I apologize.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue May 13, 2008 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

lets get back to the model...

I think most buildups have the foundation spread out first, and then the actual building pop up.

The other buildings look nice, although a kind of tall in comparison to the others already ingame, but if you replace everything, then it would be perfect.

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