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Tiberian Fall.
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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Tue May 20, 2008 1:51 am    Post subject:  Tiberian Fall.
Subject description: What if the world has end, and you are still alive?
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Hello,

I've started a small mod, just for fun.

Working Title: Tiberian Fall.

The title is not nailed down yet. English is not my native language so I hope the title sounds not silly.

Story(Short): Its an alternate timeline to 'Tiberian Wars'.
Nod has won the second tiberium war, and Kanes rocket has turned the world into an tiberium wasteland. But there are survivors, nearly five hundred thousand of them across the world. Only with the small remaining part of the GDI between them and countless enemys like strange tiberium creatures, mutand looters and the fanatical part of the brotherhood. How long can they survive in this cruel, barren and uninhabitable world?

Goal of the Mod:
- Add a new GDI sub-fraction.
- To overhaul NOD and add some new units and buildings.


Media:

Screenshot:


GDI Barracks:



This GIF lags a bit, those animations are smooth ingame:





GDI Support Artillery



What I need:

An INI coder. - Someone who help me to debug my rules.ini and give me advice.
Concept artists. - I search always for good designs and ideas, this is your chance to get an voxel or shp file out of your concept.
If I use a design, the designer will of course get an copy of the Voxel/SHP file for his own usage.


Credits:

Lin Kuei Ominae - Colossus Walker
Gabor, Darkrei9n - Support Artillery design.
Jabberwoky aka Gangster - Cameo background images.

Mod Members:

Ordosherrscher - INI coder


--
Greetings, ZoidZilla

Last edited by ZoidZilla on Tue May 27, 2008 10:58 am; edited 2 times in total

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue May 20, 2008 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

That GDI Barrack is looking good. We'll just wait what the crowd has to say... #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually, this looks like it isn't as fail, he's listened and has got a few assets to start with. I don't recognise them from anywhere so they might actually be his!

However I say wait and see.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue May 20, 2008 8:00 am    Post subject: Reply with quote  Mark this post and the followings unread

If I had some more time, I would really be glad to help you with the rules.ini coding...

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Tue May 20, 2008 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
... I don't recognise them from anywhere so they might actually be his!


Everything but the Colossus is my own work, and the support artillery is based upon a concept drawing by Gabor with permission.

They are all credited above, I wouldn't claim other people work as my own.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue May 20, 2008 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

ZoidZilla has been making a lot of assets by himself I remember helping with the displaying on snow/temperate map issues along with LKO.

Glad you took your time to gather your work today before announcing it.

I look forward to your progress Smile

Also I don't mind helping, I have msn which you can find on PPM

replace [a] with @ obviously :p

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Last edited by Allied General on Tue May 20, 2008 11:27 am; edited 2 times in total

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue May 20, 2008 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks better then most the shit here. Post more and don't join any mod teams to 'merge'. Keep your shit seperate. It looks nice. Smile

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Tue May 20, 2008 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, it looks really good... I would help you, but I think, I'm too bad... I never did make any mod or even helped at one... Well, I have a little bit ini expirience, but I think, I have too much to learn for beeing a good Ini modder xD
If you want, you could send me the things, but how I said, I'm not sure if I can help you... MSN contact in my profile.
(Ich wünsch dir noch viel Glück mit deiner Mod :p)

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Think of me as Nordos, 'cause Banshee wouldn't rename me

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
They are all credited above, I wouldn't claim other people work as my own.

Yeah, sorry. It's just there were a few people on PPM who did that kind of thing in the past.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue May 20, 2008 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good!

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Lost Relic[mod]
Lost Relic[game]

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue May 20, 2008 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

When I first saw that turret SHP he made when he was new, my impression was "he had protential". Anyway good luck with your working title and you'll get far in your modding position. #Tongue

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Vinifera7
Cyborg Soldier


Joined: 26 Sep 2006
Location: MI, USA

PostPosted: Tue May 20, 2008 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ordosherrscher wrote:
Ich wünsch dir noch viel Glück mit deiner Mod


Woot! I can actually read that now! Yay for german class!

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Tue May 20, 2008 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Good!

Quote:
Looks better then most the shit here. Post more and don't join any mod teams to 'merge'....

Quote:
...Anyway good luck with your working title and you'll get far in your modding position.


Thanks.

Quote:
Yeah, sorry. It's just there were a few people on PPM who did that kind of thing in the past.


No problem.

Quote:
...I remember helping with the displaying on snow/temperate map issues along with LKO.


Yes and now it works well, as you may see on the screenshots.

Quote:
Also I don't mind helping, I have msn which you can find on PPM


Here my school-english leaves me, but I've added you at MSN.

Quote:
...If you want, you could send me the things, but how I said, I'm not sure if I can help you... MSN contact in my profile.
(Ich wünsch dir noch viel Glück mit deiner Mod :p)


At the moment there is only one major problem, the original GDI starts without an MCV in skirmish and I don't know why. I also added you as contact and Danke, wir lesen uns sicher im MSN.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Mon Jun 23, 2008 10:02 pm    Post subject: Update Reply with quote  Mark this post and the followings unread

Update:


----------------------------------------------------------------------------

Featured unit:

Rig MK1

Also in the alternate timeline the GDI has developed a mobile repair vehicle. The Rig is the perfect vehicle for maintenance dutys in hazardous environments, but it is to slow to be very usefull in an attack maneuver.

Side: Z.O.I.D. (GDI)
Class: Repair Vehicle
Cost: 1500
Strengths: Heavy armour, Can crush light vehicles.
Weaknesses: Slow, Expensive.

The vehicle is based upon an unused design for Tiberian Wars.



----------------------------------------------------------------------------

Also the a new building is almost finished, I think I can present it until the end of the week.



rig_002.gif
 Description:
 Filesize:  1.18 MB
 Viewed:  6500 Time(s)

rig_002.gif



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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Jun 23, 2008 10:56 pm    Post subject: Re: Update Reply with quote  Mark this post and the followings unread

Wow Shocked, really nice, and huge voxels. Good work Wink.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jun 23, 2008 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

ztyping amazing graphics skills.

The units are a little big, but as long as they are all like that and can fit through your War, it's OK.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Tue Jun 24, 2008 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I love it, great work Very Happy
I'm happy to help with ini if you need it Smile

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue Jun 24, 2008 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you need any help with any thing (no mater how stupid or small)pm me and ill try my best to help with any thing but voxel's

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Creator of TS:BoB and some other things that might be good when finnished.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jun 24, 2008 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

This mod looks interesting. Need hosting? PM me with forum and subforum names and description for each of them.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Jun 25, 2008 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

pawnsome, glad to see some talent Smile

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Wed Jun 25, 2008 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

great youre getting hosted

this mod looks great so far and has a lot of protential and like i said

Quote:
if you need any help with any thing (no mater how stupid or small)pm me and ill try my best to help with any thing but voxel's


im only working on the begining of my mod so ill help out
coding,mapping,concept art(or just concept) and some shp work (im getting better and since ive only got 2 school days befor the summer holidays ill be making more)

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Creator of TS:BoB and some other things that might be good when finnished.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Thu Jun 26, 2008 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Wow , really nice, and huge voxels. Good work.

Quote:
ztyping amazing graphics skills.

Quote:
pawnsome, glad to see some talent

Thanks.

Quote:
...I'm happy to help with ini if you need it.

Do you have ICQ or MSN?

Quote:
if you need any help with any thing (no mater how stupid or small)pm me and ill try my best to help with any thing but voxel's... ...coding,mapping,concept art(or just concept) and some shp work (im getting better and since ive only got 2 school days befor the summer holidays ill be making more)

Great, I've added you at MSN.

Tomorrow I will PM Banshee about the hosting, I'am not sure yet whether my project deserves hosting or not. Also I will show up my new base defense. so stay tuned.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Thu Jun 26, 2008 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Great, I've added you at MSN.


i take it this one was directed at me

Quote:
Do you have ICQ or MSN?


because i dont have ICQ or MSN.
PM/Email only

P.S. ill happly do building concept as long as you tell me roughly what you want

Edit: it does

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jun 26, 2008 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

ZoidZilla, any can get hosting, its just the good ones actualy get asked it Wink

Awesome stuff i see here, and if you want help with anything, be it graphics (A logo or so) or anything i might be able to offer (I also have a vast database of the games code and can read excepts Wink).

Dont be afraid to gimme a shout Very Happy

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Thu Jun 26, 2008 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
revolutionary wrote:
Great, I've added you at MSN.


I take it this one was directed at me


Yea I confused it a bit, sorry. I added Rico at MSN and asked you if you have an massanger. I will PM you. Embarassed

Hyper wrote:
Awesome stuff I see here, and if you want help with anything, be it graphics (A logo or so) or anything i might be able to offer (I also have a vast database of the games code and can read excepts ).

Dont be afraid to gimme a shout


Can you change EXE files or DLLs? I need someone wo changes the standart skirmish settings, start unit count, game speed, etc. Its a pain to change those setting, again and again everytime I like to test something in-game.
Also a cool logo for my mod would be awesome. Very Happy

------

Featured Building:

Sentry gun

Sentry guns are the low-tech base defense of Z.O.I.D. they are cheap and can be placed in a wide radius around the base. Sentrys are real infantry reapers. But they can't stand against tanks.

Side: Z.O.I.D.
Type: Base Defence
Cost: 120
Strengths: Cheap, Extreme good vs infantry.
Weaknesses: No armour, Weak vs vehicles, useless against heavy armour.



Sorry for the poor in-game pic, but as I created everything for the screenshot the enemey came and beat my A$$. Very Happy
Better pic next time.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Thu Jun 26, 2008 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

right i thought that just wanted to make sure (we all make mistakes) Very Happy

PSmake sure you talk hyper in to the little things that you might need eg working orca transports



edit:ive got a concept for a war factory that would fit in well with the rest

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Last edited by Revolutionary on Thu Jun 26, 2008 8:32 pm; edited 1 time in total

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Thu Jun 26, 2008 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok^^

Here is a better in-game pic.
And may you all can spot a small part of my upcoming building... Very Happy



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Jun 26, 2008 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's the "Zone radar"?

Good,but weak looking turret. Smile

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Lost Relic[mod]
Lost Relic[game]

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Tue Jul 01, 2008 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Small update, and picture of the new multi-con sytem.



this will be my last post in this thread, tiberian fall has now a own sub-forum.

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Tiberian Fall
The Art Of Tiberian Fall

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