Posted: Tue May 20, 2008 1:51 am Post subject:
Tiberian Fall.
Subject description: What if the world has end, and you are still alive?
Hello,
I've started a small mod, just for fun.
Working Title: Tiberian Fall.
The title is not nailed down yet. English is not my native language so I hope the title sounds not silly.
Story(Short): Its an alternate timeline to 'Tiberian Wars'.
Nod has won the second tiberium war, and Kanes rocket has turned the world into an tiberium wasteland. But there are survivors, nearly five hundred thousand of them across the world. Only with the small remaining part of the GDI between them and countless enemys like strange tiberium creatures, mutand looters and the fanatical part of the brotherhood. How long can they survive in this cruel, barren and uninhabitable world?
Goal of the Mod:
- Add a new GDI sub-fraction.
- To overhaul NOD and add some new units and buildings.
Media:
Screenshot:
GDI Barracks:
This GIF lags a bit, those animations are smooth ingame:
GDI Support Artillery
What I need:
An INI coder. - Someone who help me to debug my rules.ini and give me advice. Concept artists. - I search always for good designs and ideas, this is your chance to get an voxel or shp file out of your concept.
If I use a design, the designer will of course get an copy of the Voxel/SHP file for his own usage.
Credits:
Lin Kuei Ominae - Colossus Walker
Gabor, Darkrei9n - Support Artillery design.
Jabberwoky aka Gangster - Cameo background images.
Mod Members:
Ordosherrscher - INI coder
--
Greetings, ZoidZilla Last edited by ZoidZilla on Tue May 27, 2008 10:58 am; edited 2 times in total QUICK_EDIT
Actually, this looks like it isn't as fail, he's listened and has got a few assets to start with. I don't recognise them from anywhere so they might actually be his!
However I say wait and see. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue May 20, 2008 11:07 am Post subject:
Looks better then most the shit here. Post more and don't join any mod teams to 'merge'. Keep your shit seperate. It looks nice. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Yeah, it looks really good... I would help you, but I think, I'm too bad... I never did make any mod or even helped at one... Well, I have a little bit ini expirience, but I think, I have too much to learn for beeing a good Ini modder xD
If you want, you could send me the things, but how I said, I'm not sure if I can help you... MSN contact in my profile.
(Ich wünsch dir noch viel Glück mit deiner Mod :p) _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
They are all credited above, I wouldn't claim other people work as my own.
Yeah, sorry. It's just there were a few people on PPM who did that kind of thing in the past. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Tue May 20, 2008 10:41 pm Post subject:
When I first saw that turret SHP he made when he was new, my impression was "he had protential". Anyway good luck with your working title and you'll get far in your modding position. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Looks better then most the shit here. Post more and don't join any mod teams to 'merge'....
Quote:
...Anyway good luck with your working title and you'll get far in your modding position.
Thanks.
Quote:
Yeah, sorry. It's just there were a few people on PPM who did that kind of thing in the past.
No problem.
Quote:
...I remember helping with the displaying on snow/temperate map issues along with LKO.
Yes and now it works well, as you may see on the screenshots.
Quote:
Also I don't mind helping, I have msn which you can find on PPM
Here my school-english leaves me, but I've added you at MSN.
Quote:
...If you want, you could send me the things, but how I said, I'm not sure if I can help you... MSN contact in my profile.
(Ich wünsch dir noch viel Glück mit deiner Mod :p)
At the moment there is only one major problem, the original GDI starts without an MCV in skirmish and I don't know why. I also added you as contact and Danke, wir lesen uns sicher im MSN. QUICK_EDIT
Also in the alternate timeline the GDI has developed a mobile repair vehicle. The Rig is the perfect vehicle for maintenance dutys in hazardous environments, but it is to slow to be very usefull in an attack maneuver.
Side: Z.O.I.D. (GDI)
Class: Repair Vehicle
Cost: 1500
Strengths: Heavy armour, Can crush light vehicles.
Weaknesses: Slow, Expensive.
The vehicle is based upon an unused design for Tiberian Wars.
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Tue Jun 24, 2008 6:01 pm Post subject:
if you need any help with any thing (no mater how stupid or small)pm me and ill try my best to help with any thing but voxel's _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Wed Jun 25, 2008 4:04 pm Post subject:
great youre getting hosted
this mod looks great so far and has a lot of protential and like i said
Quote:
if you need any help with any thing (no mater how stupid or small)pm me and ill try my best to help with any thing but voxel's
im only working on the begining of my mod so ill help out
coding,mapping,concept art(or just concept) and some shp work (im getting better and since ive only got 2 school days befor the summer holidays ill be making more) _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
if you need any help with any thing (no mater how stupid or small)pm me and ill try my best to help with any thing but voxel's... ...coding,mapping,concept art(or just concept) and some shp work (im getting better and since ive only got 2 school days befor the summer holidays ill be making more)
Great, I've added you at MSN.
Tomorrow I will PM Banshee about the hosting, I'am not sure yet whether my project deserves hosting or not. Also I will show up my new base defense. so stay tuned. QUICK_EDIT
ZoidZilla, any can get hosting, its just the good ones actualy get asked it
Awesome stuff i see here, and if you want help with anything, be it graphics (A logo or so) or anything i might be able to offer (I also have a vast database of the games code and can read excepts ).
Yea I confused it a bit, sorry. I added Rico at MSN and asked you if you have an massanger. I will PM you.
Hyper wrote:
Awesome stuff I see here, and if you want help with anything, be it graphics (A logo or so) or anything i might be able to offer (I also have a vast database of the games code and can read excepts ).
Dont be afraid to gimme a shout
Can you change EXE files or DLLs? I need someone wo changes the standart skirmish settings, start unit count, game speed, etc. Its a pain to change those setting, again and again everytime I like to test something in-game.
Also a cool logo for my mod would be awesome.
------
Featured Building:
Sentry gun
Sentry guns are the low-tech base defense of Z.O.I.D. they are cheap and can be placed in a wide radius around the base. Sentrys are real infantry reapers. But they can't stand against tanks.
Side: Z.O.I.D.
Type: Base Defence
Cost: 120
Strengths: Cheap, Extreme good vs infantry.
Weaknesses: No armour, Weak vs vehicles, useless against heavy armour.
Sorry for the poor in-game pic, but as I created everything for the screenshot the enemey came and beat my A$$.
Better pic next time.
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Thu Jun 26, 2008 6:40 pm Post subject:
right i thought that just wanted to make sure (we all make mistakes)
PSmake sure you talk hyper in to the little things that you might need eg working orca transports
edit:ive got a concept for a war factory that would fit in well with the rest _________________ Creator of TS:BoB and some other things that might be good when finnished. Last edited by Revolutionary on Thu Jun 26, 2008 8:32 pm; edited 1 time in total QUICK_EDIT
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