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weapons for mod
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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Wed May 21, 2008 6:19 pm    Post subject:  weapons for mod Reply with quote  Mark this post and the followings unread

3 questions

1 how do i make an aa Obelisk like in firestorm (which i dont have)

2 how could i make an aa emp weapon, basicly it charges up then fires at an aircraft knocking out of the sky then has to recharge

and 3 can i give a tank healing weapon (eg repair tanks gun) to a macanic (infantry)
Smile

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed May 21, 2008 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 and 3 are impossible, 1 is very easy: Just c/p the [LLine] projectile, change AA=no to AA=yes, and change AG=yes to AG=no if you don't want it to fire on the ground Wink
This is of course if you don't have FS. If you do own that game, just use AALLine as the projectile for your weapon...

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Wed May 21, 2008 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

my game is pached up to 2.03 if that is any help

ps could i do this with ets

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed May 21, 2008 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 and 3 arestill unpossible

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Wed May 21, 2008 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok thanks Smile

ther gose gdis special aa gun and thayer mecanic
Sad

my gdi new advanced gaurd tower will have to be more advanced (and costly)

any ideas for a gdi mobile repair tank

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed May 21, 2008 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

you could use mobile emp logic unless thats got some wierd hardcodeness to fire at enemys or give ammo to unit (look at CTECH) with EMP weapons

as for 3 use a healing particle

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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Thu May 22, 2008 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

AG, the problem at 2 still is there: AA EMP hasn't any effect. It won't do anything to the plane, because the EMP logic don't work for flying things (also jjs...)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 22, 2008 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

In addition, what should the emp do what a normal instant kill weapon can't?
I mean an aircraft that is emped would instantly fall from the sky and explode. So there is no reason for having an AA emp weapon, because a normal weapon with Damage=10000 would do the same.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Thu May 22, 2008 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

lol at 3 you can just nagative value for the damage

for certain warhead made for tank

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Thu May 22, 2008 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, but the inf would attack enemies, I think, and heal these...
Yeah, LKO is right. You can also make the EMP effect as Animation after the explosion (it would work in any way, I'm sure...)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu May 22, 2008 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

well afaik, emp worked on aircraft in TS at least but meh if mistaken so be it (actually it should as emp works on grounded aircraft)

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Thu May 22, 2008 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope, EMP doesnt work on AA... Just working on landed units, but I found something out. If you emp a carryall which has loaded a unit, the carryall will crash xD

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Revolutionary
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Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Thu May 22, 2008 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

so for the emp aa gun if i use a emp ball insted of a missil and make the wapon very strong ill get a similar efect
but what about the recharging (i dont have firestorm but game is pached up to 2.03)


Ps mecanic or ampibious repair tank Neutral Confused Question

ps ordosherrscher im 14 and you can speek better english than i can german (which im learnig)and spell better english than i can

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Thu May 22, 2008 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

^^ Well, I learned english through games and such things... Spelling is ok, but gramma and ... well, pronunciation is bad :p

Yeah, you will get the same effect, but what do you mean with recharging time...? I mean that the thing has to explode nearby the plane or the plane will be too fast flew over it... I wouldn't do something like recharging time, so, that it recharges first before it fires...

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Revolutionary
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Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Thu May 22, 2008 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

ignore the recharging time bit il set it up so it fires then has a long pause before fireing again

>Ps mecanic or ampibious repair tank Neutral Confused Question <

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri May 23, 2008 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

an other question

i heard the gdi apc in water image was hardcoded so the apc is the only unit that can do this ; is this true

Confused

i was wanting to add buildiable ships in to my mod and since gdi have the hover mrsl i wanted to give nod an amphibious tank and gdi an amphibious repair tank since the mecanic if he works is flawed +its easyer makeing 2 voxels and 2 hva's than it is changing a copy of the medic or engineer Rolling Eyes

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Street
Combat Engineer


Joined: 13 Sep 2007

PostPosted: Fri May 23, 2008 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

You only be able to have one amphibious unit to work properly and it must be or replace the amphibious apc. Any others will not use the inwater part of there vxl.

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Revolutionary
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Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri May 23, 2008 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

dam #Mad im going to have to think this mode threw with the rules in front of me at this rate

would ets make a diference

thanks any way Sad

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Street
Combat Engineer


Joined: 13 Sep 2007

PostPosted: Fri May 23, 2008 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Personally I don't know all the features of ETS if it doesn't do it it's a good suggestion on something for new version if there will be one, and I wish someone would reply to the post I made in the ETS forum, it rather annoying that I have done everything it says to do and still can't get the thing to work.

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Revolutionary
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Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri May 23, 2008 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks Street ill add that to the ets wishlist


(i havent got ets i should get it, its hard trying to mod with the tiberian sun feachers some times)

if i had a pound for every time i read something was hardcoded id be able to pay people to do it for me Laughing

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Last edited by Revolutionary on Fri May 23, 2008 7:22 pm; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 23, 2008 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

and you'd have no fun.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri May 23, 2008 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

your right there Laughing

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 23, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course I'm right, I'm your national neighbour and have had exactly the same thought in the past...

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Revolutionary
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Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri May 23, 2008 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

i thought id ask this too
i want to give gdi a weed eater it works the same as the nod version but the building stores more but because all it gives gdi is a nother bomber i was wondering if its posiable to have silos that get filled with the harvested weed

the weed/vain dosent count for any thing just fills up silos

is this posible or should i think this mod threw with the rules in front of me Laughing

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Last edited by Revolutionary on Sat May 24, 2008 2:43 pm; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 24, 2008 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

it won't work, and only use the quote tags for stuff other people say please...

AFAIK you can only have one weed eater and it can only have one value as to how much weed it needs, but I'm an RA2/YR modder. TS isn't my secene...

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Sat May 24, 2008 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok thanks would any thing like ets alow it?

i edited the quote thing
Smile

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