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[Voxel] APC problems.
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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Thu May 22, 2008 7:30 pm    Post subject:  [Voxel] APC problems. Reply with quote  Mark this post and the followings unread

Hello,

I have a small problem here. I've created an new amphibious APC, one voxel for the vehicle and one for the vehicle in water. I named it APC.vxl and APCW.vxl and replaced the original GDI-APC, it worked well.

Now I want use this vehicle for another side. I copied the code and renamed it in NEBEL.vxl and NEBELW.vxl. But if it drives in the water now it won't 'sink' in anymore. Is something wrong with the name or is this 'waterline' effect hardcoded?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu May 22, 2008 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hardcoded to APC and APCW only. Sorry Smile

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Thu May 22, 2008 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok that's it. I will move the APC to the third side, and give GDI a hover APC or something.

Thanks for your help.

I have another question, we working on a subterranean MCV, we've changed the locomoter and the movement zone. It works for the Player but the AI won't deploy the MCV on game-start.
Is there a Way to solve this Problem?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu May 22, 2008 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

hardcoded issue relating to locomotor so unfortunatly no

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Thu May 22, 2008 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I sense i've chosed the wrong game for modding. -_-
Maybe a dummy MCV is the solution for this problem.

Thanks for the help.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri May 23, 2008 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

A way we got around that in TSD was to make it a conventional hovercraft. You will also be able to then give it a turret aswell.

The turret wont work on the APC because when it sinks the turret will stay in the same position.

At the end of the day this will make any sides non APC amphibious craft way more believable.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sun Jun 22, 2008 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it anyhow possible to create an APC with a Weapon? Every time I try, I can load infantry into the vehicle but I can't unload them anymore...

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Tiberian Fall
The Art Of Tiberian Fall

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