Something like a magnetic grinder to attract troops and grind them, EA said. RA3 might be a megafail. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Red Afail 3: We do every possible stereotype and cartoony unit idea to crush the original Red ALert feel of the game...
They look like a shortened version of the lasher's grinder. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Heres another pic i put together with some keypoints.
Now on the bomber the jets are centralized into the wing, wings not only provide lift but are also the best places in an aircraft to store fuel. The outlets don't end after the wing but in the middle so you have this whole area of the wing that will blacken and distort technically weakening it. Not a smart design concept I think.
I like the turret design on the anphib APC but what is the thing on the back of it? Massive mortar or something.
The rotor design i think is totally useless and un-soviet, also a copy of the one in KW.
Looks like there will just be singular soldiers instead of squads.
Apex wrote:
Red Afail 3: We do every possible stereotype and cartoony unit idea to crush the original Red ALert feel of the game...
They look like a shortened version of the lasher's grinder.
Exactly. Unfortunately I don't they can go back to being serious after RA2. I enjoyed playing RA way better than any other cnc to date.
So I think a mod is in order, well a chain of mods. To attempt to fix this mess of a story EA has got going that we used to call CNC.
So I think a mod is in order, well a chain of mods. To attempt to fix this mess of a story EA has got going that we used to call CNC.
Alright, alright! I'm going
First the post RA thing then I'll link it to TD with a bit more stuff.
Will that do?
I this game sucks so badly, I reckon they did a survey for all the least liked parts of other games and stuck them together... that people, is most likely right... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
How about a shut up? Seriously, I'm an EA-hater and RA3 looks fun and appealing. Yes, the design are somewhat lacking technically and there is the over-cartoony feel and some totally wacky stuff. But overall it's more good than bad. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri May 23, 2008 4:49 pm Post subject:
Who cares about realism? Are there Tesla Coils that can fire a few hunderd meters or XXL tanks with 2 barrels? NO! So stop whining about realism things. RA series =/= realism...
And I'm glad at least some ppl do think that RA3 will be fun... QUICK_EDIT
How about a shut up? Seriously, I'm an EA-hater and RA3 looks fun and appealing. Yes, the design are somewhat lacking technically and there is the over-cartoony feel and some totally wacky stuff. But overall it's more good than bad.
How about this is a democracy? :p
I can think ths is a pile of crap and not buy it, you can like it and get a copy, EA then has your euros for being unoriginal, you will eventually tire of the game and might even come to a point of view similar to mine. At the end of this time I've lost nothing except this arguement, but EA still has your money...
IIRC the wiki article for C&C has a bit about RA3 and it says that a tem member has been quoted saying that they're deliberately going for the cartooniest things they can. This is bad news for me, it is however good news for comic book fans who are also gamers and would like to see what happens if C&C and popeye or something collide... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
yea, unfortunately the truth is, concept artists and character designers..etc are pressured from the ones with the money on top.
they typically want things that look cool or whatever else fits their marking scheme. Also note EA is not the only one. scary!
Yea their are implausible things because who ever was either on deadlines or just was not a aircraft engineer and did not have the time to research!. >.<
however, I am actually liking the work put into this. The amount of detail and how "pretty" the graphics can be. which is a modder's approach.
Also, I really hope that there are NO strings of RA-remakes or MyRAspace or MyTS or MyTD..etc.
I would hope more original IP comes in. but...oh well. _________________ Delirium.. QUICK_EDIT
This is bad news for me, it is however good news for comic book fans who are also gamers and would like to see what happens if C&C and popeye or something collide...
Already done. Ra2. And it ztyping worked.
I really want my hands on the BETA of this. I think it should be pretty good, from what ive seen so far. QUICK_EDIT
Yeah I too think this game will be fun, but like i said to Jud, they could have mixed more conventional designs with RA tech.
Also I just read a magazine article stating that RA and the cnc universe don't join up. Failed experiment or something. Even though we can come up with some pretty cool theories as to how they all connect *cough* BTS I can say I'm pretty happy with that.
Finally I like the pacific experimental look of the allied aircraft, the fact you can believably build buildings on water and the insaneness of the water itself. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Mon May 26, 2008 6:56 pm Post subject:
The water is fuckin amazing. That fact alone, may convince me to try this game, some way or another. _________________ Destroy to create. All for the hunt to dominate!
Joined: 23 Jun 2006 Location: 3rd Rock from the Tiberian Sun
Posted: Mon May 26, 2008 7:56 pm Post subject:
The dual rotor configuration is more or less a synchropter. Old design used for heavy lifting. It also eliminates the need for a tail rotor. It's also a highly stable flying platform. But since the image appears to show a tail rotor when none is needed, and in fact would cause the heli to spin if it was running, it's obvious they are using the dual rotors for the looks.
The massive mortar cannon I believe shoots some kind of hopping walker out of it, but I'm not sure.
yea, the large cannon on the bullfrog is the "man cannon" which can launch dudes and also bears. since I recall reading about parachuting bears. _________________ Delirium.. QUICK_EDIT
OMG, RA3 looks so ridiculous. Since the technology is advanced enough to make all graphical dreams come true, the game design becomes more and more stupid.
And those units look like as if all the designers drive a VW bug and used its nose design on every unit.
Dutchygamer wrote:
Who cares about realism? Are there Tesla Coils that can fire a few hunderd meters or XXL tanks with 2 barrels? NO!
indeed there are some (or at least as real concept). (click on image for more info)
insane Nazi war machines at WWII.
here more about their crazy designs. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Tue May 27, 2008 2:24 pm Post subject:
Yes, I know about the Ratte and the Maus tanks, but they where so big they would destroy the roads and bridges they drive on... Also, a double-barreled tank would destroy it's turret after a few shots because it puts way too much stress on it... QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue May 27, 2008 7:11 pm Post subject:
AFAIK it was on one of the Normandy beaches. If that is any testomony to effectiveness.. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
If it was omaha then it might have been ok. Sword, Gold, Juno, Utah then it was epic fail. Or it might have been at Le Harve... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
The thread which I've linked the demo too, OPENLY states that the drones are the Carrier attack drones, _________________ Please, read the signature rules of the forum. QUICK_EDIT
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