Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 3:40 am
All times are UTC + 0
Turret problems
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Hello There
Grenadier


Joined: 30 May 2008

PostPosted: Thu Jun 05, 2008 4:16 am    Post subject:  Turret problems Reply with quote  Mark this post and the followings unread

Hello everyone. I have a turret problem. The turrets are floating in the vehicle. How can I fix this?



Turret Problem.PNG
 Description:
Turret Problem
 Filesize:  9.62 KB
 Viewed:  1658 Time(s)

Turret Problem.PNG



Back to top
View user's profile Send private message
Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Jun 05, 2008 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Its your HVA or TurretOffset thats being a problem, fix them...

_________________

Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.

Back to top
View user's profile Send private message
Hello There
Grenadier


Joined: 30 May 2008

PostPosted: Thu Jun 05, 2008 4:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Hello. My current TurretOffset is -80. Should I change it or remove this tag instead?

_________________
46 106.42
pd +2.4
Palladium 1554
3140
12.16
2.2

Back to top
View user's profile Send private message
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Jun 05, 2008 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Trial and Error.

_________________
Delirium..

Back to top
View user's profile Send private message
Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu Jun 05, 2008 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

The error is caused by incorrect bounds being set in the voxel, not the HVA. HVA editor can change the voxel bounds however which is why people get confused. You should not adjust turret height using hva positions.

Back to top
View user's profile Send private message
Hello There
Grenadier


Joined: 30 May 2008

PostPosted: Thu Jun 05, 2008 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh. Hello. Thanks for the answers. I tried Trial and Error but after 4th attempts I removed the TurretOffset tag. It works now.

_________________
46 106.42
pd +2.4
Palladium 1554
3140
12.16
2.2

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1695s ][ Queries: 14 (0.0113s) ][ Debug on ]