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GMAX -> Tiberian Sun
Moderators: Global Moderators, Tiberian Sun Moderators
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jun 05, 2003 9:48 pm    Post subject:  GMAX -> Tiberian Sun Reply with quote  Mark this post and the followings unread

This is a simple guide that might explain the basic steps of converting a model made in GMAX to a normal picture. From that, it's quite easy to go to Tiberian Sun. Note: All pictures are thumbnails.

I'm using RenX because I was having problems on showing textures with GMAX. So, I also recommend RenX for you...

First step: make sure you have the model done and remove the grid. To remove the grid, go to View -> Grids and uncheck Show Grids option as you see in the picture below.

Note: I'm gonna use the Weapons Factory that comes in Renegade Public Tools.



Second Step: Set viewport settings. Go to Customize menu and got to Viewport Configuration. Then, you follow the settings below:





Third Step: Set the background. In Tiberian Sun, the color used is ( the big black: (0,0,0). Red Alert 2 uses blue (0,0,255), I think. Go to View menu -> ViewPort Background and set the color there.





When it's ready, just apply Smile.



Fourth Step: You need to adjust the camera to render it in the correct angle. To know the angle of the camera, I suggest you check a similar building and do it by comparison. In my example here, I'm skipping this procedure. If you wanna do it, open Flyby's script and select one of the cameras to create (you may have to switch around to get the right corner u want at the front).

Fifth Step: When you have everything ready, activate the expert mode by following the picture below.





Sixth Step: When you get into the expert mode, feel free to take the screenie. In your keyboard, there is a key written "Print Screen" or "Print Scrn". Just press that and open a graphics program like Paint Shop Pro. Paste the clipboard as image and crop it. You'll have something like this:




After that, you know what to do: resize, add the desired pallete and use XCC to convert it back. Enjoy it!


Key Words: #Tutorials #SHPs #Graphics #Media #GMAX #RenX #TiberianDawn #RedAlert1 #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #3DModels 

Last edited by Banshee on Thu Jan 23, 2020 7:37 pm; edited 11 times in total

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jun 06, 2003 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jezus, Banshee, you have a lot of open windows... Cool

But it's a great tutorial. Is RenX included in that Renegade dev kit from WW?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 06, 2003 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, exactly.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Fri Jun 06, 2003 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

For all those that dont SKIP STEPS *cough* and need to get your building alligned correctly.. i suggest using the RA2 toolset script for Gmax, i have it here somewhere ill attach..

edit: All you need to do with this is open the script, select one of the cameras to create (you may have to switch around to get the right corner u want at the front) then folow banshees step for making a screeshot



ra2_toolset_r1_05.zip
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 Filename:  ra2_toolset_r1_05.zip
 Filesize:  1.83 KB
 Downloaded:  1849 Time(s)


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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Jun 07, 2003 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you Sk8erkid and Banshee! Very Happy

This will be very useful and having the correct camera angle can make ar brake the pic.

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Jun 07, 2003 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

That tutorial isn't finished Banshee. What about changeing the coloure in PSP then converting to SHP

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jun 08, 2003 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

It's something that everyone knows...

You load the .jpg file in the PSP. Save it as .pcx. Add the pallete (unitsno.pal from TS works perfectly) and resize it. Then, you use XCC. Right click the .pcx file and convert it to .shp. and add it into the ecache.mix file...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 28, 2003 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Ha! This tutorial will not go offline when the entexplode disapears Wink. In fact, it now loads much faster. Welcome to the world of Origin Smile.

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Sat Jun 28, 2003 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

whoa this happeded to es and i didn't notice

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Mon Sep 08, 2003 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

how the hell did you have so many things running at once without crashing your pc? anyway, thanx for the tutorial. it really helped.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Mon Sep 08, 2003 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Its only six internet explorer windows and a couple MSN convos and gmax dude #Tongue but i guess there are the less fortunate out there that cant handle that

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 20, 2005 1:41 am    Post subject: Just in case anyone needs... latest version of the script... Reply with quote  Mark this post and the followings unread

1.13, modified by Gamemate.



ra2_ts_scripts-1.zip
 Description:
...

Download
 Filename:  ra2_ts_scripts-1.zip
 Filesize:  8.36 KB
 Downloaded:  915 Time(s)


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theidiot
Cyborg Soldier


Joined: 29 Apr 2005

PostPosted: Tue May 31, 2005 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont know how to use these tool scripts.

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