Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Nov 08, 2024 8:34 pm
All times are UTC + 0
Kirov Airship Mark II [RA2]
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [29 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sat Jun 07, 2008 7:08 am    Post subject:  Kirov Airship Mark II [RA2]
Subject description: I <3 Dirigibles But Dirigibles Hate Me :(
Reply with quote  Mark this post and the followings unread

This unit was created with the intention of submitting it for raminator's TFOtbBPVCpbBaTMtnC. But things happened, the deadline came and went and yadda yadda-- who cares, here it is.

Loosely based on RA3 concept art.




Happy bombing. Smile



Kirov MK II.zip
 Description:
Main voxel, bomb and cameo.

Download
 Filename:  Kirov MK II.zip
 Filesize:  68.31 KB
 Downloaded:  1337 Time(s)


_________________

Last edited by Arikado on Sun Jun 08, 2008 7:16 pm; edited 1 time in total

Back to top
View user's profile Send private message Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jun 07, 2008 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

wow, the turbines look like they can bring this kirov up to supersonic. Very Happy
I don't know if it's the map, but the colors are a bit bright.
And on the side views the dark lines from front to back are a bit pixely. Maybe you could add some shades of grey next to them, so they look smoother. In addition you could add some noise to the yellow texture, so it doesn't looks that plain.

But it's nonetheless a good voxel.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sat Jun 07, 2008 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, it's a juggling match between the main body being too bright and the horizontal lines not coming through on certain angles. Unfortunately, I'm done with it and it will stay as is.

Oddly enough, though, this voxel's texture colour was taken from my last blimp endeavor and yet the two voxels don't appear to be exactly the same. Go figure.

_________________

Back to top
View user's profile Send private message Skype Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Jun 07, 2008 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Fantastic, though not as great as your last one. One of the features I dislike about this Kirov is that the lines stand out far too much unlike the Westwood Kirov and your first Kirov attempt. Other than that, Its fantastic. Does it animate?

Last edited by Aro on Sat Jun 07, 2008 9:35 am; edited 1 time in total

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 07, 2008 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

The 3D model looks good, but the voxel is meh... I'd prefer the original Kirov above this... This one is a bit too small and it looks like it has some bad normals. That may be the lines though Wink

Back to top
View user's profile Send private message Send e-mail Skype Account
Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sat Jun 07, 2008 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

dutchy said what i was thinking and i noticed the hammer and sickle are remapable

_________________

Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger Account AIM Address
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Jun 07, 2008 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

only problems i see are the too yellow colors (the texture itsaelf that is) and that i could have been a bit longer...



SCRN0017.jpg
 Description:
 Filesize:  21.19 KB
 Viewed:  32666 Time(s)

SCRN0017.jpg



_________________

just a simple logo by bricks @ raminator, on Flickr

Back to top
View user's profile Send private message
IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Jun 07, 2008 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Arikado makes the blimps fit in the War Factory so they don't look retarded. #Tongue

_________________

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Jun 07, 2008 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

TE KIROV IS SMILING IN THE IN-GAME OMFG!

#Tongue

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sat Jun 07, 2008 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good Job. Instead of Black lines across the body use brown so the face doesnt look too dark

_________________


My Art

Back to top
View user's profile Send private message Visit poster's website
Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sat Jun 07, 2008 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ugh. I hate leaving a job half done or half assed. Sad
I'll tweak the base texture some more until it's reasonable and not a glaringly ugly banana.

Biohazard wrote:
i noticed the hammer and sickle are remapable

It wasn't before but there were some angles where no remap would be visible. Plus no remap would make it the odd one out since everything else has remap logos.

raminator wrote:
and that it could have been a bit longer...

Made for RA2 War Factories and not for make believe Zeppelin-only War Factories. Though that would be quite awesome.

Edit-- Better or worse?



kirov2_new.png
 Description:
 Filesize:  139.4 KB
 Viewed:  32594 Time(s)

kirov2_new.png



_________________

Last edited by Arikado on Sat Jun 07, 2008 11:37 pm; edited 1 time in total

Back to top
View user's profile Send private message Skype Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Jun 07, 2008 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

MUCH Better. Excellent Job, Kevin. Smile

Back to top
View user's profile Send private message
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Jun 07, 2008 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Two things. This thing is ztyping sexy imho. Really is. BUt, Just two things irk me.

the H&S on one side is backwards..please fix it? Also, could you make a zbomb.vxl out of one of the bombs it has? That'd be real nice.

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jun 08, 2008 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks alright, but TBH the face looks way too flat for my own liking.

Back to top
View user's profile Send private message Send e-mail
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jun 08, 2008 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

It still smiles o.o Yea, I like the design a lot, but I hope I'm not seeing things but the lines look like they are spreading the black hole syndrome.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sun Jun 08, 2008 4:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Clarkson wrote:
the H&S on one side is backwards..please fix it?

Haha. I was waiting for you to mention that. #Tongue
It's even like that on the concept art as the artist compensated for mirrored textures. Laughing

Quote:
Also, could you make a zbomb.vxl out of one of the bombs it has? That'd be real nice.

I suppose I could do that.

And here's it is a bit bigger.



update.png
 Description:
Still fits the War Factory. Barely.
 Filesize:  298.32 KB
 Viewed:  32536 Time(s)

update.png



_________________

Back to top
View user's profile Send private message Skype Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jun 08, 2008 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Even better. Excellent Job.

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 08, 2008 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Now I say: nice! Good job Arikado Smile

Back to top
View user's profile Send private message Send e-mail Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Jun 08, 2008 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

/r/ download link of the above one please.

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sun Jun 08, 2008 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Nice An Excellent Improvement

Back to top
View user's profile Send private message
Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Sun Jun 08, 2008 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okey dokey. First post updated.

_________________

Back to top
View user's profile Send private message Skype Account
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jun 09, 2008 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

pratical usage ingame and looks good =)

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jun 09, 2008 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Okey dokey! This one deserves the spotlight! Congrats, Arikado Smile

Back to top
View user's profile Send private message Visit poster's website Skype Account
SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Mon Jun 23, 2008 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Just checking I'm liking the design I just wanna see if I can get permission to tweak the front to be a little more pointer like the RA2 version I will provide credit for the original version though

wasn't planning to release just wanted to use it in my mod

Back to top
View user's profile Send private message
Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Mon Jun 23, 2008 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

You can edit every voxel thats for download, as long as you give credit to the creator.

Back to top
View user's profile Send private message
wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Jun 23, 2008 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

not really true, you should always ask author for permission before editing their voxel in anyway.

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Mon Jun 23, 2008 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

better safe than sorry #Tongue

_________________

Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger Account AIM Address
Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Jun 23, 2008 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

If your using it for your mod on ur PC u can do what u want with it, its when u want to release it publically that permission is worth going for. However saying that generally if they release the vxl publicly, its with the assumption it will be used in a mod Smile

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account
Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Mon Jun 23, 2008 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why would anyone not allow alterations to their public voxel? If they're that clingy to their creation then don't release it.
And it's out of courtesy to give credit to the original creators. Of course, if someone thinks they're smart and claims it as their own, the chances of someone else calling out the bullshit is quite high. So be nice. Smile

SSTG, alter it in anyway you see fit. Stretch it, shrink it, explode it, replace the Soviet's logo for a Pokemon; I don't care. Good luck on your mod. Smile

_________________

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [29 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.3637s ][ Queries: 16 (0.1005s) ][ Debug on ]