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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sat Jun 07, 2008 11:39 pm    Post subject:  Loading screen Reply with quote  Mark this post and the followings unread

My First Attempt at doing a loading screen it a mutant one



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jun 07, 2008 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

The squares are blocked by monster. You should have squares and screenshoot only be on one side and fade out. the monster then would also need green squares pointing out parts of the mutant.

Et cetera.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sat Jun 07, 2008 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

i wanted the monster as a foreground i did it on purpose

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sat Jun 07, 2008 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats pretty cool imo. i could not do a better job

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sat Jun 07, 2008 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

hay thanks mate Very Happy

it easer than it look

im using photo impact 10

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun Jun 08, 2008 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Those green lines make the background look too busy, make them transparent so that way it looks better. Smile

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jun 08, 2008 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
photo impact 10


Yes, I used to love using that, then I realized Photoshop was actually a lot better. This looks quite similar to my Nod loading screen for Twisted Insurrection, judging from the way It's lay out and the main picture in general. The nuclear symbol in the corner stands out too much from the rest of the picture as its color scheme and brightness does not fit with the rest of the loading screen. The main image is OK, but you should edit the in-game part to make it look better and a bit more computerized. Another thing that bugs me is that the faded out human shaped silhouette overlaps the Inner border, this is not really a problem, but its just something that bugs me. Otherwise, good Job.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sun Jun 08, 2008 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I Give It another Shot thanks for you advice

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sun Jun 08, 2008 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

What is that thing in the main part? What is it holding? I giant something. O_o

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sun Jun 08, 2008 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

No Nuke Symbol



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jun 08, 2008 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats a lot better than the nuclear symbol, however that symbol definitely need to be resized just a pinch and darkened.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sun Jun 08, 2008 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Better fit logo



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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Sun Jun 08, 2008 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Great job for that loading screen.

BTW. Zerg building for Forgotten? I think Zerg buildings are more fit for Scrin than Forgotten.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sun Jun 08, 2008 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

because im using you
Quote:
Best solution of make balance 3 or more sides in TS(***)
I thought ill have cabal as Terran (fits his colour), mutant as zerg (mutated buildings) and im not having scrin im calling them precursor and them as have protoss (have you ever played Jak and Daxter)

i might make a cabal one loading screen as well

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 08, 2008 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good! But you do know that new sides in TS can't have custom load screens right?

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sun Jun 08, 2008 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes they Can but only the 3rd because of ets i think, you call it load----e or f

hyper said it the est forum part

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 08, 2008 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Can be... I ain't that fan of patches made by VK. I've got my reasons, which I won't tell to eradicate any options for a flamewar here Wink

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sun Jun 08, 2008 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I can understand that just by going in the ra2 forum

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sun Jun 08, 2008 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to dub post but i found away to have a forth loading screen(ets only i think) .

only people that have over sized gdi loading shoud do this

Edit load600c and load600b to suit your forth side mine being cabal

quick example



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