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Harvester docking problem
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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Mon Jun 09, 2008 4:21 am    Post subject:  Harvester docking problem Reply with quote  Mark this post and the followings unread

I make new refinery. But I have little problem when harverter is docking. ActiveAnim is overide harvester when docking. How I fix this?

Code:
[SAEXTR]
Remapable=yes
Cameo=EXTRICON
Foundation=4x3
Height=3
Surface=yes
ZShapePointMove=70,30   ; It should change at here. but when I change around number this value is most visible.
Buildup=SCRINSMK
DemandLoadBuildup=true
FreeBuildup=true
BibShape=SCRINBB2
NewTheater=yes
ActiveAnim=SAEXTR_A
ActiveAnimZAdjust=-100



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Street
Combat Engineer


Joined: 13 Sep 2007

PostPosted: Mon Jun 09, 2008 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I am not a 100% sure but I think the original refinarys have the harvester drawn on them during activation anime to make it look like that doesn't happe, someone correct me if I am wrong its been years since I have touched TS for modding.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jun 09, 2008 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

I suggest reading LKO's last post here. He explains your error, and it seems it's a bug of the game...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 09, 2008 9:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I think he just wants the activeanim to be drawn under the harvester.

For that don't change ZShapePointMove. This tells the game to draw the whole building over or under other things. It sorts the whole building into its drawing layer.

Use the ActiveAnimZAdjust value of your refinery to change the drawing layer of your ActiveAnim. By lowering this value, you should be able to make the Activeanim draw under the harvester.

But if you make the ZAdjust value too low, the activeanim is drawn under the building too. So keep an eye on this and maybe change the ZShapePointMove value too.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Mon Jun 09, 2008 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I removed ActiveAnim and then result is SAEXTR will overide harvester when docking. It mean that ActiveAnim is not cause of problem.

I change around number of ZShapePointMove Again. I have better result.

Code:
ZShapePointMove= 145, -30


Now my harvester more visible when docking but it not perfect yet.

Maybe this key is use for tell that what point(X,Y) is show under unit.



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