Posted: Mon Jun 09, 2008 4:21 am Post subject:
Harvester docking problem
I make new refinery. But I have little problem when harverter is docking. ActiveAnim is overide harvester when docking. How I fix this?
Code:
[SAEXTR]
Remapable=yes
Cameo=EXTRICON
Foundation=4x3
Height=3
Surface=yes
ZShapePointMove=70,30 ; It should change at here. but when I change around number this value is most visible.
Buildup=SCRINSMK
DemandLoadBuildup=true
FreeBuildup=true
BibShape=SCRINBB2
NewTheater=yes
ActiveAnim=SAEXTR_A
ActiveAnimZAdjust=-100
I am not a 100% sure but I think the original refinarys have the harvester drawn on them during activation anime to make it look like that doesn't happe, someone correct me if I am wrong its been years since I have touched TS for modding. _________________ [url=http://eve.battleclinic.com/killboard/images/signature/cache/elliott_street_amarr_eve_sig.png[/img][/url] QUICK_EDIT
I think he just wants the activeanim to be drawn under the harvester.
For that don't change ZShapePointMove. This tells the game to draw the whole building over or under other things. It sorts the whole building into its drawing layer.
Use the ActiveAnimZAdjust value of your refinery to change the drawing layer of your ActiveAnim. By lowering this value, you should be able to make the Activeanim draw under the harvester.
But if you make the ZAdjust value too low, the activeanim is drawn under the building too. So keep an eye on this and maybe change the ZShapePointMove value too. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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