The jugger doesn't fires them at the same time too.
The reason that the mammoth doesn't fires as fast as the jugger is, that he has to turn its turret a bit for the second shot, and the mammoths ROT is slower than the one of the Jugger turret. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Afaik is BurstDelay=0 the default value.
Since the vulcan tower mg fires almost at the same time, you could raise the ROT to 100 so the unit can fire without to spend time in turning the turret. But a normal unit would look odd with ROT=100, so i would recommend to use this only on buildings.
Another thing you can try is changing PrimaryFireFLH in art.ini. If the L value is 0, the unit doesn't need to turn, because both shots are done from the same position. However the unit won't shoot from left and right anymore. The projectiles are this way always fired from the centre.
oh and yes, it's impossible to fire 2 shots at the same time with Burst.
But you can abuse the cyborg reaper split logic to fire a missile with ProjectileRange=0 and let this split up to several missiles. Then it looks ingame as if the unit fired lots of missiles at the same time from the same position.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum