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smart but dumb question
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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Thu Jun 19, 2008 8:44 pm    Post subject:  smart but dumb question Reply with quote  Mark this post and the followings unread

ok lots of details.
i have made a new tank for red alert 2 yuris revenge, it worked grreat you can see it and everything (i mentioned this because i have experiance.),
then i made a infantry unit no matter what i try or change it is always invisible or the cameo shows up as the unit instead of the voxel.yes you can build it. ive tried every toturial and looked up all the questions on it none of them work.

ok heres the unit code

rulesmd.ini

in the infantry list
66=GIANT1

then

[GIANT1]
UIName=Name:GIANT1
Name=GIANT1
Image=GIANT1
Category=Soldier
Primary=M60
Secondary=Para
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying. Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=1250
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=1
Sight=5
Speed=2
Owner=British,French,Germans,Americans,Alliance
Cost=600
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2



artmd.ini


[GIANT1] ; giant
Cameo=GIANTCAM ;as in cameo (also i had my cameo as GIANT1 bfore but then it apeared as my unit)
AltCameo=GIANTCAM
Sequence=GISequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=80,0,105
SecondaryFireFLH=80,0,90



ok then i made my voxel and hva files and put them in expandmd93.mix
and put my cameo shp file in ecachemd93.mix

also i tried different voxels and hva's and ried putting them in different mix files like Expandmd93.mix and expand93.mix Expand93.mix expandmd25.mix etc... same for the shp file.
also i use xcc mix editor voxel section editor 111 os hva builder 2.1 and shp builder 3.36


thanks for listening!

...and hopefully helping...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jun 19, 2008 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Infantry has never been, does not and will never work as a voxel.
Infantry only works as an shp unit. Wink

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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Thu Jun 19, 2008 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

...oh
um how can you make a unit as a shp? arent shps 2d?

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BritishPetrol
Vehicle Driver


Joined: 17 Jun 2008

PostPosted: Fri Jun 20, 2008 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

stephen1341 wrote:
...oh
um how can you make a unit as a shp? arent shps 2d?


No, voxels are 2D.

SHPs are 3D.


Banshee simply got them confused when he made the editing tools.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Jun 20, 2008 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

BritishPetrol wrote:
stephen1341 wrote:
...oh
um how can you make a unit as a shp? arent shps 2d?


No, voxels are 2D.

SHPs are 3D.


Banshee simply got them confused when he made the editing tools.


First post. First epic mistake.
Or you could at least point out the sarcasm. :/

But anyway:
SHP - 2D sequences of images, basicly animated drawings, infantry, buildings, terrain...
Voxels - 3D objects, used for vehicles only.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Jun 20, 2008 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Lolwhat!


voxels have height, width and length information. that screams 3 dimensional to me. Neutral


SHP's , only using height and width...which equals to 2D Wink.

Although you can use a 3d app to create them. unless you are a pixel god.

EDIT:Damnit, gufu beat me to it. #Tongue

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri Jun 20, 2008 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

He certainly did.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Jun 20, 2008 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Voxels are often used in action games... with low resolution of course...

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Last edited by gufu on Mon Jun 23, 2008 11:47 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jun 20, 2008 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

stephen1341 wrote:
um how can you make a unit as a shp? arent shps 2d?

most shp creators like myself use a 3d modeling program like 3dsmax, blender, cinema4d etc and create a 3d model. then they animate this model and render the animation as single images.
You can find a tutorial here.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Mon Jun 23, 2008 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

uuuuuuuuuuh... ok... um i have os shp maker 3.36 i made a shp butits weird i it has 100 frames that just show it moving. so when its in the game it will move right while walking left and so on then when it just stands it walks whitout moving the real character just the animation. uh how do i make a unit with os shp maker 3.36?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 24, 2008 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

take a look on original infantry shps.
They have a certain order of the direction in which the unit looks, fires and walks.
Then in art.ini define a new sequence that matches the frames in your shp.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Tue Jun 24, 2008 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

where would the infantry shps be located?
i do all my mods in the yrys revenge program files not C:\westwood\yuri's revnge
does that matter?

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BritishPetrol
Vehicle Driver


Joined: 17 Jun 2008

PostPosted: Tue Jun 24, 2008 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
BritishPetrol wrote:
stephen1341 wrote:
...oh
um how can you make a unit as a shp? arent shps 2d?


No, voxels are 2D.

SHPs are 3D.


Banshee simply got them confused when he made the editing tools.


First post. First epic mistake.
Or you could at least point out the sarcasm. :/

But anyway:
SHP - 2D sequences of images, basicly animated drawings, infantry, buildings, terrain...
Voxels - 3D objects, used for vehicles only.

You'd have to be a complete moron to not see the sarcasm in that post.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Jun 24, 2008 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

i doubt that. for there is alot of idiots here that dose say stuff like that. the funny thing about text is it has no tone, so when situations like this where you may be sarcastic... and may not be... its always best to not be lazy and place a little /Sarcasm or something... or not be sarcastic at all.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 24, 2008 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

And without beeing sarcastic, wouldn't it be advisable to stay on topic?

stephen1341 wrote:
where would the infantry shps be located?
i do all my mods in the yrys revenge program files not C:\westwood\yuri's revnge
does that matter?

I'm not that familiar with RA2 modding but i think the game finds SHPs like TS only in ecacheXX.mix files. Try placing the new shps in e.g. ecache2.mix.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Jun 24, 2008 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

BritishPetrol, you made the same mistake I did, irony does not transfer well into text, unless you use some italics and a [/sarcasm] at the end... But that kinda spoils the effect.

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Last edited by Lt Albrecht on Tue Jun 24, 2008 5:14 pm; edited 1 time in total

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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Tue Jun 24, 2008 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok! i found some shp's have studyed them and im making my own now. though looking at other peoples shp's and how good they are, it must take a loooong time to make one.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 24, 2008 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

that depends on the way how you make them.
By hand frame per frame it is almost impossible and lasts a very long time.
As an animated 3dmodel it's actually quite fast, because the 3d program just renders from different angles the same animation.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Tue Jun 24, 2008 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

ooooooooh... heh noobie noob noob.

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