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the best 3d model creator
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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Tue Jun 24, 2008 10:04 pm    Post subject:  the best 3d model creator Reply with quote  Mark this post and the followings unread

submit your ideas. i need a good model creator.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Jun 24, 2008 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean 3D program I assume. It depends as there are many good ones out there...

heres a list

3D Studio Max by Autodesk
Blender: www.blender.org its powerful and free
Wings 3D
Anim8tor
Cinema4D

I use AutoCAD2007 to engineer some of my models and then I import them to 3DS Max to finalize them.

google is your best friend... Smile

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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Tue Jun 24, 2008 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do you use a model as a shp?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Jun 24, 2008 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread


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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jun 24, 2008 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

At first you create a 3d model. Then you render it out as 2d image(s) (like .png) and import them into SHP Builder where you save the final product as .shp.

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stephen1341
Grenadier


Joined: 13 Jun 2008
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PostPosted: Wed Jun 25, 2008 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

any tools for turning .blend to a .shp?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Jun 25, 2008 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

No, theres no such tool that can convert a ".blend" file to a SHP

Do what DounutArnold just explain. I'll be more specific: First create your model. Second, render it and save the rendered model as a PNG file, then import/or paste it on the SHP Builder. then save it.

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stephen1341
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Joined: 13 Jun 2008
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PostPosted: Wed Jun 25, 2008 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do i render a image?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Wed Jun 25, 2008 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. This is in the wrong forum.
2. Why the hell are you asking about what the best 3D program is when you don't even seem to understand the basic concepts behind using one? Go ask on a website that deals with providing tutorials to 3D modelling n00bs.

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stephen1341
Grenadier


Joined: 13 Jun 2008
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PostPosted: Thu Jun 26, 2008 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok fine no need to kill the noob.

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stephen1341
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Joined: 13 Jun 2008
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PostPosted: Tue Jul 01, 2008 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

well i just want to know what most people use.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Jul 01, 2008 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

protip1: dont double-post.
protip2: www.tutorialized.com
protip3: come back when you can show something worth the effort of watching to.

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stephen1341
Grenadier


Joined: 13 Jun 2008
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PostPosted: Tue Jul 01, 2008 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok thanks.

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mireazma
Soldier


Joined: 14 Feb 2007

PostPosted: Tue Jul 01, 2008 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use Wings3d and recommend it for quick start in 3d world.

PROs
+ it's by far the most intuitive modeler. For advanced modeling you should read the help/go to forum (lots of tutorials)
+ all you need in rightclick menu
+ eyeball / numeric precision (you choose)

CONs
- A drawback - no booleans (you'll find yourself needing them) but there are workarounds.
- not complex
- doesn't work with nurbs, just mesh-polyhedrons

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Jul 01, 2008 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

mireazma wrote:
I use Wings3d and recommend it for quick start in 3d world.

PROs
+ it's by far the most intuitive modeler. For advanced modeling you should read the help/go to forum (lots of tutorials)
+ all you need in rightclick menu
+ eyeball / numeric precision (you choose)

CONs
- A drawback - no booleans (you'll find yourself needing them) but there are workarounds.
- not complex
- doesn't work with nurbs, just mesh-polyhedrons


id have to disagree with +1. IMHO 3DS Max is far more intuative than anything else ive tried, including Blender, Cinema 4D, Google Sketchup and Wings 3D

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stephen1341
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Joined: 13 Jun 2008
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PostPosted: Tue Jul 01, 2008 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok thanks everyone but ive taken a liking to blender 3d. this i still a good post for new people to look at though.

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Tue Jul 01, 2008 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, thats ok, im not judging anyone.

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mireazma
Soldier


Joined: 14 Feb 2007

PostPosted: Wed Jul 02, 2008 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

No offence but 3dmax is tens times Wings3d as complexity.
In Wings all you do (and is enough for me) is pull out the vertices, lines, and faces of a cube; you cut lines to obtain more vertices and connect vertices to obtain more lines. That's it. *shows palms*
So, you keep draggin'em till you get a tank. Or a car.



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Ickus
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Joined: 25 Nov 2002
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PostPosted: Wed Jul 02, 2008 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

err, all the same principles over all. I am not sure how wings handles things but the mesh seems very dense in terms of poly count. and some edge loops might cause odd lighting issues.

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Wed Jul 02, 2008 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

mireazma wrote:
No offence but 3dmax is tens times Wings3d as complexity.
In Wings all you do (and is enough for me) is pull out the vertices, lines, and faces of a cube; you cut lines to obtain more vertices and connect vertices to obtain more lines. That's it. *shows palms*
So, you keep draggin'em till you get a tank. Or a car.

complexity can make stuff easier if you can handle it.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Jul 02, 2008 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
pull out the vertices, lines, and faces of a cube


Oh phun. I didn't knew that.

Quote:
No offence but 3dmax is tens times Wings3d as complexity.


Name why it is so complex.

Quote:
submit your ideas. i need a good model creator.


I recommend 3DS Max. If you take the time to learn it you can really make some awesome stuff. That is if you are even willing even put effort into.

I guess you like Blender though. I've never used Blender, and I don't plan to.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Wed Jul 02, 2008 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Joshy wrote:
mireazma wrote:
No offence but 3dmax is tens times Wings3d as complexity.
Name why it is so complex.

It's all about the mighty 3ds Max teapot! Wings3d doesn't have a right-click menu for it! It's too complex!

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Thu Jul 03, 2008 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
It's all about the mighty 3ds Max teapot!


The teapot! =0

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Thu Jul 03, 2008 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Joshy wrote:
Quote:
It's all about the mighty 3ds Max teapot!


The teapot! =0


lol Materiel Teapot!!

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Arikado
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Joined: 17 Dec 2005

PostPosted: Thu Jul 03, 2008 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Joshy wrote:
Quote:
It's all about the mighty 3ds Max teapot!


The teapot! =0



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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Jul 03, 2008 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Arikado wrote:
Joshy wrote:
Quote:
It's all about the mighty 3ds Max teapot!


The teapot! =0


HOLY F*CKING SHITCOCKS, LIEK, F*CK YEAH.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Jul 03, 2008 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Err, moderators should move this to the media hut, 3d modeling section.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Jul 03, 2008 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow. that is just awesome! All Hail the EPIC TEAPOT!

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Thu Jul 03, 2008 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ickus wrote:
Wow. that is just awesome! All Hail the EPIC TEAPOT!


yes, now go suck its spout.

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