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Obelisk
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 06, 2008 9:00 am    Post subject:  Obelisk
Subject description: Nod Obelisk
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Obelisk Of Light

(Concept Art)



Strength: Strong
Armour: Strong
Cost: 1200
Power: -120


The Obelisk Of Light is one of Nod’s most effective defensive structures, spanning from the The First Tiberium War. The Obelisk of Light charges and then fires a devastating laser beam at it’s targets causing massive damage.

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Last edited by Morpher on Wed Nov 25, 2009 7:52 am; edited 1 time in total

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Sep 28, 2009 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Blubb has been busy as always #Tongue.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Sep 28, 2009 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

ZZZZAP! I love the look of it, though if the base was turned the other way it'll look more...hmm...angular.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Sep 28, 2009 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like as if there was a magazine behind the obelisk. Makes the whole thing appear as a huge gun placed vertically #Tongue

Also, I'm not that fond of the base :/ IMO the obelisk should always curve on itself, like the original did. TS is an exception #Tongue

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Sep 28, 2009 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Again, curve it. The TD and TW ones look menacing because they curve. TS' and this one look like some metal god are flipping off GDI.

Actually, the back looks like some laser space AK-47...

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blubb
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Joined: 31 Jul 2005

PostPosted: Mon Sep 28, 2009 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's a compromise between an actual "obelisk" and the TS design and based off early Nod architecture skethes of evil gary.

it's "hightech egyptian" look alike and i think that is ok.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Sep 28, 2009 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Again, curve it. The TD and TW ones look menacing because they curve.


I think they looked menacing because they ztype'd your ztype up!

I actually prefer it straight. It looks much more like an architectural simplicity that way, and a construction possibility for a faction like Nod. The only thing I dont like are the 6 dots, just below the eye. Something about them is... off.

Other than that, its a solid design, and pretty original too. Better than anything I could have hoped to design.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Sep 28, 2009 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't thnk the eye bit at the front is very good... looks like a weak spot to me; not very good for a defensive structure.

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blubb
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Joined: 31 Jul 2005

PostPosted: Mon Sep 28, 2009 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

but it looks good #Tongue and egyptian

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Sep 28, 2009 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can I model some of this?

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Sep 28, 2009 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

On what basis did he add an "Eye" on it? Is it perhaps because TS Nod temple had an Eye thing on top, or as an alterante to the pending red light on the TS obelisk?

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Sep 28, 2009 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

TBH i really like this concept, probably the best one i've seen that blubb has worked on. very interesting. it would be neat if the tail was actually down on the ground, then when an enemy approached, the tail would flex, charge, and fire at the enemy. just an idea though.

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Morpher
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Joined: 28 Jan 2005

PostPosted: Mon Sep 28, 2009 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah that sounds very "exciting" #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Sep 28, 2009 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

SaneDisruption wrote:
TBH i really like this concept, probably the best one i've seen that blubb has worked on. very interesting. it would be neat if the tail was actually down on the ground, then when an enemy approached, the tail would flex, charge, and fire at the enemy. just an idea though.


Kinda makes me think of a laser catapult Rolling Eyes

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Sep 28, 2009 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Kinda makes me think of a laser catapult Rolling Eyes


I agree, it should stand still IMO.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Sep 28, 2009 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

...It'd make it even more phallic.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Sep 28, 2009 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

alright, i get it, my idea sucks #Tongue gawd XD

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Sep 28, 2009 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice eye cany, though I think the obelisk shooud be bent towards the big part of the base (the eye) instead of away from it, then the render rotated so that the eye part, as cool as it is, is facing away from the viewer

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Tue Sep 29, 2009 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

So like,can I model it?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Sep 29, 2009 4:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Sure, though it would be good to talk with you and Blubb on msn first?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 29, 2009 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
nice eye cany, though I think the obelisk shooud be bent towards the big part of the base (the eye) instead of away from it, then the render rotated so that the eye part, as cool as it is, is facing away from the viewer

or bend only the top part, so it has again the TD similar section style and resembles more a scorpion tail.

Anyway, these sketches are awesome. I wish we would have such talented concept artist for TI.
Echt tolle Arbeit Blubb!



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blubb
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Joined: 31 Jul 2005

PostPosted: Tue Sep 29, 2009 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

danke, aber bitte knick nicht am obelisken rum lol agyptische obelisken sind auch gerade daher fand ich nun das man den skorpion nicht overusen muss Wink biegst ja nun auch keine pyramide lol

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 29, 2009 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing ok dann lassen wir die pyramide mal senkrecht. Very Happy

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Tue Sep 29, 2009 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't forget that it's also the obelisk of light.

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
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PostPosted: Mon Oct 05, 2009 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

In that case the obelisk should stay erect, though.

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Sat Nov 21, 2009 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you really just take that image and use MS Paint to flip a little square in the render? xD

That was funny.

IMO, this is the least cool design I've seen for new units on TO. But it's still good. Just... Relatively boring.

Maybe take that GDI-Getting-Flipped-Off idea a bit further? =)

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Sat Nov 21, 2009 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like the new one, it feels like home to this Nod fan.

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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed Nov 25, 2009 7:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated with WIP.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Nov 25, 2009 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

And what a WIP it is Very Happy

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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Wed Nov 25, 2009 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Seems "oriental",the top like an candle,ok is good Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Nov 25, 2009 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Still looks weird to me. I guess it's a matter of taste #Tongue

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Thu Jun 10, 2010 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

The eye seems to imply symbolically a "gaze of death".

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Jun 10, 2010 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't understand how such structure can be considered strong. It seems like the tail is very easy to shot off, same for the eye (if control room is located there (but this is just a wild guess)).

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Thu Jun 10, 2010 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nod obelisks never had control rooms - and no - Renegade ones dont count Wink

Besides. Obelisks just -are- strong. No matter what they look like. You did play TD, no?

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Jun 10, 2010 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

They did have a control room in a TD FMV. #Tongue

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Jun 10, 2010 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

That and TD obelisks were pretty weak, actually. It's just that only a handful of units could outrange it, and thus prove it fragile.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jun 10, 2010 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

So if you out-range this one, then you can prove it fragile #Tongue

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Thu Jun 10, 2010 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, about 5 medium tanks can take out an oblesik with zero to one medium tank dying.

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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Thu Dec 06, 2012 11:39 am    Post subject: Final version of Obelisk Reply with quote  Mark this post and the followings unread

I wonder how the "final version" of this obelisk looks like... Confused
Personally I prefer LKO's suggestion. I think it is more stable structurally Smile

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Thu Dec 06, 2012 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is one cool structure man!

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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Thu Dec 06, 2012 7:19 pm    Post subject: consume 3x3 space Reply with quote  Mark this post and the followings unread

This model required 3x3 room! I think it will a bit problem if used in original campaign which only take 2x2 space. May be good for Cabal base defense in new missions..



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Dec 06, 2012 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

That one managed to just fit 2x2.

The one I have nearly finished (I remade the Obelisk since Vef never did damage or buildup, to my knowledge) also fits to 2x2.



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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Fri Dec 07, 2012 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

The angle of the phallus is perfect. Keep it.

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Lord Firestorm
Soldier


Joined: 20 Jun 2010

PostPosted: Fri Dec 07, 2012 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good. Animations?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Dec 07, 2012 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

As I said, nearly finished. #Tongue

Animations... >.<

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Lord Firestorm
Soldier


Joined: 20 Jun 2010

PostPosted: Fri Dec 07, 2012 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

This one, does indeed look much better ingame than the previous.

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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Fri Dec 07, 2012 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I think its looks great, but I think a larger crystal would make it look alot meaner, It should intimidate.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Dec 07, 2012 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I'm going for the intimidation occuring when it fires, in the form of a terrifying charge and glow, and that horrifying hum (I recall how terrifying it was to meet the obelisk in that hammerfest mission... Oh God)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Dec 07, 2012 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks cool design wise

I am sure a bigger crystal in terms of reality would make the beam dissipate into smaller less focused beams

Any ideas to buff its ability?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 07, 2012 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fear the Megamaid Defender and the Vacu-Suck 2000



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