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Laser Pillar
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 06, 2008 9:12 am    Post subject:  Laser Pillar
Subject description: Nod Laser Pillar
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Laser Pillar





Strength: Medium
Armour: Heavy
Cost: 400
Power: -35




Laser Pillars are advancedments of Laser Turrets. Featuring a pillar like design. Laser pillars can direct their fire in any direction with pinpoint accuracy and maximium damage ensured. Additional when a Laser Pillar is not firing it is hidden underneath a metal panel underground, providing protection and allowing units to move over it.

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Last edited by Morpher on Fri Dec 12, 2008 8:06 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 01, 2008 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I assume you use the obelisk charge logic for the "turret moving up" anim. But i wonder how you make it move back down after it fired the laser, since the turretanim doesn't allows the Next key to start the "turret moving down" anim nor does it allows to fire the laser in the middle of a long anim that contains the move up and down anim.

But the idea of having a laser like in the FMV is great and also the SHPs. A while ago i tried that too, but because a turret doesn't worked and the mentioned problems i dropped it.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Aug 01, 2008 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

*Cough*Advancements*cough*


Pillar sounds...a bit corny IMO. But I'm fine with it...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Aug 01, 2008 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

laser bollard #Tongue
"You can't park your Tick Tank there!"
"No entry between Mission 3 and mission 5"

Nah, it's ok.

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Julius Clonkus
Vehicle Drone


Joined: 01 Jul 2008

PostPosted: Fri Aug 01, 2008 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's good and stuff, but how are you making that pillar passable by units? Gate logic?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 01, 2008 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laser Column would be more appropriate...

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Aug 01, 2008 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nod Traffic Cone. :p

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Aug 02, 2008 4:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Pinpoint laser #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Aug 02, 2008 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

It is a little... well ...squat. Other than that,
Quote:
I want to fry GDI!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Aug 02, 2008 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laser Column sounds good, but so does Pillar. And of course graphics are good.

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Sat Aug 02, 2008 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

It works fine. It raises up, shoots, and dives down into again.

But I personally dont like it that much. The overallshape doesnt really look like a dangerous weapon and that up-n-down everytime it fires looks just kindof ... weird?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Aug 02, 2008 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love the concept, but it really can't be implemented too well with the TS engine.

I'm a fan of the original laser pillar.

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sat Aug 02, 2008 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

This would be sooo sweet if it would work correctly.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Aug 03, 2008 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

It works fine, and units can travel over the panel when it is not firing. We could even have a pop up and pop down noise.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Aug 03, 2008 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

What is it with people and suggesting names for things. Confused

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Aug 03, 2008 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
What is it with people and suggesting names for things. Confused


Speak for yourself. What wrong did Obelisk of Light do to you? :3

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Mon Aug 04, 2008 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's pretty ugly. I think it would be cooler if you ditched the underground element and had it attachable to walls.
The only good reason for underground stuff is for stealth purposes, which this fails at.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Aug 04, 2008 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Think that everything (Including the underground protection idea) is good other than the pillar itself, something about it is a bit ugly, I can't put my finger on it.

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DeathMummy
Rocket Infantry


Joined: 07 Apr 2007
Location: Turn Around.

PostPosted: Wed Aug 06, 2008 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe have a similar design to the original, still pops up, fire, then have the actual firing tube fold toward it's vertical stand, then pop down?

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Tue Sep 30, 2008 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can we have a gif of it in action please? Razz

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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Wed Nov 25, 2009 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Have a question:do they function like prism towers in RA2,i mean power they each other when firing ?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Nov 25, 2009 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

No. They pop up when firing. So when they're down, you can walk over them, and when they fire they appear, fire, and disappear into their armoured bunkers.
They're pretty difficult to kill when underground, and when they're above ground they're trying to kill you. This makes them worthwhile defences.

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