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War Factory
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 06, 2008 9:50 am    Post subject:  War Factory Reply with quote  Mark this post and the followings unread

War Factory






Strength: Strong
Armour: Heavy
Cost: 1750
Power: -30



The War Factory provides the machinery and materials to produce Nod’s ground based vehicles. Vehicles are assembled in an underground assembly center and raised to the surface after completion and factory exit.

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Last edited by Morpher on Sun Sep 27, 2009 8:39 am; edited 1 time in total

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Apr 09, 2009 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Apr 09, 2009 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Yey!Go Frank!Wiiiiiiiiii...

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Apr 09, 2009 1:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Fixed the image.

btw, this WF is effing huge. I assume it'll be scaled down a bit?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Apr 09, 2009 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

It certainly will.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Apr 09, 2009 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit! Is it a temple or a war factory #Tongue

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Thu Apr 09, 2009 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy crap that made my jaw drop! Brilliant stuff!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 09, 2009 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty heavy, I like its size. As long as it fits other Nod structures its fine.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Thu Apr 09, 2009 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

It's so huge, it can be used even in RA2!
Good work. Wink

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Apr 09, 2009 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, I like it! Why would it need to be scaled down? What's wrong with a giant WF? #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Apr 09, 2009 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks very monolithic, and strong. I like.

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Fri Apr 10, 2009 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

(Nose Bleed)
Its...... I can't find the words.
All I can say is ..... Beautiful!
And Big.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sat Apr 11, 2009 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Aye, very nice structure.

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Sat Apr 11, 2009 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course its going to be rendered smaller Very Happy The final shp is still WIP. Ive been busy with many social and life things. For example I just inherited 10k for easter from the italian side of my family. No worries though Ill get this done Smile

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Apr 11, 2009 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

You dudes have done it again. Congrats, that looks so AWESOME!!!!!

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Apr 11, 2009 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
For example I just inherited 10k for easter from the italian side of my family.

10 000 $ ?!
For those money you can buy a new car! o_0
(or 2 because of anti-crisis measures)

I never got more than 250 $ in this way (from my parents). well, you have some rich relatives... Rolling Eyes

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sat Apr 11, 2009 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

You waint until I get 3ds max!!!(ranting in jeoulesy....)....the WF is wonderfull!

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Apr 11, 2009 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's not like they give him that every easter or so. #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Apr 11, 2009 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe they thought that he was REALLY the Pope? #Tongue

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Apr 12, 2009 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Its beautiful! ^_^

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Sun Apr 12, 2009 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Maybe they thought that he was REALLY the Pope? #Tongue


Laughing

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sun Apr 12, 2009 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

This looks really good. REALLY GOOD.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Apr 12, 2009 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shit.This is ztyping awesome.

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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Sun Apr 12, 2009 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn that has to be one of the most amazing things I have seen. I like how it's like 10 times taller than Westwood's pathetic Mammoth MKII.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Apr 13, 2009 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
10 times taller than Westwood's pathetic Mammoth MKII.

Well, This will be scaled down to a usable in-game size, and I believe that the Mammoth is being remodelled as a 32 facing SHP Wink

EDIT: Godammit, Joshy. Those stupid posts are getting deleted if they step into TO's Forums again Neutral

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Sep 27, 2009 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

The old image was never made into a shp, however we have new concept art designed by Blubb here to show.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 27, 2009 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome sketch. What more is there to say?

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sun Sep 27, 2009 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Best Nod concept I'w seen in ages.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Sep 30, 2009 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I like it, but I preferred the old one. #Tongue

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Sep 30, 2009 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Are those chimneys? #Tongue

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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Sep 30, 2009 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

yes

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Sep 30, 2009 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I would've thought Nod would try to reduce heat emission #Tongue

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Wed Sep 30, 2009 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

What's the reason Nod has bigger exhaust pipes this time around?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Sep 30, 2009 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

More of the structure is underground, meaning that the waste fumes cannot be vented through the usual smaller filters.
The air re-processors are located at both sides, and allow clean air to enter the facility, and the open space inside for manufacturing, and the large motors used for the lifts and doors, requires that the ventilation be located close to the main mechanics.


I'm just going on pure visual look and bullshitting to try for plausible - hey, it worked for Westwood! #Tongue

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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Sep 30, 2009 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

air filters are on only 1 side

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Sat Nov 21, 2009 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

This doesn't look big. Probably just because of the lack of a scale... idk...


But yeah this is really cool! =D

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"But what about the Tiberium!?"
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Nov 21, 2009 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its a War factory. That means that naturally it is 3x4 cells.

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Tue Nov 24, 2009 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Assuming you are using the old fassioned cell size.
Other than the fact that you have specific templates to use, who says that you have to make it exactly the same template for each counterpart structure for TO as in TS?

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The meaning to life is to be able to be an addict to 5 million games at once...

"But what about the Tiberium!?"
-Nod Tib Harv, Tib War III

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Nov 24, 2009 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Hardcoded issues say so.

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Tue Nov 24, 2009 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Well yeah, there's not a 1x8 cell size template, but that doesn't mean that you have to use 4x3 for factories and 1x1 for turrets etc... you could make a 3x1 turret and a 1x1 factory (although that specific example would be a bit odd...)

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The meaning to life is to be able to be an addict to 5 million games at once...

"But what about the Tiberium!?"
-Nod Tib Harv, Tib War III

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Nov 24, 2009 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Edit: My mistake. #Tongue

Last edited by Aro on Tue Nov 24, 2009 1:26 am; edited 2 times in total

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Tue Nov 24, 2009 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Edit: Ok. =P

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The meaning to life is to be able to be an addict to 5 million games at once...

"But what about the Tiberium!?"
-Nod Tib Harv, Tib War III

Last edited by jerry32j on Tue Nov 24, 2009 1:30 am; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Nov 24, 2009 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

From what I know war factories can be no bigger than 4x3 now I've looked a bit further into it, I'm not sure about smaller sizes though (I know the one in DTA is 3x3).

Last edited by Aro on Tue Nov 24, 2009 1:21 am; edited 1 time in total

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Tue Nov 24, 2009 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Since the largest template you can choose from for any building is 4x3.
There was a 3x3 whose SHP was slightly bigger. That set me off thinking there was a 4x4.

UNHANDLED EXCEPTION: TS MUST NOW CLOSE.

crap...


xD

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The meaning to life is to be able to be an addict to 5 million games at once...

"But what about the Tiberium!?"
-Nod Tib Harv, Tib War III

Last edited by jerry32j on Tue Nov 24, 2009 1:32 am; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Nov 24, 2009 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, my bad, I'm getting myself mixed up with Red Alert 2's war factories. I do know however that different foundations for war factories in TS other than 5x3, 4x3 or 3x3 can cause graphical errors, I've not tested this much myself however. I'm assuming war factories must have some sort of central cell where the unit is spawned.

Last edited by Aro on Tue Nov 24, 2009 1:24 am; edited 1 time in total

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Tue Nov 24, 2009 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Well the graphic errors are likely because of the "bib". If the bib infront of the factory (and the refinery, too) isn't infront of a Yx3 building, then there are going to be issues, since the bib itself is 2x3.

The central cell is probably hard-coded. >:U

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The meaning to life is to be able to be an addict to 5 million games at once...

"But what about the Tiberium!?"
-Nod Tib Harv, Tib War III

Last edited by jerry32j on Tue Nov 24, 2009 1:36 am; edited 2 times in total

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Nov 24, 2009 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Smaller warfactories cause issues when units try to exit it. The starport I made, a 3x3 warfactory, had a problem where units got stuck on the exit, unless a waypoint was set for the building.
The AI used it fine, so it wasn't a mayor issue.

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Tue Nov 24, 2009 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, since the AI moves them somewhere.
But the issues for default exiting is because the building is not consistent with some hard-coded (?) default waypoint that is made for war factories.

The refinery would likely have the same issues.
(yeah, that's right. I called it a HarvyHouse...)

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The meaning to life is to be able to be an addict to 5 million games at once...

"But what about the Tiberium!?"
-Nod Tib Harv, Tib War III

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Nov 24, 2009 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Machine is right, I should of looked into this a bit more before I jumped up. #Tongue War factories can be any size and foundation that the game can allow, but the way the unit appears will be buggy and glitched on certain foundations (anything without a central cell I assume like 2x2, 4x4 etc.).

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Tue Nov 24, 2009 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't think there is a 4x4. I'm about 75% sure that 4x3 is the largest foundation in TS...

Maybe I've been away from modding a bit too long...

But yeah, different foundations are not the same as what the game naturally expects. You will have to re-code some things to fix up the default waypoint stuff.

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The meaning to life is to be able to be an addict to 5 million games at once...

"But what about the Tiberium!?"
-Nod Tib Harv, Tib War III

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