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TFTD is hiring people!
Moderators: Terror From The Deep Staff, DonutArnold
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Jul 09, 2008 4:23 pm    Post subject:  TFTD is hiring people! Reply with quote  Mark this post and the followings unread

Here's the list of things this project needs:

Concept artists (we need a lot of them!)
Music artists (remixes from the old TFTD soundtrack and something new)
Voice Artists (Alien and X-Com unit voices)
Sound artists (explosions and stuff)
2D artists (GUI, creating new graphic styles, website graphics and much more)
3D artists (Buildings, units or terrain modeling)


Tell your age, what task you want to take and show some work.

Last edited by DonutArnold on Sat Nov 08, 2008 2:50 pm; edited 1 time in total

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CCHyper
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Joined: 07 Apr 2005

PostPosted: Wed Jul 09, 2008 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a question, why do people have to give there age? #Tongue

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Jul 09, 2008 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dunno, lol #Silly

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Jul 26, 2008 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bump! Why this project gets less attention that newbie mods? Confused

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jul 26, 2008 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

because it looks about as interesting as TAKTICS, which gets about as much attention.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sat Jul 26, 2008 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

you're hiring? how much an hour?

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Jul 26, 2008 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

ChielScape wrote:
because it looks about as interesting as TAKTICS, which gets about as much attention.

Such is the sad tale of having non C&C work hosted at PPM. Nobody gives a rats ass. They'll drool over a Titan remake, but pay no attention to something more original.

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Lt Albrecht
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Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jul 26, 2008 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, mine is very C&C based and it only gets a little more attention, hell at least TFTD has a capable building maker...

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jul 26, 2008 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
ChielScape wrote:
because it looks about as interesting as TAKTICS, which gets about as much attention.

Such is the sad tale of having non C&C work hosted at PPM. Nobody gives a rats ass. They'll drool over a Titan remake, but pay no attention to something more original.

well, unfortunately for you, id have to agree with THEM.
its C&C for which i came here in the first place. Im a Tiberian-fan before anything else in this place.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Jul 27, 2008 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

The sad truth....

DonutArnold, why not branch out to Moddb.com, etc.

its another battle, getting some more exposure outside the PPM/C&Csphere. Its rough, but getting out there and marketing your mod/project to other talent is probably what you are going to have to do. Rather than waiting..Neutral

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sun Jul 27, 2008 5:56 am    Post subject: Reply with quote  Mark this post and the followings unread

C&C or not, I came here for mods, if I wanted to see a titan I'd pop the GDI disc in the drive. I'd suggest expanding public knowledge of your mods beyond PPM such as the moddb like was already suggested.

I could do the explosions and such, but not underwater explosions, XD. Well anyways I've got some more naval stuff anyways. Lack of efficient underwater explosions probably wouldn't work for the position, but I could send you a .rar crammed with useful stuff anyhow.

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gufu
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Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jul 27, 2008 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, X-com community is rather... small. :/

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sun Jul 27, 2008 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed it is, I've only ever experienced the original myself, oh and I think I actually have a copy of Terror from the Deep hiding somewhere. Hmm. I hope this project does get somewhere, however. As underwater rts games are rarely done and can look pretty awesome when done right.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Jul 28, 2008 5:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I recall playing that game ages ago, forgot all about it Laughing .
More pics etc needed, I didnt even know about this mod until now, so u need more publicity #Tongue
Looking good, wish I could help but dnt have enough time, besides I'm best at vxls, u seem to be making nice shp's Smile

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Oct 25, 2008 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bumpage, HandClaw is currently extremely busy so concept artists are still (extremely) needed. I know there's some people lurking this site with nice skills and without any projects. Contact me if you're interested.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Nov 05, 2008 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bump!

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Nov 07, 2008 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uh, concept artist here. Since TI is almost finished I can start on a new job.

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Deformat
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Joined: 17 Sep 2007

PostPosted: Fri Nov 07, 2008 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol,I'm too busy atm with MV,so,sorry,I can't help out,wished to,but can't.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Nov 08, 2008 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Phobonaut hired. More people plix?

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Nov 08, 2008 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I'm really very busy and have hardly any time for pc games or for developing my own mod. BUT! if no one else will help you then I will. Smile

I can perhaps make some terrain stuff for your mod, a building or two maybe; if you really need them of course Smile

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Wawski
Civilian


Joined: 19 May 2009

PostPosted: Tue May 19, 2009 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can someone tell me what this place is? I'm obsessed with TFTD and just graduated from a Game Dev program, so hopefully I can be somewhat useful here!

Here's a quick page I threw together for a presentation we had in english class, covers some of my work;
http://ziemba.tumblr.com/

Is there a thread where I can get more info on this project?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed May 20, 2009 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Wawski
Civilian


Joined: 19 May 2009

PostPosted: Thu May 21, 2009 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

well if there's any way I can help, I'm more than up for it Smile

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inzane krazy
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Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Fri May 22, 2009 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I would help being a concept artist, but i have most of my attention on Dominance atm, so if i ever get a break from it, ill happily join, that is if i get accepted ofcourse :/

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri May 22, 2009 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Wawski wrote:
well if there's any way I can help, I'm more than up for it Smile


If you can fill any of these positions (you can always pick more than one #Tongue), you can be pretty sure you're in:

Quote:
Concept artists (we need a lot of them!)
Music artists (remixes from the old TFTD soundtrack and something new)
Voice Artists (Alien and X-Com unit voices)
Sound artists (explosions and stuff)
2D artists (GUI, creating new graphic styles, website graphics and much more)
3D artists (Buildings, units or terrain modeling)

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Wawski
Civilian


Joined: 19 May 2009

PostPosted: Fri May 22, 2009 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to try my hand at the audio stuff, sound effects, ambiance, things of that nature Smile

I just made a quick drone effect with Reason 4.0 to see if this along the lines of what you need;


download the sample here;
http://www.mediafire.com/download.php?mjttgnm11ik
Still sounds a bit crunchy and congested, but I think it has that spooky, bubbly, pulsed mechanical feel to it. Not a bad starting point anyways!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri May 22, 2009 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...this could be an ambient sound effect for alien undersea vehicles, while moving.

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Wawski
Civilian


Joined: 19 May 2009

PostPosted: Fri May 22, 2009 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

make me a list of what you need and I'll do what I can

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat May 23, 2009 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

You'll have to wait for DonutArnold to reply, he's the boss, and basically tells us what to do Razz

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Feb 08, 2010 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bump. Contacted Wawski.

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