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new Orca Fighter (WIP)
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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jul 13, 2008 12:49 am    Post subject:  new Orca Fighter (WIP)
Subject description: From a project
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Well I havnt done any versions of original C&C units for awile a really long while.....It is from a very long term secret RA2 project.


Since its WIP I was wonderin what else to add or change...(besides texture, I'll make it better Very Happy )



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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jul 13, 2008 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Needz tail, and rounder engines. Move them closer to te body too, it's an orca, it doesn't need big wings for lift it has two freaking great jet engines for that.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sun Jul 13, 2008 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Dont't be afraid to change familiar designs in an unusually way. I think it looks good, reminds me a bit of the Dropship from the Aliens movie. It only needs some kind of tail.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Jul 13, 2008 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

definitely needs a tail but I will withhold further judgment until I see ingame screens.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jul 13, 2008 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

great now I have to start a war with RA2 normals again.......anyways, I won't be moving engines anywhere and plus moving them closer won't make sense with mechanics Very Happy ... I'll make the missile pods bigger, and think of sumin for the tail(might leave it flattish though)

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Jul 13, 2008 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it's nice. But I suggest that you make bigger voxels so that you can put in more details. Smile

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sun Jul 13, 2008 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice voxel, just needs a tail and as IVI mentioned, perhaps alittle bigger Very Happy

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