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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sat Nov 15, 2008 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Update, 11.15.08:

New facts, new vehicle:

The Colonial Defence Forces (CDF):

The most of the remaining colonies defended by Z.O.I.D. are only vast piles of stacked containers. Freepace is rare, everything is cramped together. Sterile air, synthetic food aund the newest generations of habitants have never and most probably will never see a real unmutated tree or a living animal. More than 70 percent of the known unmutated survivors lives in those colonies and the morale is dropping. On the other side there are two gigantic bio-dome like colony complexes. Several miles in diameter and protected by sonic and vibration-defence perimeters. Only the 'high-society' lives there, with real trees, fresh air and only a small population in relation to the size of the colonies. Z.O.I.D. is responsible for the security of ALL settlements. But it is a fact that over 93% of the soldiers who fight in the Z.O.I.D. forces are from the 'inferior' colonies. So the leaders of the richer colonies had worrys, that if things went really bad, the Z.O.I.D. forces are maybe not very motivated to fight or die for the 'superior' colonies. After years of debates the superior colonies decided to found their own small military-force the CDF. With about a thousend soldiers per colony, the Colonial Defence Forces is only a small but well equipped organisation. The soldiers are trained for defence operations, the fleet of vehicles consists of some scout-cars, light, heavy and hover tanks. The CDF vehicles are not designed to fight in the zone. All CDF troops will only be used between the defence perimeters and the colony itself.

The CDF is most probably not a playable faction, maybe it makes a small appearance in a campaign or a custom map.

CDF-T16 Cat

--No background story for the Cat at the moment, the Cat will be most probably the first CDF vehicle (hence the name), but at the moment I use it as a medium-tank placeholder for Z.O.I.D. Maybe it will even stick with Z.O.I.D. or it will be removed completely from the game.--

Class: Medium Tank
Cost: 1700
Weapons: Double 90mm cannon, AA rocket laucher.
Strengths: Good vs vehicles and buildings, heavy armour.
Weaknesses: Expensive, useless vs infantry.



The Cat was designed by Gabor.

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Nov 15, 2008 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Approved

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Destiny
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Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Nov 15, 2008 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Meowww~ Looks really nice. Furrrr- ahem. I like the twin-barreled design, though wouldn't it cause collateral damage...a lot?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Nov 15, 2008 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking great! Very Happy. Looks like a modernized RA1 Heavy Tank #Tongue , I'll keep an eye for ingame updates.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sat Nov 15, 2008 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Colonial Attack Tank?

I'd like to see a bigger image of the 3d render though, it looks nice.

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ZoidZilla
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Joined: 16 Apr 2008

PostPosted: Sat Nov 15, 2008 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
Colonial Attack Tank?
I'd like to see a bigger image of the 3d render...

No Colonial Defence Force Tank 16 - 'Cat', cat that small furry mammal, that everyone besides me seems to like.^^
The name Cat was given by the concept author, Gabor.

I have added a render to the media thread.

Destiny wrote:
...I like the twin-barreled design, though wouldn't it cause collateral damage...a lot?


Those a two very accurate weapons, the Cat also has an advanced aiming computer. The system refuses to fire on friendly targets and buildings. Every CDF/Z.O.I.D. vehicle/building sends a own transponder singnal which helps the computer to identify friendly targets. On the other side, if something has really broken through the two large defence perimeters of a colony, collateral damage will be the last thing to care about.

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ZoidZilla
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PostPosted: Sun Oct 25, 2009 2:15 pm    Post subject:  Still Alive Reply with quote  Mark this post and the followings unread

Hello,

it has been a long time since my last update. But yea I am still alive, and the Tiberian Fall project continues. So what happened to me? Some health issues and recurring computer problems prevented from working on TF and after a while I even lost the interest in it. But now I am back on the tracks and I have some new buildings and units to show. Here we go:

Lightning Conductor

Lightning conductors are large, tower-like devises, usually placed near other Z.O.I.D. buildings. The size and the used materials make them very attractive to lightning bolts. Every placed conductor reduces the probability that other buildings will get hit by lightning. The rotating head produces a small amounts of electrostatic energy, which can be collected. The conductors can be very dangerous for any kind of aircraft. Sometimes, energy bursts arch over between the LC and nearby flying aircrafts.

Type: lightning conductor, energy supply, passive base defence
Cost: 500




Commando Nebelparder

The MMI Nebelparder 2 or Commando Nebelparder is a specialised and well equipped of the versatile Z.O.I.D. APC. It is mostly used as command-vehicle and for commando missions. The "NCOM" is faster and better armored as the regular version, but can hold less passengers.

Type: Elite APC
Cost: 1150
Weapons: 7,65 MM high velocity AI-gun
Strengths: Good vs infantry, fast, will gain a lot of veteran abilities.
Weaknesses: Expensive, can only hold 3 passengers.



I will post two more units tonight, or tomorrow. Including the first NOD-unit.

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sun Oct 25, 2009 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Welcome back.

Awesome stuff.

Quote:
Sometimes, energy bursts arch over between the LC and nearby flying aircrafts.


So, is it just a AA weapon?

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Oct 25, 2009 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still alive, good! Keep up the great work. I like the 3d work.

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ZoidZilla
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Joined: 16 Apr 2008

PostPosted: Sun Oct 25, 2009 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

vefbl4 wrote:
So, is it just a AA weapon?


No, in a ion storm it really reduces the chance that other buildings will be hit by lightnings. Instead the conductor will be hit. It also produces energy, and if a aircraft flies to close to it in will be zapped. Its a bit like a insect buzzer, with a very short range of course.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
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PostPosted: Sun Oct 25, 2009 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

won't it get damaged by the lightening though?

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ZoidZilla
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Joined: 16 Apr 2008

PostPosted: Sun Oct 25, 2009 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, they won't get damaged.

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sun Oct 25, 2009 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

How did you make that? It is just a AA weapon?

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ZoidZilla
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PostPosted: Mon Oct 26, 2009 12:08 am    Post subject: Still Alive Part 2 Reply with quote  Mark this post and the followings unread

Quote:
How did you make that?


This is classified. Razz




Pollux Scout Walker

Even if the GDI lost the second tiberium war, the Titan battle mech was an outstanding fighting machine and the backbone of the GDI tank division. In the end of the war, the Titan production facility was completely destroyed and the production company ceased to exist.
After the war, Z.O.I.D. was founded and the few remaining tank devisions were refilled with easy to produce tanks like the Prowler (I was first, EA! Razz ). After 6 Years, the Z.O.I.D command's interest in a new Walker grow stronger. But which of the remaining companies could develop such a machine? The command refuses to give MMI the commission after they had sold wheeled vehicles to third parties.
They gave the commission to the Sulai Mechatronics Corp. which had settled near Nova Providence the biggest of the last colonies.
Z.O.I.D. had send one of the last Titans to SMC, for reverse engineering.
The project led over several prototypes to the first new regular battle mech called Mars and later to several other walker series.
On of newest ones it the Pollux, a fast and agile scout walker. The Pollux is a perfect reconnaissance unit, equipped with a 20mm cannon and excellent vision and sensor-systems. The vehicle is often used as courier between the settlements.



Type: Scout
Cost: 450
Weapons: 20MM cannon
Strengths: Good vs infantry and light vehicles.
Weaknesses: Weak armor




NOD Series 4 Battle Buggy

The series 4 buggy was actually produced by MMI, it was originally designed as light combat vehicle for the Z.O.I.D. forces. But they had no interest in it. the management decided to sell the vehicle to third parties, without the knowledge of the colonial government or the Z.O.I.D. command. Of course the brotherhood, which has lost almost all its production facilities as well, used this possibility to buy carefully as much buggies as possible. Everything was handled over middlemen.
The brotherhood reverse engineered the vehicle, copied the chassis, the drivetrain and fitted their own weapon systems and electronics inside.
After a while they where complete capable of building their own buggies.
The modern Nod buggy has still the original chassis and the special suspension MMI is known for. But the engine and inside is something completely different, the vehicle is fueled with tiberium but not in the way as Z.O.I.D. units. The interior has no steering wheel or pedals, the driver will be connected to the vehicle in some way.



Cost: -
Weapons: -
Strengths: -
Weaknesses: -



Concept Art:
Nod Buggy design by Gabor
Pollux Mech design by FlyingDebris, with friendly permission.

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Last edited by ZoidZilla on Thu Oct 29, 2009 2:48 pm; edited 1 time in total

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Orac
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Joined: 11 Jul 2008
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PostPosted: Mon Oct 26, 2009 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow. True beauty.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Oct 26, 2009 6:50 am    Post subject: Reply with quote  Mark this post and the followings unread

ZoidZilla wrote:
No, they won't get damaged.


LightningRod?

Also, welcome back ZoidZilla, I'm a big fan of your work so don't plan on running off any time soon. Smile

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ZoidZilla
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Joined: 16 Apr 2008

PostPosted: Mon Oct 26, 2009 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Also, welcome back ZoidZilla, I'm a big fan of your work so don't plan on running off any time soon.

Thank you.

Aro wrote:

LightningRod?

vefbl4 wrote:

How did you make that? It is just a AA weapon?

Its a really simple code, but it works well. And without the conductors you will lost a lot of your sentry-guns in a Ion Storm.

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Vefbl4
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PostPosted: Mon Oct 26, 2009 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well those models rock,all I can say.As you know I like your work very much.

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ZoidZilla
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PostPosted: Wed Oct 28, 2009 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you Vefbl4.

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inzane krazy
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PostPosted: Thu Oct 29, 2009 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Those are made of win, I especially love the Nod buggy, great to see such an old thing back in action Very Happy

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Thu Oct 29, 2009 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
LightningRod?


Doesn't prevent the target from being damaged.

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Destiny
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Joined: 02 May 2006
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PostPosted: Thu Oct 29, 2009 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Play around with an armor which you probably won't use and have it take zero damage from it or something?

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ZoidZilla
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Joined: 16 Apr 2008

PostPosted: Wed Nov 11, 2009 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Incoming enemy!:


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Alex06
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Joined: 21 Sep 2003
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PostPosted: Thu Nov 12, 2009 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that a Sons of Kane unit?

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ZoidZilla
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Joined: 16 Apr 2008

PostPosted: Thu Nov 12, 2009 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes.

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OmegaBolt
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PostPosted: Thu Nov 12, 2009 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, I guess it rams its head into units? Laughing

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ZoidZilla
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PostPosted: Thu Nov 12, 2009 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, something completely different. Very Happy
I bet no one will guess the real purpose of this unit.

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0warfighter0
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Joined: 07 Dec 2007
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PostPosted: Thu Nov 12, 2009 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shoot missles, deploy as a stealth generator, self destruct, an mcv? #Tongue

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ZoidZilla
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PostPosted: Thu Nov 12, 2009 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope, but one point is close. Very Happy

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Orac
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PostPosted: Thu Nov 12, 2009 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deploys into something?
It looks sort of like a mobile mining rig to me.

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0warfighter0
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Joined: 07 Dec 2007
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PostPosted: Thu Nov 12, 2009 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

That'd be sweet, you deploy it on a special spot and you get a constant income like the oil derrick.

Hmm, what could it be... #Tongue

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Nov 12, 2009 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did i ever get around to finishing them logos for you?

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ZoidZilla
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PostPosted: Thu Nov 12, 2009 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Deploys into something?
It looks sort of like a mobile mining rig to me.


...You gave me an Idea... Twisted Evil
Yes it can deploy, but it's not a mining rig.


Quote:
That'd be sweet, you deploy it on a special spot and you get a constant income like the oil derrick.


I would like to do something like this, if I figure out how this could be possible with the TS engine.

Quote:
Did i ever get around to finishing them logos for you?

No, but you gave me that awesome design for the Z.O.I.D. logo.

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CCHyper
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Joined: 07 Apr 2005

PostPosted: Thu Nov 12, 2009 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did?

Send me a PM and show me what i did, ill finish it all up.

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ZoidZilla
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PostPosted: Fri Nov 27, 2009 2:22 am    Post subject: Re: Still Alive Part 2 Reply with quote  Mark this post and the followings unread

Finally, new unit.

Web Spider

The Web Spider (sometimes also called Web widow), is a heavy 'area denial' unit developed by the Brotherhood of Nod. There is no time in the mobile and aggressive fighting style of the brotherhood for the construction of heavy concrete walls. Those walls must also be abandoned, every time Nod changes its position. The Web Spiders can always come along with the troops and establish an effective laser-perimeter if needed. Once, two Web Spiders are deployed and linked together, a cloaking field will be enabled, which hides the Web and the Spider itself. The unit also has a web launcher that can be used to bind infantry. Web Spiders are walking energy reactors, literally. You should not mess around with them!

Type: Area denial unit.
Cost: 1000
Weapons: Laser, web launcher.
Strengths: Good vs infantry and light vehicles, underground unit, cloaking device.
Weaknesses: Weak armor, heavy and slow (surface), explosive.
KI Level: 4/10

Deployment:

Sorry for that awful GIF, but my computer crashes every time I try to record a Video in-game, so thats all I've got.

In-game:


And a small video of the Model. RAR/AVI ~1,50 MB
http://rapidshare.com/files/312722222/ZZ_WebWidow_Circle.rar.html

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ErastusMercy
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Joined: 13 Nov 2007
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PostPosted: Fri Nov 27, 2009 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

The Web Spider is simply awesome. Very Happy

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Aro
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PostPosted: Fri Nov 27, 2009 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Woah, that is pure genius!

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Deformat
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PostPosted: Fri Nov 27, 2009 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Woah, that is pure genius!

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Crimsonum
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Joined: 14 Jul 2005
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PostPosted: Fri Nov 27, 2009 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another unique idea. Good work!

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Ordosherrscher
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Joined: 20 Nov 2007
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PostPosted: Fri Nov 27, 2009 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work! Thats a really cool idea... Mobile bases [stealth generator, WF,...]? Muhahaha... Very Happy

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blubb
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PostPosted: Fri Nov 27, 2009 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

to me it looked more like fially an excellent sub apc

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0warfighter0
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Joined: 07 Dec 2007
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PostPosted: Fri Nov 27, 2009 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, those can come in really handy! I didn't even know that was possible... Razz

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Vefbl4
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PostPosted: Fri Nov 27, 2009 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

How the heck does it work?

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Crimsonum
Seth


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PostPosted: Fri Nov 27, 2009 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

vefbl4 wrote:
How the heck does it work?


Mobile laser fence post, essentially.

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Vefbl4
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PostPosted: Fri Nov 27, 2009 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can it move after deployment?

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ZoidZilla
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PostPosted: Fri Nov 27, 2009 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, but you can undeploy it again.

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ZoidZilla
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PostPosted: Sun Jan 17, 2010 9:57 pm    Post subject:  unforeseen consequences Reply with quote  Mark this post and the followings unread

Hi there.
At the moment I have some massive technical problems with my computer. Therefore, all of my larger model-projects are on hold at the moment. I just can't work with fun if I get a bluescreen every 10 minutes without a warning. I already lost a lot of model-work, even with autosave function of 3ds-max. Maybe I will get a new graphic-card this week and hopefully this solves my problems.

But there are also good news, TF has a new team-member, Vefbl4!
He already provided some nice music for the mod.




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Vefbl4
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PostPosted: Sun Jan 17, 2010 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sad to hear.

Awesome model. You are one damn good modeler.

How about changing those wheels? They look like 18 century ones. Or it is in design?

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ZoidZilla
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PostPosted: Sun Jan 17, 2010 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea the wheels are a bit inspired by the brittish Bren Carrier Those wheels save some wight, its only a simple civilian utility-vehicle and I tried to make it look simple.

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ZoidZilla
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PostPosted: Tue Jan 26, 2010 1:57 am    Post subject:   Reply with quote  Mark this post and the followings unread

Some new units.


OT-16 Monsoon Transport and OT-16D Typhoon Gunship

The OT-16 is something like the smaller and 'uglier' sister of the Orca Transport. Build in the second tiberium war, the machine was mostly used by civilian organizations and companies as a medium transport. Machines that survived the great cataclysm where later required by the emergency government and used to find survivors in the Zone. But like all other available aircrafts the machines suffered from heavy malfunctions, caused by the high Ionization and a great amount of units where lost. The OT-16 was one of the first aircraft types, that was equipped with the new anti-Ionization systems, but those systems where huge, an the machines lost a lot of their possible payload. On the field some machines where up-armored and equipped with rail-guns and smart missile systems. for a while those gunships where the only armed aircrafts available. OT-16s had a long career in the Z.O.I.D. forces but they became outdated. Today the most of the existing OT-16 are again in civilian service or used by science teams. Only very few OT-16 gunships are still operational.






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Last edited by ZoidZilla on Thu Feb 11, 2010 3:49 pm; edited 1 time in total

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