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Aircraft Problem
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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Thu Jul 17, 2008 1:19 am    Post subject:  Aircraft Problem Reply with quote  Mark this post and the followings unread

umm.. i have come with this issue i never see it before, ALL of my Aircrafts are acting really odd i ,send my Aircraft to attack something anything, and somethimes when near the target they start to move in circles and never fire, they always get killed by AA before they attack Sad

Some Codes:

Quote:

; Intruder ;Harrier
[ORCA]
UIName=Name:ORCA
Name=Intruder
Prerequisite=RADAR
Primary=Maverick
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR,NAHELIPAD,YAPAD,GAAPAD
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0

PitchSpeed=1.1
PitchAngle=0
OmniFire=yes

Owner=British,French,Germans,Americans
ForbiddenHouses=Alliance

Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MaverickE
PreventAttackMove=yes
Secondary=MaverickA
AACombat=yes
Image=FALC2
RequiredHouses=Americans,French,Germans,British


Weapons

Quote:

[Maverick]
Damage=150
ROF=10
Range=6
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=2;2

[MaverickE]
Damage=300
ROF=10
Range=9
Projectile=AirToGroundMissileE;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=2;4

[MaverickA]
Damage=150
ROF=10
Range=9
Projectile=AAHeatSeeker
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=2
TurboBoost=yes


Help.... Sad

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Thu Jul 17, 2008 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

First things first, organize your code man! Its an unintelligible mess to read!

Secondly, AirToGroundMissileE? You defined an extra projectile for an elite weapon when the original works just as good? Or on second thought you might be doing something significantly different with the Elite weapon and its properties needing a unique projectile and what have you.

Third, OmniFire is a weapon tag, not a unit tag.

Fourth, some of your House settings on this unit are horribly redundant. But that's just me.

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Thu Jul 17, 2008 5:08 am    Post subject: Reply with quote  Mark this post and the followings unread

1. You know, I've had this problem as well before with a spawned aircraft... I fixed the problem by: finding the warhead and put the IgnoresFirestorm=yes and putting the ROF=10 in the weapon tag and then the plane behaves like a bomber.

2. It could also be your projectile. Look into it!

3.
Dny wrote:
Dock=GAAIRC,AMRADR,NAHELIPAD,YAPAD,GAAPAD
-- And this is just my opinion *you don't have to read this* but giving everyone the intruder is lame... make everyone different but equal.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Jul 17, 2008 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

You should let aircraft be able to dock with all available buildings otherwise there could be problems if you capture an enemy base.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 17, 2008 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

i see AACombat=yes. Do you use some kind of rockpatch, npatch or how they're called for RA2?
Maybe this new logic messes up the game.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Jul 17, 2008 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have Npatch and it works fine, maybe you se the range too low so it can't hit the ground with it's weapon?

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Thu Jul 17, 2008 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
First things first, organize your code man! Its an unintelligible mess to read!

'#Tongue'

Quote:
AirToGroundMissileE?

same DRAGON but with deferent LineTrailColor its Red Like in Generals Razz
Quote:
Third, OmniFire is a weapon tag, not a unit tag.

'#Tongue'



To: the1corrupted
the Docks are only for when i capture a NAHELIPAD,YAPAD just they dock with it only allied can build it

Quote:
i see AACombat=yes. Do you use some kind of rockpatch, npatch or how they're called for RA2?
Maybe this new logic messes up the game.

Npatch
Quote:
I have Npatch and it works fine, maybe you se the range too low so it can't hit the ground with it's weapon?

Makes Sence also ill try the IgnoresFireStorm and ROF

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