Posted: Sat Jul 19, 2008 6:46 am Post subject:
ideas, what sounds better, mine or stock, need feed back
well, im wanting to add ANOTHER missile type to the Orca Fighter, this one would be ONLY used as an AA and it would have unlimited number of shots.
but im not sure how to do this *working on trying to figure it out*
a nother idea that was caused by an annoyance i was having, is the confessor or squad leader for nod troops, to replace the grenade he does have, with a molitive *sp* cocktail/grenade that would be more powerful than the GDI grenade *just a bit, not too much* but .... i have no idea on how to do this let alone if its a good idea.
im also wanting to give the NOD harvester more speed, while giving the GDI one a slot like the APC, ive also noticed that the gun doesnt always fire when it should and some thing is in range.
im also thinking of giving the NOD attack bike a faster rate of fire, a little more speed and 500 instead of 600, might make it 400.
ive also got the .... new or older version of the pitbull *havent added it yet, dont know how* and i was thinking, why the hell not, cheeper than the APC and a little less armor, it would be cheeper too *not replacing the APC im adding this* and im also wanting that other version of the pred tank too *hint hint nuge nuge*
i gave the armagedon bomber 6000 health over the 4000, nods tiberium seed will be biger and worth more, thinking of making it a permanent kind but .... not sure if it would be a good idea.
also going to make the Orca Strike more powerful, it should be able to take out a power plant at least, and a wider blast area too.
so ..... tell me .... what ideas do you like and why, and tell me what ones you dont like and why.
oh i should note, i did take some ideas that i had seen/heard of from ether a fourm on a site like this, or from an actual mod that i have played or was described in a mod that i did not play. QUICK_EDIT
"i gave the armagedon bomber 6000 health over the 4000, nods tiberium seed will be biger and worth more, thinking of making it a permanent kind but .... not sure if it would be a good idea."
uhhh... you know that the armageddon isnt even used ingame? No matter how much health you give them, it wont change a thing
The armageddon bomber ingame are actually Vertigos with a different model & sone slightly changes, (and thats why they die so easily, they have the same health as a normal vertigo). _________________
You have to edit the health of the NODVertigo_AirDispersion, NODVertigo_DeployMines and NODVertigo_SeedTiberium objects, these are the planes that deliver the respective powers. _________________ Off Duty. QUICK_EDIT
Yes. The three actual SP planes borrow a good portion of it´s code but for some reason EA decided to have each override the hitpoints. _________________ Off Duty. QUICK_EDIT
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