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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Sun Jul 20, 2008 12:08 am    Post subject:  how to? Reply with quote  Mark this post and the followings unread

if you have two turrets on a tank how do you make a bullet shoot from each turret?

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Hello There
Grenadier


Joined: 30 May 2008

PostPosted: Sun Jul 20, 2008 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Hello. Try to edit the PrimaryFireFLH or SecondaryFireFLH in the art(md).ini

Wish that helps.

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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Sun Jul 20, 2008 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

yes ok but how do i make it shoot from both places?

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Jul 20, 2008 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

burst could do, but it wont work for all facings, there was a thread about this quite a while ago...
i think in the end it was impossible to do it.

if you have the muzzle flash in the firing animation, you could use an invisible projectile/speed=100, like the titan.

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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Sun Jul 20, 2008 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

well the juggernuat which i downloaded fires from three different barrels at once.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jul 20, 2008 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread


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Vinifera7
Cyborg Soldier


Joined: 26 Sep 2006
Location: MI, USA

PostPosted: Sun Jul 20, 2008 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

stephen1341 wrote:
well the juggernuat which i downloaded fires from three different barrels at once.


But there's still only one turret.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun Jul 20, 2008 10:33 pm    Post subject: Re: how to? Reply with quote  Mark this post and the followings unread

stephen1341 wrote:
if you have two turrets on a tank how do you make a bullet shoot from each turret?

First of all the main part of a "tank" is for the most of the time refered as a "body" and the part that rotates is the "turret" and the part that it shoots out of is the "barrel/s" (for example: Apocalypse Tank has one body, one turret and 2 barrels)

ChielScape wrote:
burst could do, but it wont work for all facings, there was a thread about this quite a while ago...
i think in the end it was impossible to do it.

if you have the muzzle flash in the firing animation, you could use an invisible projectile/speed=100, like the titan.

Im gonna pretend I never saw this

Hello There wrote:
Hello. Try to edit the PrimaryFireFLH or SecondaryFireFLH in the art(md).ini

Wish that helps.

You on the right track but you have to explain it a little better to stephen1341 becaus he is a newbie at modding it appears

DCoder wrote:
http://modenc.renegadeprojects.com/Burst

You are on the right track DCoder, I only wish now that stephen1341 actually read that page so that he would understand how to do what it says there Laughing

Vinifera7 wrote:
stephen1341 wrote:
well the juggernuat which i downloaded fires from three different barrels at once.


But there's still only one turret.

Next time can you instead explain what a Body, Turret and a Barrel is instead like I did in the first quote of this reply?




Let me rephrase your question stephen1341:
stephen1341 wrote:
If you have a unit with two barrels like the Apocalypse Tank how do you make a shell shoot from each barrel?

Here is the answer:

Weapon: To have a weapon shoot two times in series like Apoc. Tank/Rocket IFV you have to give that weapon Burst=2
For more info view: http://modenc.renegadeprojects.com/Burst

The Visual/Art part: You have to edit the "second" value for the PrimaryFireFLH= or SecondaryFireFLH= for your unit in the art(md).ini depending if your weapon is the Primary= or the Secondary weapon on your unit in the rules(md).ini

Take a good look at the Apocalypse Tank's weaponry and you should get it.

for more information please view this page on ModEnc (thanks DCoder):
http://modenc.renegadeprojects.com/Burst

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun Jul 20, 2008 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have a question about multiple turrets... Will they both fire on the same target or will they pick different targets (when auto-targeting)?

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Mon Jul 21, 2008 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

ra2 and yr do not support multiple turrets

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Jul 21, 2008 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

You can fudge it, by using a .shp as a turret, but in the end it will be just one turret that looks like it is two. But like I said, it's just an illusion...

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Vinifera7
Cyborg Soldier


Joined: 26 Sep 2006
Location: MI, USA

PostPosted: Mon Jul 21, 2008 3:20 am    Post subject: Re: how to? Reply with quote  Mark this post and the followings unread

djohe wrote:
Next time can you instead explain what a Body, Turret and a Barrel is instead like I did in the first quote of this reply?


Sorry, I don't do requests.

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Mon Jul 21, 2008 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Btw Dcoder that burst info should include BurstDelayX etc.
Itsnt quite hard. And is a good tool to achieve good sfx

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stephen1341
Grenadier


Joined: 13 Jun 2008
Location: behind you...

PostPosted: Mon Jul 21, 2008 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahh ha! thank you people. Sorry i was not more specific. and im only half a noob, i have added about 20 units and weapons and stuff so thats the only thing i did not understand.

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Mon Jul 21, 2008 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

AprilWar wrote:
Btw Dcoder that burst info should include BurstDelayX etc.
Itsnt quite hard. And is a good tool to achieve good sfx


Forget it.

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