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Orca Interceptor
Moderators: Tiberian Odyssey Active Staff
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 20, 2008 12:18 pm    Post subject:  Orca Interceptor
Subject description: Strike Jet
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Orca Interceptor



Unit Stats
Strength: Low
Weapon: EMP Missiles
Advanced Weapon: N/A
Speed: Very Fast
Requires: GDI Command Center


Description:
The Orca Interceptor was designed near the end of the Second Tiberian War and became a production line craft after the Firestorm skirmishes. It is a light, very fast craft designed to quickly enter the battlefield and fire it's payload. The Interceptors armament is very small, very light payload of tactical E.M.P missiles which are designed to be fired at Nod Sam Sites or ground defences, the E.M.P Missiles temporarily knock out the defences leaving the base / establishments defenceless and vulnerable to Bomber squadrons and ground forces.

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Last edited by Morpher on Mon Sep 05, 2011 11:56 am; edited 4 times in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jul 20, 2008 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, didn't it used to be called the rapier?
And can it actually Engage air targets? If yes has TO got it's own EXE hacker (I forget these things...)

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 20, 2008 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

No we can't engage Air Targets unfortunately, that's why I mentioned it will be campaign and story only, regarding border airforce protection.

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Julius Clonkus
Vehicle Drone


Joined: 01 Jul 2008

PostPosted: Sun Jul 20, 2008 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or TO will need ETS, as this provides Aircraft vs. Aircraft functionality (Which will need the Interceptor to fly over its target like the Orca Bomber)

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NeferiusX
Civilian


Joined: 17 Jun 2007

PostPosted: Sat Feb 06, 2010 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

When i use sun edit 2k I just give my orca's sam missles, and they shoot down other aircraft just fine, i just change the animation a little with a different sound and boom, an intercepter.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Feb 06, 2010 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I am intrigued... Not enough to believe it, but intrigued all the same.
Post your codes?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Feb 07, 2010 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Feb 07, 2010 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Rolling Eyes

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Feb 07, 2010 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't be too hard on the poor sod #Tongue

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Feb 07, 2010 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

so no mini-firehawks firing ATAMs? Sad

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Mon Feb 08, 2010 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

You may want to PM the guy. This was his third post in two years. He'll probably receive an e-mail from the PM. I don't think he'll answer soon otherwise.

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NeferiusX
Civilian


Joined: 17 Jun 2007

PostPosted: Tue Feb 09, 2010 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it's not so much a code, I just selected and made a copy of the orca, switched primary weapon to the sam missle, gave it a different sound, and the landing orca smoke for when it fires the missle, and last but not least, a different name with the air pad and tech center as the requirements, kinda funny cause two of them look like they're acually fighting, strafing left to right when firing and stuff XD

EDIT: oh wait, i get what you mean by the code, I'm a tinkerer of things, so i don't know the names of the things that i mess with, but i know what they do, I'll look into the INI and see if i can find the code.


[Merged double post] ~Orac

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Feb 10, 2010 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

If what you've done really works, well, another small breakthru of sorts for TS modding #Tongue

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Feb 10, 2010 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher. Defense is spelled with an S, not a C. might wanna fix that.


and if this guy is true.. holy crap.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Feb 10, 2010 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Depends where you come from daTS.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 10, 2010 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
If what you've done really works, well, another small breakthru of sorts for TS modding #Tongue

I don't know what this guy has done with his inis, but dogfights definitely don't work in TS. He most probably messed something up using (stupid) SunEdit2k and created a flying vehicle or something else.

There are 2 simple reasons why dogfights aren't possible.
a) An aircraft can't get another flying aircraft as its target. If you order it to attack the other aircraft, it instantly looses the target and lands/returns to the helipad
b) An aircraft can't have 2 weapons. On AircraftTypes only Primary= works. Secondary= is ignored from what i've seen in my several tests. Every vehicletype with Secondary only and no Primary, can fire the secondary weapon as if it's a primary. AircraftTypes on the other hand don't have a weapon if only a Secondary is present.

So it's obvious this guy messed something up or gives oneself airs.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Feb 11, 2010 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

He's probably got them coded to fly at low flight level which defaults them to vehicles, thus being able to fire upon one another

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Versace
Civilian


Joined: 18 Apr 2011
Location: Rova Outpost--Outer Rim--Milky Way

PostPosted: Sat Apr 23, 2011 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't the Intercepter have a vulcan cannon? So it can defend against enemy aircraft.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sat Apr 23, 2011 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately, air-to-air combat doesn't work in TS. At least, in vanilla TS.

Also, I can already see this becoming my favorite unit.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Apr 24, 2011 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought Air-to-Air combat was enabled in some hack, possibly ETS, so it should be possible. IIRC the downside is selecting the fast moving, flying targets, since guard mode doesn't work.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Apr 24, 2011 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

ETS did enable air to air combat though, as stated it wasn't easy to use, however guard mode has worked for my aircraft provided they are not on the helipad, so in ETS they may actively engage aircraft.

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