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oooooops! edited
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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Thu Jul 31, 2008 7:12 pm    Post subject:  oooooops! edited
Subject description: Nod Tib see power, need help
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ok i tried to make the Nod Tib see power more useful i wanted to change it so that itwould not only give more money, but in a wider area and if used on a field, generate even more.

small problem.

the field is larger, but ......... i think i only have 6 things of tib when i tell it to hit some random place on the map, but the tib is at what i think is the max stage for the cryatal to grow at.

so i need to know, other than the area of effect and the ammount of moneygenerated, what else do i need to change for this to work right?

here are parts of the XML files that i edited to create the NEW version of the NOD tib seed.

Tib field seeded XML

<TiberiumField
Radius="150"
FieldResolution="75"
MaxFieldMoney="26000"
StartingFieldMoney="15000"
ThingToSpawn="TiberiumCrystal"
SpawnOffset="15.0"
ClusterScaleFactor="1.5"
ClusterPowerFactor="1.5"
CrystalGrowthRate="15"

Weapon XML Nod seed Tib field warhead

<DamageNugget>
<DamageScalarDetails>
<Filter

<SeedTiberiumNugget>

so what did i mess up on here or is there a different file that i should have edited that i didnt or did i edit one in the wrong way?

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