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About the demo...
Moderators: Terror From The Deep Staff, DonutArnold
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Aug 03, 2008 12:07 am    Post subject:  About the demo... Reply with quote  Mark this post and the followings unread

...the release date of the demo is unknown. Since we have changed some of the current ideas and the purpose of this game project it takes some more time to implement.

Current status:
- I have hired a new concept artist, HandClaw for this project. He seems to be very active and that indeed is good for this project.
- I've abandoned the idea to use RA2/YR engine. There'll be much better engine for this project.
- This game is planned to be released as a standalone game.
- I've finally set up a moddb profile for this game project. Click here to see it!

I'll tell the rest at the upcoming dev. blog...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Aug 03, 2008 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Will this "awesome engine" of yours utilize old & practical INI files?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Aug 03, 2008 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

It will utilize these "practical" INI files. IMO, it doesn't differ much from the RA2 coding style...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Aug 03, 2008 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Lemme guess: Judeau's engine? #Tongue
Anyways, it seems more promising RA2 mods go away from the RA2 engine...

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Aug 03, 2008 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Lemme guess: Judeau's engine? #Tongue

No comments... I'll tell you more about the new engine we're moving into when the time comes...

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Aug 03, 2008 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

[JudeauEngine]
Name=Judeau's Engine
Strength=TFTD
Cost=0
Prerequsites=DONUTARNOLD,JUDEAU,TFTD,PPM
Type=ENGINE


I see...looking forward to this.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Aug 03, 2008 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Lemme guess: Judeau's engine? #Tongue
Anyways, it seems more promising RA2 mods go away from the RA2 engine...


I'm fine with new engines as long as they use what I can work with; map, voxel, shp and INI files.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Aug 03, 2008 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:

I'm fine with new engines as long as they use what I can work with; map, voxel, shp and INI files.


The only thing out of that list, will be ini files.
No voxels whatsoever.

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Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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