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B-2 Spirit [RA2]
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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Sun Aug 03, 2008 9:01 am    Post subject:  B-2 Spirit [RA2]
Subject description: multi-role bomber
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here's a B-2 Spirit Voxel that i have made on this week, let the picture tell the rest of the story.



B2 3D View.gif
 Description:
HVA Builder Screenshot.
 Filesize:  488.11 KB
 Viewed:  13753 Time(s)

B2 3D View.gif



B2 Ingame.png
 Description:
Ingame Screenshot.
 Filesize:  49.77 KB
 Viewed:  13753 Time(s)

B2 Ingame.png



B-2 Spirit.rar
 Description:
Get It Here!!!

Download
 Filename:  B-2 Spirit.rar
 Filesize:  117.7 KB
 Downloaded:  873 Time(s)


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Julius Clonkus
Vehicle Drone


Joined: 01 Jul 2008

PostPosted: Sun Aug 03, 2008 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome voxel, looks great in viewer shot and ingame.

I remember I've seen some B2 Voxels before, but not any like this one.

(I vote for Spotlight, if I am allowed to Very Happy )

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Aug 03, 2008 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see black dots. 9/10 Wink

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Aug 03, 2008 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

wings too thick, body too thin :S apart from that great.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Aug 03, 2008 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

The black dots isn't that bad, however I cann't have a closer look, as my PC is packed up, LAN from monday to wedensday. And the normals looks good to. I give it 9.9/10 Great texture, good normals and a great overal qualety. Only down is the dots.

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Mon Aug 04, 2008 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

It is too flat. And its edges are boxy. They should be smoother & they need more curves. Other than that it's good. A nice replacement for the FORTRESS.VXL.

Great Detailing & cameo btw
Perfect dark colors usage

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Aug 04, 2008 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

So why are the cooler entrances (the remap parts) so small? Even the cameo shows them as longer.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Mon Aug 04, 2008 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks, anyway, can someone tell me how to get rid of that black dots?

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Hello There
Grenadier


Joined: 30 May 2008

PostPosted: Mon Aug 04, 2008 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wings are not aligned very well.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Mon Aug 04, 2008 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

omfg you didint say "Hello"

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Aug 04, 2008 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Keep it that way. The way I always get rid of black dots is by filling up the empty spaces in the voxel its self (If you understand what I mean), I don't quite know how to explain it other than filling up the inside of the voxel.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Mon Aug 04, 2008 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah , there's some empty space on that voxel body, thanks for reminding me.Wink

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Last edited by azri_apoc on Sun Sep 28, 2008 5:08 am; edited 1 time in total

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Mon Aug 04, 2008 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

God has helped us all.on topic that has got to be one of the best b-2's i have seen and im all ready using it

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Aug 04, 2008 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huh? That looks perfect to me. No exaggeration, but its probably one of the smoothest voxels ive ever seen. Ingame it could be mistaken for an SHP. #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Aug 04, 2008 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Keep it that way. The way I always get rid of black dots is by filling up the empty spaces in the voxel its self (If you understand what I mean), I don't quite know how to explain it other than filling up the inside of the voxel.


If you fill the voxel, you'll end up having white dots instead of black ones (at least in RA2) #Tongue

You should edit the normals of the voxels (I'm talking about the cubes now) that get hidden under/behind other voxels. These hidden voxels are visible when the unit tilts, which they shouldn't be, and thus cause these black/white dots (because of incorrect normal data).

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Mon Aug 04, 2008 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
...you'll end up having white dots instead of black ones...

This is nonsense, you have to fill it with the same color that is visible above that layer.

Last edited by Blueguard on Mon Aug 04, 2008 8:56 pm; edited 1 time in total

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cdmt
Cyborg Engineer


Joined: 25 Nov 2006

PostPosted: Mon Aug 04, 2008 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love the textures but your proportions are way off.

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Tue Aug 05, 2008 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good to me i vote for Spotlight

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Tue Aug 05, 2008 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree on spotlight. Azri, you have produced some good voxels, but this takes the cake.

Good stuff Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Aug 05, 2008 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Blueguard wrote:
Crimsonum wrote:
...you'll end up having white dots instead of black ones...

This is nonsense, you have to fill it with the same color that is visible above that layer.


It's not because of the colour of the voxel. It's because of the messed-up normals. Fill it with black voxels, and it still ends up white.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 05, 2008 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

then simply reduce the voxel dot distance in the header.

to the voxel
i agree with the others. the wings are a bit too thick and the main hull is too flat. But the texture is great. Except maybe the remap part which sticks out too much. I would prefer some decent lines on the wings.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Tue Aug 05, 2008 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

i've try to get rid of that black dots today. and here's the result, is it better now?



B2 Ingame 2.png
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B2 Ingame 2.png



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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Aug 05, 2008 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

sssssSPOTLIGHT!

EDIT:
Crimsonum wrote:
It's not because of the colour of the voxel. It's because of the messed-up normals. Fill it with black voxels, and it still ends up white.

It's NOT because of messed up normals, it's empty space, or holes if you like, inside the voxel! That is what causes black dots. I tried with the same voxel once, one full and one empty. the resolts, the empty was doted to death, and the full one was as smooth as a babys ass. That's the thruth, get used to it!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Aug 05, 2008 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
sssssSPOTLIGHT!

EDIT:
Crimsonum wrote:
It's not because of the colour of the voxel. It's because of the messed-up normals. Fill it with black voxels, and it still ends up white.

It's NOT because of messed up normals, it's empty space, or holes if you like, inside the voxel! That is what causes black dots. I tried with the same voxel once, one full and one empty. the resolts, the empty was doted to death, and the full one was as smooth as a babys ass. That's the thruth, get used to it!


Aargh, how many times do I have to say:

WHITE DOTS!!!

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Hello There
Grenadier


Joined: 30 May 2008

PostPosted: Tue Aug 05, 2008 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
sssssSPOTLIGHT!

EDIT:
Crimsonum wrote:
It's not because of the colour of the voxel. It's because of the messed-up normals. Fill it with black voxels, and it still ends up white.

It's NOT because of messed up normals, it's empty space, or holes if you like, inside the voxel! That is what causes black dots. I tried with the same voxel once, one full and one empty. the resolts, the empty was doted to death, and the full one was as smooth as a babys ass. That's the thruth, get used to it!



Give me reasons why it needs to be spotlighted. Rolling Eyes

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