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my mod econ need help
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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Aug 10, 2008 9:24 pm    Post subject:  my mod econ need help
Subject description: tweeking ways to get money per faction, need help with one
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ok in my mod that im working on im trying to find ways to give each faction the ability to get more money but of course, with a price.

GDI is able to make the Tib spike, it costs 3500 to build and 10 power to run, not sellable and i think it gives ether $15 or $20 per second and you can build as many as you like.

Scrin im just going to change how much the growth accelerator speeds up the Tib growth rate, might be 10 or 20 + for what ever the setting is for each tib type

Nod well they have the Tib see power but i find that its just not eough so aside from TRYING to make the field bigger and generate more, im TRYING to give them a Blue tib seed power, now ive changed both logic command XML files, the weapons XML, special power XML, object creation lists XML, MADE a Blue tiberium field seeded XML and i think thats it.

but for some reason my BlueSeededTiberium power isnt even there, what am i missing for making this one?

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Aug 11, 2008 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

ok im not sure if this means any thing for the Blue tib seed power im trying to add but here are the parts of the code i added into ObjectCreationsLists.xml

<ObjectCreationList>
<CreateObject>
<CreateObject>BlueTiberiumFieldSeeded</CreateObject>
</CreateObject>
</ObjectCreationList>

thats all i added into the CreationsList, is there any thing that im missing for that?

the Nod Tiberium Liquidation Facility i put this code in.

<OCLBlueSpecialPower
id="ModuleTag_OCLSpecialPowerSeedBlueTiberium"
SpecialPowerTemplate="SpecialPowerSeedBlueTiberium"
OCL="OCL_NODSeedTiberium"
CreateLocation="CREATE_AT_EDGE_NEAR_SOURCE"
DestinationOCL="OCL_NODSeedTiberiumBeacon"

is any thing missing there because thats all i added to that one.

Special Powers Template i put this code in, if any one notices any thing here that i should fix, again pleas tell me so i can do just that.

<SpecialPowerTemplate>
<GameDependency>
<RequiredObject>NODTiberiumLiquidationFacility</RequiredObject>
</GameDependency>
</SpecialPowerTemplate>

thats it for the powers one, the last one that i have is the Blue Tib field XML its self, not giving the whole thing but just the parts that i think actually do matter for what goes on.

<TiberiumField>

so aside from adding the codes to the logic command files, im 99.9% sure thats all i have done to try and create this new power, so has any one noticed any thing that i have missed or is there some thing that i still have to edit that ive forgotten about.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Aug 11, 2008 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you replacing the old Seed power, or are you making a copy of it?

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Aug 11, 2008 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

im adding a 2nd one along side the old one, that way Nod will have 2 Tib seed powers, one for green and one for blue Tib.

and you know i think i might have missed some thing, i need to make a new jet to deploy the new one dont i.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Aug 11, 2008 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, that wasnt it, there is some thing else that im missing for creating this 2nd Blue Tib Field seed power that i want to have beside the normal one *giving Nod both*

how many things do i have to edit/change/coppy in each file to make this new special power?

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Tue Aug 12, 2008 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok in general, what do i have to do to make a new special power.

i need the weapon code in the weapons XML

how many things do i need to create/edit in the creations object lists XML

i also need to create a blue Tib field seeded XML for this

how many things do i have to edit/create in both logic command XML files for this to work?

and the XML of what ever building it is that allows me to use that power.

did i miss any XML files for what i need to do this?

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