What is a good name for the mod, with the "dying" planet concept in mind?
Below The Sun (current name)
51%
[ 15 ]
Tiberian Dusk
3%
[ 1 ]
Tiberian Gloam
3%
[ 1 ]
Tiberian Fall
0%
[ 0 ]
Tiberian Nightfall
13%
[ 4 ]
Tiberian Darkness
27%
[ 8 ]
Total Votes : 29
Author
Message
Ixonoclast
General
Joined: 11 Aug 2008 Location: Somewhere up high.
Posted: Mon Aug 11, 2008 1:25 pm Post subject:
Tiberian Sun: Below Sun
Subject description: tiberian infestation critical. ecological damage severe.
edit
I recently replayed Tiberian Sun, and now that I replay the game I realised how much I love that apocalyptic vibe.
So I decided to punch up the apocalyptic vibe. It kind of continues on the ideas for a mod I had back when TS was brand-new
Big plus, there are a lot more voxels and shp's available now, in comparison with back then. I'll just see what comes of it, and if it becomes something interesting. I'm not really a 3d-wizard, or a programmer. I'm more at home to ideas, drawings and music. :/
IMPORTANT:
Creating a battlefield filled with vicious tiberium creatures and plants is the prime goal of the mod, all the armies are certainly important but not top-priority.
---
Anyway, the storyline.
Both GDI and Nod have rebuild their forces in CABAL's absence, and small conflicts are common, however both GDI and Nod rather use their resources fighting off the increasingly dangerous tiberium lifeforms.
However, 5 years after CABAL's destruction a massive energy surge is detected in the tiberium infested Amazone.
It appeared to be some kind of complex deep-space scan, conducted by CABAL, who by miracle managed to rebuild himself, or saved a copy of him somewhere.
Six hours after the energy emanation Philadelphia successfully uses its ion defenses and nuclear missles to repel an attack what is believed to be Scin ships. The Scin ships land somewhere in Asia, destroying a number of Nod bases and rapidly begin constructing tiberium havesting bases.
Two days later, a massive electrical disturbance shuts down all communications on Earth for 5 minutes.
Observations show that small Scrin bases are abandoned or on self-destruct, and that the large bases are constructing massive defenses.
EVA's telescope detects two/three/four/whatever fleets around the edge of the solar system, and confirms that the fleets are not Scrin ships, but some other faction/factions.
tl;dr
CABAL sends out a message/scan to lure Scrin ships so he can rebuild easier.
The Scrin come, take a beating from Philadelphia space weapons.
They land, recover and start harvesting tiberium.
However, CABAL's message did not only lure the Scrin, it lured something else too.
---
Just an excuse to have mutants, cyborgs, soldiers and terrorists duke it out against all kinds of different aliens.
A quick summary of the sides:
GDI:Heavy armour, heavy damage, slow, protective
GDI extensively uses medics, repair units and many vehicles have (limited) infantry transport space. Orca dropships are available.
Nod: Light armour, heavy damage, fast, expendable
Utilizing their big support base, Nod has an almost unlimited supply of new recruits. This means Nod's forces are divided in weak expendable rag-tag terrorist-like forces and high-tech elite tiberium fueled troops.
CABAL: Heavy armour, moderate damage, cyborgs
A strong army, using Nod armament, however lacking very destructive weapons(and infantry). However this is not a problem when there is wild tiberium growing in the neighbourhood.
The Forgotten:Light armour, fast, light damage, mutants, protective
The Mutants use weak mutant troops along with mutant medics and converted civilian vehicles to make up the bulk of the troops. However stronger troops and stolen(Nod)/gifted(GDI) vehicles will show up on higher tech-levels.
Scrin: Fast, heavy damage, mechs, aircrafts, tiberium-based
The first alien army, taking a bit from C&C3, and mixing it up with War of The Worlds because LIN KUEI OMINAE'S TRIPOD ztyping HELL I WANT TO MAKE LOVE TO THAT .shp! Sorry, it won't happen again.
Alien army 1:Light damage, light armour, expendable, cheap
I was thinking along the lines of a REALLY cheap zerg-rush infantry/light vehicle army supported by some tough "commander" vehicles.
Alien army 2:Heavy damage, heavy armour, infantry
This army is an infantry army. An elite infantry army, with vehicles primary for deployment. I've been thinking about mobile bases, to make it sort of nomadic, but I don't know how much it would screw up the balance.
---
Concept artwork will be made soon.
I'll try stuff out myself first, if I come back crying because I don't get this computer stuff you guys can come help me... >:3
Little preview on concept art. Sorry for the filters, but I drew it on shitty paper with shitty pencils.
Last edited by Ixonoclast on Wed Aug 13, 2008 10:39 pm; edited 2 times in total QUICK_EDIT
So you actually wish to depict all 6 sides? o.O How do you plan to do this? Campaign?
It's an incredible amount of work if your planning to do the whole "I want every side MP-playable!" approach. there is another mod in the works out there that has has done this though..
I think to make your life more sane, focus on the key points. blend in what you need into a campaign, rather than a full-fledged side. boil them down so a few units to depict only certain portions of a faction two a few units/structures in campaign. its easier to manage really.
The image is very well done, . although hard to read what is going on
.I personally would like to see a more stylized mod emerge. something that breaks away from the standard conventions.
admittedly C&C history offers a nice backdrop for such making ripe for such fan fiction interpretations..yet finding a lot of the same ole ideas tossed around ad nauseaum...err
anyways good luck. _________________ Delirium.. QUICK_EDIT
Okay, I sat down and went over my sketches and restarted sketching.
The drawings aren't finished yet but this is the basic idea behind everything.
I want Earth to really become a tiberium planet. However not how the Scrin expected it(and C&C3 envisioned it).
The maps should be filled with tiberium mold and trees like the ones you see in FS, and maybe even more tiberium plants. And new tiberium creatures.
Inside your base = happyhappyjoyjoy
Outside your base = OMIGODITGOTMILEG ITGOTMILEGGGG!!! AARRGGGHH *gurgle*
BTW, buildings should have light like in the missions(red for Nod, yellow for GDI, green for Muties, blue for CABAL.
GDI: Heavy armour, heavy damage, slow, protective
GDI extensively uses medics, repair units and many vehicles have (limited) infantry transport space. Orca dropships are available.
Nod: Light armour, heavy damage, fast, expendable
Utilizing their big support base, Nod has an almost unlimited supply of new recruits. This means Nod's forces are divided in weak expendable rag-tag terrorist-like forces and high-tech elite tiberium fueled troops.
CABAL: Heavy armour, moderate damage, cyborgs
A strong army, using Nod armament, however lacking very destructive weapons(and infantry). However this is not a problem when there is wild tiberium growing in the neighbourhood.
The Forgotten: Light armour, fast, light damage, mutants, protective
The Mutants use weak mutant troops along with mutant medics and converted civilian vehicles to make up the bulk of the troops. However stronger troops and stolen(Nod)/gifted(GDI) vehicles will show up on higher tech-levels.
Scrin: Fast, heavy damage, mechs, aircrafts, tiberium-based
The first alien army, taking a bit from C&C3, and mixing it up with War of The Worlds because LIN KUEI OMINAE'S TRIPOD ztyping HELL I WANT TO MAKE LOVE TO THAT .shp! Sorry, it won't happen again.
Alien army 1: Light damage, light armour, expendable, cheap
I was thinking along the lines of a REALLY cheap zerg-rush infantry/light vehicle army supported by some tough "commander" vehicles.
Alien army 2: Heavy damage, heavy armour, infantry
This army is an infantry army. An elite infantry army, with vehicles primary for deployment. I've been thinking about mobile bases, to make it sort of nomadic, but I don't know how much it would screw up the balance.
Whether the three alien armies will be limited to a few units or fullfledged multiplayer sides is up to the gods. QUICK_EDIT
Also, a poll is added in regard to the mod's name.
The concept resolves around the Sun, and the Tiberian Dawn -> Tiberian Sun -> Tiberian ... name follow-up. QUICK_EDIT
All I know for now is that they dislike tiberium and that one army is "ZERGRUSH kekekekek!!!111" and the other is nomadic(depends on what the code/balance allows). QUICK_EDIT
Maybe I'll give them no name. Remember that the Scrins are never mentioned as Scrin in the Tiberium universe...
By the way, does anyone know when one deserves their own Mod-subforum? This fractured Mod Announcements + Media Hut thing is getting irritating, and I'm not even chunking out concept art by the bushes... QUICK_EDIT
well you'll need ingames some sort of actual progression made on your own...
.i mean the concept art is very much a nice awesome thing, just pile it on this topic rather than chucking at the media hut. maybe do some mock ups. what do you see this mod as? how will battles look like?
i think right now is figuring out how you plan to sell us this new side..so far its very early on...and seemingly hodge podged. atm. _________________ Delirium.. QUICK_EDIT
This sounds pretty nice, I hope you integrate environmental hazards better than WW did (ie. creatures just standing in the middle of a tiberium field for no reason)
If getting your units across the battlefield poses as much of a threat as the enemy, then this is something I'm looking forward to. QUICK_EDIT
This sounds pretty nice, I hope you integrate environmental hazards better than WW did (ie. creatures just standing in the middle of a tiberium field for no reason)
If getting your units across the battlefield poses as much of a threat as the enemy, then this is something I'm looking forward to.
That's the plan.
Current projects:
Tiberium gas tree
AA Tiberium shard tree
Tiberium (Sand) Worm
Deep Sea Thing QUICK_EDIT
Nod will be meaner than ever. Very expensive special units are backed up by large groups of expendable infantry.
The valiant defenders of freedom, GDI are now more self-sufficient, an attackforce is now like a small mobile base, capable of repairing moderate damage and healing wounds without needing to return to the base.
CABAL will be fixed and balanced for MP, given less expansive infantry and units/structures that are more CABAL-ish than just stolen Nod equipment ...with a nice twist. A lot of CABAL's weapons are just as destructive to the enemy as to CABAL's cyborgs. Like the Reaper multimissle...
As is with CABAL, The Forgotten are pretty much the same guys as in the campaign. The only changes will be balancing for MP, and filling some gaps in their techtree.
The Scrin are drawn after the original Tiberian Twilight concepts of the Scrin. They link much better to the TS ship and CABAL's Core Defender than those things EA made. Their power will be with things on spiderlegs, aircrafts and hoverthings. And tiberium of course.
Another alien army, called the Cyborg-death-dinosaur-bone-necromancer-nanotech-death-troopers...
...joking. Anyway, those guys are infantry-heavy and pack some nasty out-of-this-world weapons... think... Cthulhian.
The last alien army is a bit hazy. I was thinking about a group of rat-like miners, that upon the discovery of Tiberium all get a sort-of gold-fever, resulting in a galactic crusade for the green stuff and credits.
Their army is, well, a lot of very very very very weak but cheap infantry, backed up by very strong but slow battletanks/mining equipment... the best part is, I'll give those tanks [Explosive Death] and lots of splash damage weapons, so half of the casualities those guys suffer will be friendly fire.
(I'm thinking of letting the Forgotten and Nod having mercenaries of the golddigger army in service or something).
I decided to jump into this as i like where this guys concept art is going, and hes logo designs too, so i thought i would help him out a little... QUICK_EDIT
Do you plan on making the infantry in a 3d program or just drawing them with shp builder? _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
LOL, that crocodile thing is pretty hilarious, although it resembles more like a "Lung" dragon. The sauropod should be better suited as a quadruped...obvious candidate for a herbivore
actually with all these little critters and such
this mod would be better suited in a 1st person perspective? That willl be pretty neat.
Do I see what looks like a mutant fuzzy thinger? under neath the "Crawler"? _________________ Delirium.. QUICK_EDIT
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