Posted: Tue Aug 12, 2008 12:54 am Post subject:
Projectile weirdness
I'm trying to make a new weapon. It uses the PulsPr anim as the projectile trailer and emp_fx01 as the warhead anim. I've duplicated the SHPs so as not to cause overlap; my only remaining problem is that whatever I do, the projectile just detonates about 5 cells away from the firer. Er, any help?
Have you set the range of the weapon? I'm not much help at making custom weapons yet, but that's my thought on what might be wrong. The range factor of the weapon might be the case, I do not know exactly. QUICK_EDIT
I doubt that the SHP's could cause the problem.
So without further information about your code it's hard to tell.
It could be
-projectilerange=5
-rot=1 and acceleration=1 on the projectile
-art.ini anim doesn't loops and it just looks like it explodes, while it actually just disappears because the anim ends
-range and minimumrange are set to 5
-you shoot only on targets 5 cells away _________________ SHP Artist of Twisted Insurrection: Nod buildings
without Arcing the projectile is fired in a straigt line towards the target. and since it hasn't speed=100 (like MGs) it doesn't reaches the target.
So either add arcing=true or add ROT=1 to the projectile so it is a homing weapon and isn't affected by gravity. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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