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Almost a perfect Dropship (**)
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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Fri Aug 15, 2008 6:01 pm    Post subject:  Almost a perfect Dropship (**)
Subject description: There's only one bug.
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I know almost everyone knows how to create a dropship style vehicle with the jumpjet locomotor that carries infantry & vehicles at the same time. But only a very few people know how to create a working Dropship like in TS with the Fly locomotor.

Forget about getting working this with an AircraftType unit, it's impossible to load units inside the dropship if it has the fly or jumpjet locomotor. You should use another , like the hover, subterrain, etc. And there are still some major bugs.

This tutorial is very simple.

First you will need a VehicleType unit. It must be VehicleType...
You can use tags that only applies to AircraftTypes!  Very Happy
And give it the transport's characteristics.

There's only one little problem. And this is known.
When you build it from a Factory that has WeaponsFactory=yes the Dropship will get stuck in the BIB. To avoid this i suggest using NPatch and another Factory style.
Or if you want to keep trying hard, give the unit a Dock=any building on your side and you will have to force move several times into a building or any surface to unstuck it .

Here is how i coded my Dropship, i will only show the important tags:

Code:

Category=AirLift ;So its cameo appears together with all you aircraft units!
ConsideredAircraft=yes
JumpJet=yes  ; <1>
Landable=yes ;necessary
IsTilter=yes
IsDropship=yes ;<2>
PipScale=Passengers
AirportBound=no ;So it can land without troubles
Passengers=14
Dock=GDIHELIPAD ;GAAIRC ;<3>
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;fly
MovementZone=Fly
SizeLimit=12
Size=20


<1>If you still want that your dropship comes out of a Weapons Factory, this will tell the War Factory to use the alternate production animation for air units. It does not affect the Units flight movement at all
<2>I dont know if this tag affects anything in the Dropship load out really but i will add it here. This flag is a true SFX miracle for the Airplanes in C&C. Adding this will not only allow the unit to use a specific landing animation... but it will also change the way that the plane moves. Making it like a real helicopter does, an almost diagonal movement. And when it lands it return to a full horizontal position. You can add this tag to any unit with the Fly locomotor to make it more realistic. Im sure this will work too in TS
<3> Adding a Dock will make easier to unstuck it from the War Factory. The unit will not really dock in this building since its a VehicleType. Maybe forcemoving a lot into it may work, but this hasnt been tested yet.

I havent found how to solve the stuckment yet. Even if you add the fly locomotor to the Nighthawk transport it will still get stuck.


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI 

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Last edited by AprilWar on Fri Jan 16, 2009 8:41 pm; edited 2 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 15, 2008 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

such a big unit could be build with a dummy building and then undeployed into the unit. This would solve the stuck problem.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Fri Aug 15, 2008 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

is this YR or TS?
Also, explain to me what this dropship unit does.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 15, 2008 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

NewGuy wrote:
is this YR or TS?

in which forum stands this topic? question answered.
NewGuy wrote:
Also, explain to me what this dropship unit does.
read the post: it's an aircraft that carries units too, not only infantry.

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Fri Aug 15, 2008 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
such a big unit could be build with a dummy building and then undeployed into the unit. This would solve the stuck problem.


Yes, this is a good idea =) thats how i am using your cool Kodiak voxel for my GDI Side.

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Sat Aug 16, 2008 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

cool didnt think that dropship=yes could do that animation might put it on my helicopters

If this can work right though the pitch and turn angle tags can work for helicopters!

Last edited by SSTG on Sat Aug 16, 2008 2:10 am; edited 1 time in total

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Aug 16, 2008 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I am more familiar with Yr myself, but can a vehicle deploy into another vehicle? and if so can't you have an aircraft that deploys into a ground unit to pick up units, and then deploys back into an aircraft to fly around. In YR it seems alot easier to do this.

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sat Aug 16, 2008 3:16 am    Post subject: Reply with quote  Mark this post and the followings unread

It's impossible to deploy a vehicle into another.

The only way to "achieve" that appearence is to use the Seige Chopper's tweak. That deploys into the ground using a different image to fire its cannon. But it's basically a clone of the Seige chopper that cant move or etc.. And i think that the DeployToLand will only work for units with the jumpjet's characterisitcs. im not sure.

SSTG wrote:
cool didnt think that dropship=yes could do that animation might put it on my helicopters

If this can work right though the pitch and turn angle tags can work for helicopters!


Yes. i didnt know that IsDropship could do that until i tested it. Im sure it will look nice. It is one of my favorite tags.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sat Aug 16, 2008 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
It's impossible to deploy a vehicle into another.


well you could have a vehicle deploy into a building that undeploys into another vehicle and so forth.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Aug 17, 2008 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I fail to see the piont of this, what makes this bodged unit work better then a normal air transport o.0

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Aug 17, 2008 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
it's an aircraft that carries units too, not only infantry.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Nov 27, 2008 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you don't code RA2/YR, please don't answer, this is a bit of a bump but I hate incorrect info.

SizeLimit and working vehicle air transports makes this redundant.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Nov 28, 2008 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

AG=right
AG's point=Bloody obvious, hello SHAD carrying TDs anyone?

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