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needing some help
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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Aug 17, 2008 6:56 am    Post subject:  needing some help
Subject description: still
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ok i will keep my questions quick, simple and short.

how do i remove the mines from the APC 100%
no icon for mines etc, i need that space for some thing.

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sun Aug 17, 2008 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Confused Remove the line
Code:
<Cmd>Command_APCMinefield</Cmd>

from GDIAPCCommandSet.

Also note that the bug with garrison contain has nothing to do with the number of UI slots available.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Aug 17, 2008 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

oh i figured so, but to see if it would fix any thing, im going to give the APC a copy of the building one or change the APC one with building codes.

once i find it.

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sun Aug 17, 2008 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Trust me when i say that I already tried that one... plus some dozen other approaches. Any garrison that does not have the KindOf "IMMOBILE" will have the Multi-Squad bug from what I can tell.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Aug 17, 2008 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

ok question about that, what does the IMMOBILE do exactly?

does it protect the squads from weapons while inside the APC or what and is it actually needed?

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sun Aug 17, 2008 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

It makes the APC (or whatever object you add it to) immobile...

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Aug 18, 2008 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

immobile?

doesnt that mean unable to move where mobile means able to?

does the APC need that code in order to work like that?

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Mon Aug 18, 2008 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

spy46 wrote:
immobile?

doesnt that mean unable to move where mobile means able to?


Well, you see, that´s exactly the problem.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Aug 18, 2008 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

....... wtf? ...... what? ...... but ........ ok then ..... WHAT?


all right, does the APC need that part of the code to work?

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Mon Aug 18, 2008 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you retarded? Whats so hard to understand about that?

If you add the KindOf IMMOBILE to the APC, then it cant move anymore (hence the name "IMMOBILE"), but you can unload the troops correnctly.
If you dont add it, then you cane move it around, but you cant unload more than 1 squad correctly.

That the entire problem - either you have an APC that cant move or one that cant onload....

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Aug 18, 2008 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

excuse you, that was my point.

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Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Mon Aug 18, 2008 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

FYI the Horde Contain max # is controlled by the MaxTunnelCapacity field in the GameData.ini file. Only god knows why.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Aug 18, 2008 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok now does that effect the squads, or would that be for the APC ..... and where is it because i dont see that in the GlobalData folder

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